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Posts from Walkthroughs for custom maps.

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In reply to kolotok
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5 years ago
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I don't understand why the authors are so afraid that someone will complete their map. It's the same with the "First Blood" map. It's strange logic: people completed it, so you need to make it harder? It's clear that you can always make a map impossible to complete, but the question is – why? There needs to be a balance between difficulty and impossibility.
In reply to kolotok
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5 years ago
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kolotok
At the same time, DANDY started playing this English version of the map and completed it 200%. (He even completed several others, unfortunately, there are no proofs left on YouTube, it would have been interesting to watch!). He noticed that the author had made the orange units stronger and changed something else. (How much more complicated can it get!). So, you can try playing the Polish original!
I read how Dandy rightfully criticized the author on maps4heroes for these "minor complications." But I don't want to start this map again, even if it's the Polish version. I'll tinker with the English version for a while longer, and then we'll see what happens. Even if I can't complete it, it's not a big deal. I've already gotten an idea of it, and the fact that even the English version can be completed 100% has already been proven by one of the local masters.*:)
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5 years ago
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Checked the save, the situation looks consistently difficult, but not hopeless. It's not great that, besides Tazar, only Gervulf is leveled up, and he's stationed at a location with pits. Another 2-3 heroes with the "Logistics" skill and pathfinding would be very helpful. The Psychics in the center allowed me to level up additional heroes.

Loaded my saves and was surprised by how many flies spawned in 6 months).

Overall, I think that your playthrough, if successfully completed, will be very valuable, as I did use some serious workarounds in the form of those months of farming flies and using Venwell's bugged strategies in a couple of battles with neutrals.
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5 years ago
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No, I also exploited the quick battle on neutral creatures a few times. I used this method to get boots and a cloak that increased speed, and I think I even leveled up Gervulf a bit on hippos. I think this bug could theoretically be used on the last Necropolis garrison as well. For example, if you eliminate the liches in a few rounds, even if it means sacrificing all your troops from the citadel, then you can finish off the vampires and dragons with just lizards in the next attempt.
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I also tried generating a week of dragonflies once, and, surprisingly, the very first attempt gave me a week of snakes. There were slightly more dragonflies in the main castle, but this only backfired, because Cipesco had more of these dragonflies in two castles, and also, neutral dragonflies joined some of the enemies. After that, I didn't even try to generate anything. I just played however I felt like it.
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But you have a great situation with the dragonflies, and many of them even join you. What can I say - you can't blame someone for enjoying a good thing. *:D*By the way, at (105, 60, 0), I skipped 130 flies that wanted to join Taz'ar
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5 years ago
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I deliberately let the flies live so they would continue to reproduce. Then, after 8 months, I came back and added another huge batch*:D

Added 4 minutes later
In the last garrison, petrifying both stacks of vampires with my mages helped. While the vampires were resting, I killed everyone else, and then I attacked the vampire lords with all my forces.

Added 2 minutes later
scars of reality
I tried generating a week of dragonflies once, and, surprisingly, the very first attempt gave me a week of dragons. There were slightly more dragonflies in the main castle, but this only backfired because Zipeeska had more of these dragonflies in two castles, and neutral dragonflies also joined some enemies. After that, I didn't even try to generate anything. I just played however I felt like it.
You're probably talking about the month of monsters, not the week. A week is +5 to growth in the castle. It's only useful for strong units like cows, wyverns, storm birds, or cyclops.
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5 years ago
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Who knows, I'm not very good at keeping track of these weeks/months of monsters. I once disabled something on day 7, then ended my turn, and dragonflies appeared on the map in some places, and there were more of them in the castle than there should have been. Perhaps that week was the beginning of a new month.
In reply to Marlo_Stanfield
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5 years ago
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Marlo_Stanfield
I was also thinking about this: since you can last until the 6th month, you should be able to gather an army strong enough to ignore all this petty squabbling and cause some trouble for the purple faction.
You were probably right. By the end of the 6th month, even with a not-so-strong army, Tazar managed to break through the first Necropolis garrison without catastrophic losses (imps and dogs don't count – they're just cannon fodder). It was definitely possible to play better, but the map was already taking its toll, so I spent about 10-15 minutes on this battle, and that's it.
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The purple faction turned out to be no match for Tazar, even though they had already amassed quite large armies due to faster development. All of his "small units" were wiped out with almost no losses (as an example, see the third picture). Only the last one was tougher, but it wasn't very difficult to deal with him. Thus, at the moment, I have eliminated all the purple units hanging around the gates, captured 4 castles, and all the resources around them.
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In general, the 7th month has begun; I have long lost almost all of my initial castles and resources, and my army has thinned out, but I can still survive (I've attached a save file if you're interested). And at the moment, there are 2 scenarios:

