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You can play without leadership, but it would be much easier with it. The morale on this map allows you to minimize losses in many battles. With intelligence and artillery, I probably wouldn't play, but it's all the more interesting if different players complete this map with different secondary skills. However, I can't say how realistic it will be to complete it with such a set. In my opinion, pathfinding would still be desirable.
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Nasos
How critical are secondary skills on Limes inferior? I tried playing the first few weeks using ballista (obtained from Gervulf) and artillery, taking the +8 attack bonus. The development turned out to be very fast; the Capitol is built on day 141 (which seems to be Dandy's development criterion), and by week 3, only basilisks haven't been built, and they don't seem very important to me.

But artillery is obviously completely useless for further gameplay. Moreover, they also added intelligence, which, as I understand it, is also not needed on this map. Now I'm wondering if it's even possible to complete the map with this set of skills or if I need to restart? And further skills that appear are not the most useful either. The result will be:
defense, artillery, intelligence, logistics, resistance, attack, archery, tactics
I would replace artillery with first aid at the start, and intelligence with leadership.
In reply to Dirty_Player
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Dirty_Player
I would replace artillery with first aid at the start, and intelligence with leadership.
I think it's better to use artillery and ballista early on than first aid. And later on, both skills are useless anyway.
Replacing intelligence with leadership is probably a good idea, but it still requires hours of generating a good starting save.
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Nasos
In my opinion, it's better to prioritize Artillery and Ballista early on rather than First Aid. And later, both skills become useless anyway.
Intelligence can probably be replaced with Leadership, but that would again require hours of generating a good starting save.
Well, the map itself suggests that it won't be possible to rush through it quickly:D
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Following the general trend of optimization, I managed to defeat the final boss in Limes Inferior on version 9.2.6, thus changing the final rank from a Knight of Horror to a Bone Dragon. Some manipulations to generate a favorable starting setup allowed me to reduce the health of the Titans by half, and then, with luck in the second round, finish them off with dragons. After that, it was just a straightforward battle. Also, flies are useful, as they change the computer's prayer spell to Weakness. It's interesting how even master gremlins dance around in the computer's army. It's something else.

https://www.youtube.com/watch?v=9TYf1jqhg1w

The battle shows that in my playthrough, I could kill Nila a week or two earlier, but that would require replaying a section of the map, which I don't see the point of doing for myself.
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I'm currently working on my post about Limes Inferior. :D I'll finish it soon.

Added 8 minutes ago
I replayed Limes Inferior. 100%, English version. Without cheats, exploits, weekly hero re-rolls with maximum armies, weeks/months of monster farming, etc. I didn't even generate resources in mills. I played with what I had. In general, a completely fair playthrough.

The second time, I followed practically the same scenario and at the same pace as the first time, although the randomness in the AI's actions made noticeable adjustments at certain stages of the playthrough. In general, randomness on this map greatly influences the development of events. It can either significantly simplify the playthrough or make it much more difficult.

For example, in my case, the first playthrough had an unsuccessful attempt to capture the blue and red Castles. I had to fight heroes with armies in three out of four Castles. Accordingly, the losses were quite significant. But then, capturing the orange resources and the battle with Lucifer were relatively easy. The first wave of brown also went relatively smoothly.

In this playthrough, capturing the Swamp and Barbarian Castles turned out to be quite successful, but things didn't go so well with the orange and brown.

As in the previous playthrough, I arrived at the orange Castle at the end of the 3rd month. But if then I first broke through the garrisons, took significant reinforcements for parts of the Admiral's hat, and then, on day 424, defeated a rather weak Lucifer, this time, as soon as I went behind the white gates, I immediately ran into Lucifer, who was rushing to capture the corner Castle. Despite the fact that the meeting with him took place almost 2 weeks earlier than last time, his army turned out to be much larger. As a result, a brain-melting battle with hundreds of attempts, where I had to catch the abilities of the units several times in a row, in which, no matter what, the losses were still quite large. But there was also a plus in this unpleasant battle – it allowed me to lock the orange player in two Castles. As a result of the fierce battle with Lucifer, I had to break through almost both garrisons with almost no mana. Therefore, I placed more troops on the orange respawn than last time.

