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Posts from “Heroes of Might and Magic V: Tribes of the East”

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Oh, the new wheel keeps surprising me!
What do you think, why would a Necromancer hero need the "Empathy" skill, if undead creatures don't react to morale at all? And is a Necromancer even capable of empathy?
In reply to Игрок
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Player;118724
Wow, the new wheel keeps surprising me!
What do you think, why would a Necromancer hero have the "Empathy" skill, if undead creatures don't react to morale at all? And is a Necromancer even capable of empathy?
Maybe the undead will have a new, living hero who commands them!? But it's unlikely he would care about them! But seriously, this ability is pointless for Necromancers.:mad:
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.
In reply to StormS-K
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StormS-K;118726
Maybe the Undead will have a new, living hero? Who commands this undead army!? But it's unlikely he would care about them! And seriously, this ability is pointless for Necromancers.:mad:
Well, the point here is simply: what if a Necromancer hero commands living troops? It's quite possible that Arantir will fight with Haven troops against Biara. In general, this ability is given to diversify tactics, but I can't imagine where you'd find a Necromancer who would exchange his standard troops for living ones.
In reply to Magnus
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Magnus;118937
The point is simply that, what if a Necromancer hero commands living troops? It's quite possible that Arantir will fight against Haven's troops against Biara. In general, this ability is given to diversify tactics, but I can't imagine where you'd find a Necromancer who would replace his standard troops with living ones.
There are different situations. For example, I have a friend who levels up Deleb (if he appears) as a second hero for any castle. You can imagine this for a Necromancer as well.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Magnus
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Magnus;118033
I agree, I was also scared at first when I saw the wheel, but then I realized that pure mages are not lucky in the world of Ashan. The most optimal option is a ranger, with enchanted arrows, ballistas, pyrokinesis, etc., and the strongest mage is a barbarian, because his shouts cannot be canceled by anything, and his resistances, even just one skill, "Strength against Magic," destroys the entire strategy of playing as a mage.
Don't say that,:mad: :smile18: There is clearly an overkill with antimagic! Everyone who wasn't lazy got fire resistance!

Added after 8 minutes
Magnus;118937
Well, here it simply means that if a necromancer hero commands living troops, it is quite possible that Arantir will fight with Heaven's troops against Biara. In general, this skill is given to diversify tactics, but I can't imagine where a necromancer would be found who would change his standard troops for living ones.
No, on the contrary, the hero is alive (brains, skin, etc.), and the undead remained dead; the hero controls them with magic (they are stupid!).

Added after 7 minutes
Oh my god! I only noticed it now! WHERE? WHERE is the Knight's Speed Aura???:mad: :smile35: This skill is great for Heaven, and they removed it! They gave it to everyone who wasn't lazy, and took it away from them:mad: They gave them empathy, which is crap if you are against undead with Spell Shield! And the hero won't be able to move! Topic...:mad: :(
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.
In reply to Magnus
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Magnus;118937
The point is simply that if a Necromancer hero commands living troops, it's quite possible that Arantir will fight against Haven's troops against Biara.
That's understandable, but in that case, the morale of the units will be negative, and this ability will only do harm...:confused:
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I think that the "sacrificial altar" is a useless thing for evil factions: Orcs - can sell creatures in the city for money. Necromancers - they use "non-native" creatures better than anyone else, which is why I love necromancers. Demons - the same altar, but in the city. Warlocks - increases the growth rate in the city. And the fact that they give little experience for creatures, means they can be useful.
Варвары рулят!!
In reply to Игрок
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Player;119062
That's understandable, but in that case, the morale of the units will be negative, and this ability will only do harm...:confused:
Yes, but in the first mission for Arantir, Ornella will be his ally, and she will be a knight, and the penalty won't be very large, because to gain empathy, you need to develop leadership to the 2nd level, and the morale will be +2, and the morale of the squads will only decrease by one unit, and if a necromancer leads troops of evil races or neutrals, then the morale will not be significantly affected. Plus, to gain empathy, you need to acquire 9 skills, so it's unlikely to make a necromancer's life easier. They added it so that people wouldn't complain about why everyone else got standard abilities, but necromancers were left out.
It seems to me that the "sacrificial altar" is a useless thing for evil races:
Orc - can sell creatures in the city for money
Necromancer - they use "non-native" creatures better than anyone else, which is why I love necromancers))
Demon - the same altar, but in the city
Dark Knight - increases growth in the city
And the fact that they give little experience for creatures, means that they can be useful.
Well, if there's nowhere to put the creatures, it's better to sell them for experience, especially in a campaign when you've almost won. You can sell creatures, but it's still better to sell artifacts
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I'm disappointed. There are too many skills in the skill wheel. I couldn't manage to recruit a Recruit into the leadership position in the first mission of the Orc campaign, so I could utilize the aura and retribution skills.
Of course, it's worth playing multiplayer and several matches, but the first impression of losing a level 18 hero is not very good.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Yes, indeed, the more skills there are, the harder it is to get the one you need...
In reply to Alan
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Alan;119170
I'm disappointed. There are too many skills in the skill wheel. I couldn't manage to recruit a Recruit with leadership in the first mission of the Orc campaign, so I could focus on the aura and retribution skills.
Of course, it's worth playing multiplayer and several games, but the first impression of a ruined level 18 hero isn't very good.
That's why they added the mentor memory feature now, which will remove unnecessary hero skills. Of course, it's a pity that we now have to decide what to do with this choice, but it will diversify the tactics. Overall, we'll see what happens next.
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It becomes increasingly difficult to obtain each subsequent level... I believe that resetting skills and abilities is an unnecessary and undesirable feature, because in order to replace them with something else, experience is needed, a lot of experience... a memory mentor is only useful if a witch has acquired an unsuitable skill in her hut, or if you REALLY want to acquire a skill with a hero who cannot do so due to their initial set of skills... But the drawbacks of the skill wheel cannot be fixed in this way.
In reply to Игрок
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In the mentor system, it seems you can’t remove a skill if another skill that you created yourself depends on it, which is a shame! For example, I created True Luck, and then in the mentor system, I forgot about Logistics and instead put either Magic or Attack in its place! The old skill wheel seemed better. At least there was some variety between the factions, but now almost all factions have access to skills from other factions! But for upgrading artifacts, you don’t need many different skills, and there’s free space for other abilities!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to Yuri_G
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Yuri_G;85124
I wonder, what alternative upgrade will there be for the Elves and Dark Elves?

Take a look at the screenshots, you'll see... I don't know if they're on this site, but they are on www.hmmp.ru...
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So, a few words about the variety of skills for each faction now. I got tired of searching through a bunch of useless skills to find the ones I want. There are too many of them now, and it's not uncommon to have two or three skills maxed out, but no perks, because they don't give the desired one. Accordingly, they might then give unnecessary skills and still not provide perks. And if you take one perk in such a situation, the branches will start constantly offering skills related to it (for example, I got tired of going with a Necromancer and getting Mentoring, I took Intelligence, and then they started giving rewards related to it). Plus (maybe it's just my luck), if they start giving a certain skill, they'll keep giving it until you take the perk, while the main skills don't change (for example, they gave me Diplomacy ten levels in a row, but I needed Recruit, and it happened a couple more times).
In general, so far I'm almost extremely negatively inclined towards the new skill tree. Before actually playing, I thought they were good changes.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.

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