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Posts from Tanta Simulator

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In reply to aerziell
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6 years ago
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aerziell
Castle and Rampart units, excluding archers and their specific features. I will add units from other towns soon, and maybe something else. I hope it will be useful.
Thank you. I have already done it a bit differently.
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5 years ago
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https://ihromant.github.io/
I uploaded it to the web. Without a server (because GitHub Pages is a static hosting service). But a server also exists. In theory, I can create any arena for those who want to test it.
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5 years ago
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It's funny, but I feel like I'm getting gray hairs when I have to step away from the computer while giving orders to my marksmen, especially when they have to shoot across the entire map. It's a shame that abilities have cooldowns, Nagas are really unlucky – they take a lot of damage in return.
In reply to Russel_lDHl
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5 years ago
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Russel_lDHl
It's funny, but I feel like I'm getting gray hairs when I have to step away from the computer while commanding marksmen to shoot somewhere, especially if it's across the entire map.
It's a pity that abilities have to be waited for before they work; the Nagas are really unlucky – they take a lot of damage in return.
Well, yes, you can speed it up, but I use it to check if the animation is smooth. And I need to create a menu with settings, which means I need to create a modal window (it exists, but there's no window with settings yet), and so on. So, for now, it's like this. I also made a double attack with crosses for testing. It's not difficult to make the rest, but I want to first figure out what I've done with the spaghetti code.

I also reduced the JS size from 500 KB to 180 KB and optimized the images (by combining them into one large image). There are many other optimizations that are not noticeable to the naked eye; I hope that after this, I will finally be able to implement magic.
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5 years ago
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Made the animation smoother, fixed the issue with images not loading, implemented morale and luck (set to maximum), double attacks, and attacks without a response.
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5 years ago
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https://pastebin.ubuntu.com/p/zQyFM5VcBg/
I've created the hero types; now I just need to add the heroes themselves and the artifacts. It's challenging, but interesting. It's good that there's a source to parse data from.
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5 years ago
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Does anyone have or know how to extract an animated cursor with a magic book? Preferably in .cur format.
5 years ago
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Are there animated cursors in the .cur format?

In the DLL of the HD mod, _HD3_Data\Common\cursors.dll,
there are such cursors (spell cursors in battle) in the .ani format, with sizes 32x32 and 36x36.
In reply to baratorch
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5 years ago
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baratorch
Are there animated cursors in the .cur format?

In the DLL of the HD mod, _HD3_Data\Common\cursors.dll,
there are such cursors (spell casting cursors in battle), 32x32 and 36x36 in the .ani format.
Thank you very much, I extracted them. Now I need to figure out what to do with them to make them work in a browser.
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5 years ago
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Added a lot of new features. Visually, there aren't many changes – heroes are now on the sides, I added a menu to display articles on right-click, and implemented the ability to cast spells with animation (although the effect isn't active yet), and added a loading screen. But in reality, this is a breakthrough; a huge amount of work has been done under the hood, and now all that remains is to implement the logic. I uploaded it because I wanted to check if it works. It seems to be working.

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