Posts from Tanta Simulator
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ICQ:5676388
https://pastebin.ubuntu.com/p/SZW4kkSCCR/
ICQ:5676388
https://pastebin.ubuntu.com/p/fsyTyWDpdB/
ICQ:5676388
Another part. As always, everyone gets to chew on it, but maybe someone will check it.
https://pastebin.ubuntu.com/p/fsyTyWDpdB/
I uploaded it to the web. Without a server (because GitHub Pages is a static hosting service). But a server also exists. In theory, I can create any arena for those who want to test it.
ICQ:5676388
It's funny, but I feel like I'm getting gray hairs when I have to step away from the computer while commanding marksmen to shoot somewhere, especially if it's across the entire map.
It's a pity that abilities have to be waited for before they work; the Nagas are really unlucky – they take a lot of damage in return.
I also reduced the JS size from 500 KB to 180 KB and optimized the images (by combining them into one large image). There are many other optimizations that are not noticeable to the naked eye; I hope that after this, I will finally be able to implement magic.
ICQ:5676388
ICQ:5676388
I've created the hero types; now I just need to add the heroes themselves and the artifacts. It's challenging, but interesting. It's good that there's a source to parse data from.
ICQ:5676388
Heroes. Only artifacts remain, and you can combine them all.
ICQ:5676388
ICQ:5676388
In the DLL of the HD mod, _HD3_Data\Common\cursors.dll,
there are such cursors (spell cursors in battle) in the .ani format, with sizes 32x32 and 36x36.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Are there animated cursors in the .cur format?
In the DLL of the HD mod, _HD3_Data\Common\cursors.dll,
there are such cursors (spell casting cursors in battle), 32x32 and 36x36 in the .ani format.
ICQ:5676388
ICQ:5676388