The first wave of brown also turned out worse. Those who have played this map know that the brown player has 3 heroes: Kirr, Orrin, and Mephala. And also that they come with quite large armies from three cities: Castle, Rampart, and Stronghold. The worst of all the heroes is, of course, Mephala. And the largest and most powerful army is from the Stronghold. Last time, Kirr came to me with an army from the Rampart, Mephala with an army from the Castle, and then Kirr again with an army from the Stronghold. Even Kirr with an army from the Stronghold gave me a hard time, and that battle was quite difficult. This time, as always, I was lucky, and Mephala arrived with the army from the Stronghold. :D

In general, the playthrough was similar to the previous one, and at the same time, in some places, it differed significantly from it.
In reply to scars of reality
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scars of reality
Added 8 minutes ago
Replayed Limes Inferior. 200%, English version.
Now even the laziest person has played it.
And once, Marlo complained that it was a mega-map, impossible to complete at 200%, and only Dandy could manage it. Apparently, everyone's skills have improved significantly.
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Nasos
Even the laziest person has played it.
Well, the map is indeed quite challenging. If I'm not mistaken, the author himself claimed it was "impossible to beat 200%".
Yes, the rumors about its 200% impossibility turned out to be a bit exaggerated, but even now, not everyone can beat it on the highest difficulty. So, saying that only the laziest person hasn't played it is an overstatement.
In reply to scars of reality
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scars of reality
even now, not everyone can complete it on the highest difficulty level
I'm not talking about everyone, but about the "daddies" (experienced players).
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Many maps seem more complex at the beginning, when you're just getting acquainted with them, than they actually are once you've figured them out. When I first started playing this map, it seemed overly difficult to me as well. Or take, for example, those "Chinese" maps. At one time, even experienced players found them incredibly challenging, but now, with sufficient perseverance and skills above average, they can be mastered not only by "pros."

By the way, what are your results on this map? In particular, how useful was Intelligence, or was it completely useless?
In reply to scars of reality
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scars of reality
By the way, how are you doing on this map? Specifically, how useful was Intelligence, or was it completely useless?
Not great, I don't have much time right now. I cleared the blue garrison on day 221, but haven't looked further than that.
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Hello everyone, Someone here was asking about the originally modified English version of the Limes. I checked the folders, and I only have the latest version. But honestly, you surprise me. First, it's been about 3 years, and you're still discussing the Limes. Second, I accidentally found out what bug from Wenwell's map is being referred to, which Marlo mentioned a long time ago in his Walkthrough. This is the kind of bug that I personally categorize as "beyond good and evil." Third, if you actually use it, it should completely change the development and Walkthrough. And in 99% of cases, the fastest strategy here won't be starting with cows or 8 attack, but starting with the glove bonus. And it's not just about the gloves, but also about the improved logistics compared to the Polish version, and, more importantly, the pass fight – they not only offer a perspective but also perfectly fit in with capturing the snake lair in the first week (capturing the city at 116). In this case, the start is the most difficult of all strategies, but by day 121, it allows you to defeat even hydras with a ballista and 5 snakes for 15k gold, although penetrating 38 archers will be more useful. And, probably, the priorities here will shift – it may turn out to be more profitable to build snakes and upgrade lizards first, instead of income buildings. And instead of generating a dragon, it will be more profitable to generate Wistan in the tavern in the first or second week (at first glance). As a result, the timings relative to the start with 10 cows will be very close, and considering the additional 300 movement points each day from the gloves, the difference will quickly disappear. P.S. By the way, I don't see a fundamental difference between recruiting heroes in the tavern or getting morale/resistances in battle. Moreover, from the point of view of various tournament rules, the former is usually more legal.
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Dandy, hello. There doesn't seem to be anything particularly strange in the map discussions. New people are playing, so the conversation has started again. Regarding the strategy with a ballista and 5 snakes at the very beginning, I also thought about it once, but I didn't like it because you have to chase the snakes, and as a result, they suffer heavy losses, and the overall result seemed questionable. Therefore, in my playthrough with cows, I cleared 38 basilisks on 1.2.1 with a loss of twenty gnolls. With gloves, something might have worked out, but you'd have to play without an army and without stats*:smile32:
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Generally, the point is that only a start with the Gauntlets gives you 2 growth from the external dwelling of snakes, which gives you 3 material for three battles of the ballista+5 flies type, which will yield a lot of resources on the starting respawn.
On the second day, place wyverns, generate for a week +5 wyverns, and with 10 wyverns on 131, what army problems could there be?)
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It might seem like a lot of work, but it's not difficult to set up ducks in the second week and earn enough money to buy them, so it's fine, you've convinced me. :)

Added 3 minutes later
By the way, did you see Nasos's walkthrough of Metatax?

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