1) Use the quick battle bug to break through the second Necropolis garrison, capture the last castle, and spend until the 12th month building up an army from 5 Necropolises. This wouldn't be entirely fair, but "every map has its own methods."*:D

2) As you suggested: spend almost 6 months building up troops from 4 Necropolises and, by honestly breaking through the gates with the least amount of losses, try to end this "sadomasochistic" game with a blitzkrieg.
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5 years ago
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Here, victory is almost within reach:smile44:

You might even beat my time, as I got a bit lazy towards the end and defeated the final boss with an army so large that he practically fell on his own in the auto-battle. My original plan was to defeat him with a 9.1.1 build, but after struggling for about an hour, I decided to gather a substantial army and simply crush him*:D

Added 2 minutes later
P.S. The forum update is a bit annoying. Especially these asterisks that appear before the emoticons.
In reply to Marlo_Stanfield
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5 years ago
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Marlo_Stanfield
P.S. The forum update is a bit annoying. Especially these asterisks that appear before emoticons.
I wrote about the problem; I hope they fix it soon.
In reply to Marlo_Stanfield
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5 years ago
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Marlo_Stanfield
P.S. The forum update is a bit annoying. Especially these asterisks that appear before emoticons.
Yes, the asterisks are a bit irritating. I colored them gray in my posts so they don't stand out.
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5 years ago
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In general, I've decided to put this aside for now. I exploited a bug to defeat the garrison, skipped ahead to month 12, and captured the final Castle. Interestingly, the computer can't handle this battle. It loses on "quick battle." I had to fight manually, although with such an army, it's harder to lose than to win. This "cheater" approach certainly doesn't count as a proper Walkthrough, but given that the beginning was not very dynamic and the overall progress wasn't particularly successful, it will have to do for now. Even I don't know if I'll get around to playing the remaining part fairly. I don't really feel like spending another 1-2 evenings on this map. Overall, the map left a good impression. Despite being simple in many aspects, it still has some unique charm.
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5 years ago
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The gameplay on this map is unique; there's nothing particularly similar to it, and that's always interesting. The author once mentioned that he had other maps, but he ultimately considered only this one worthy of publication. It would be interesting to see his other works.

Added 2 minutes later
Not least of all, after playing this map, I started to enjoy "underdog" type maps, where the player is restricted in some way.
In reply to Marlo_Stanfield
5 years ago
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Marlo_Stanfield
Not quite right, Dandy finished a 200% playthrough of the original Polish version. He was just testing the English version, and after his comments, the author weakened the Orange faction compared to the initial English version, as the Orange faction's buff was extremely excessive.

Has anyone completed a 200% playthrough of the original English version? And is it even available anywhere?
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5 years ago
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I have the latest English version downloaded from 11.10.2017 (I doubt I'll ever play it myself), but if anyone wants a simpler version, you can find the original Polish version with discussions here.
In reply to Marmot
5 years ago
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Marmot
I have the latest English version downloaded from 11.10.2017 (I doubt I'll ever try to play it myself), but if anyone wants a lighter version, you can find the original Polish version with discussions here.
I would like the original English version, where the author made some serious mistakes with the computer's army, making it seem impossible, but the light versions are uninteresting.

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