Hello everyone!
I would like to share my opinion about the map
"The last crusade". I recently finished playing it, and it left a lasting impression. I've seen different map ratings on YouTube and in online communities, but "The last crusade" is not mentioned anywhere, which is quite strange. In my opinion, the current version of "The Last Crusade" (3.9.1) is not much inferior in terms of difficulty and entertainment to the famous "Metataxer's revenge". At least, it took me more than a month of real time to complete each of these maps independently. Of course, each map has its own specifics: if in Metataxer everything is based on building chains, selecting the optimal logistics and tactics, then in "TLC" the quests require more of a brainstorming session than meticulous calculation.
I will tell you what I remember the most.
1. Difficulty.
A unique feature is the ability to choose the difficulty level within the game. You defeat a certain monster at the beginning and thereby complete a quest, which gives you the right to unlock guardians of the corresponding type. These guardians are in the form of obelisks and give certain bonuses and restrictions in the game.
There are main guardians (peasant, halberdier, swordsman, fanatic - in ascending order of difficulty) and additional ones (boar, hobbit, thief, troll); each main guardian has its own set of additional ones.
2. Heroes.
2.1 We have four heroes in different locations (three at the start, one - Pasys - from the prison), three of them complete quests that help the fourth - the main hero (MH) - to progress on the map. Several other heroes can be freed from prisons or hired in taverns.
2.2 Starting and some imprisoned heroes are not allowed to lose or resign - they will not appear in the tavern.
2.3 On the map, a number of secondary skills are unavailable, in particular, Wisdom, Logistics, and Scouting. These skills are available to the starting heroes and the imprisoned hero, Charny. On the
fanatic, you can teach another random hero the Wisdom skill by obtaining it from the Pandora's Box near the starting city.
3. Tactics.
3.1 Due to the specifics of the map, the MH often needs maximum development, which limits the choice of creatures for his army. I used azure dragons, titans, archangels, as well as single pegasuses, djinns, scorpids, wyvern monarchs, and phoenixes. In some cases, hydras and vampire lords were used.
3.2 There are about 30 general battles on the map - not very many for an XL map. But the situation is complicated by the absence of a number of important spells, such as
"Quicksand",
"Hypnosis",
"Force Field",
"Clone",
"Berserk". They will only start appearing in the second half of the game after visiting the orange tent.
4. Logistics.
Another feature of "The last crusade" is the progression on the map. The method of moving between adjacent locations is in the form of a puzzle, and to get to the next location, you need to solve this puzzle.
The most complex and sophisticated solutions are for the
fanatic, but they are also the most universal, that is, they can be implemented at a lower difficulty level.
Some tasks allow for several solutions. The following mechanics are used in the puzzles:
1) The Logistics skill, development, MP replenishment, movement trajectories.
2) The spells
"Summon Ship",
"Sink Ship",
"Walk on Water",
"Fly",
"Dimension Door", their interaction with objects, events, monsters, and obstacles on land and on water.
3) The Scouting skill, objects that change the visibility of the map: observatories, pillars, mage huts, veils of darkness, cartographers.
4) The use of artifacts for logistics and scouting, boots of levitation, wings, scrolls.
5) Visiting garrisons, border gates, portals, events, exchange between heroes.
6) AI behavior.
5. Walkthrough.
The condition for victory is to deliver the grail to the city of Temple. It is possible to conditionally divide it into four stages.
Stage I (1.1 - 2.3)
I started as red, difficulty -
fanatic. I had to establish myself in the upper part of the map, dealing with three opponents. This was not easy - the enemies are given a substantial army as a bonus, and already in the second week they break through the barriers of wizards and invade our possessions through the green portals. Therefore, I had to maneuver the heroes between locations, collecting stats and an army. The main striking force is azure dragons. After defeating Fafnir (2.2), I managed to collect an elixir of life, and the following battles went easier. At the same time, enemy cities were captured, primarily towers, in order to build dwellings and accumulate titans.
Stage II (2.4 - 4.2)
At 2.4, Mutare was freed. I started the mission of the island hero - he defeated 5 azure dragons, a sniper, a turquoise enemy, and captured a shipyard. A road opened for the MH to the south, to the possessions of the purple player. After visiting the purple tent, I had to solve the first puzzle, crossing to the necropolis in the south of the map and freeing Roland. Then the heroes Dragon (3.4) and Lord Haart (4.2) were defeated, and the artifacts were picked up: medal of vulnerability, admiral's hat, angel wings. It may seem that the map is close to completion, but this is not so: the most interesting part is just beginning!
Stage III (4.3 - 5.4)
With the help of wings, I managed to get to the orange monolith and defeat the hero Kalh (4.3). After visiting the orange tent, a march-throw through a long tunnel began, first to the necropolis with Tamika (5.3), then to the prison with Charny and the quest wizard (5.4). This stage is the most difficult in the game. Firstly, there are the most difficult puzzles here, and secondly, you need to conduct several difficult battles, and there is nowhere to get reinforcements.
Stage IV (6.1 - 7.1)
Having established myself in the dungeon, I finally got the spells
"Dimension Door" and
"City Portal" and was able to bring reinforcements. Then I collected four magic books, defeated Tanta and Marius (6.2), freed the hero Jelu, and, breaking through to the upper part of the dungeon, defeated Xeron (6.3). Pasys also had a job - he defeated Xiron and picked up the Cross of Life. The white and black tents were visited, after which it was possible to deliver the grail to the city of Temple.
Result - 173 days.
6. Several points that raised questions.
6.1 When starting the game as a
peasant, the underground hero must visit the seer (138, 140, 1) and unlock the guardian (138, 139, 1), which requires 10 units of defense to board the ship. But the same guardian can be unlocked as a
fanatic if you get +1 to defense when leveling up. Then we get additional resources and the cursed shield as a bonus. I don't know if this is intentional or if the author just overlooked it.
6.2 The blue, green, and turquoise opponents play with one hero, despite the presence of taverns.
6.3 The hero Kalh on the event (62, 83, 1) receives the sphere of prohibition, which somehow ends up in the backpack, although there are free slots on the hero.
6.4 In the necropolis (119, 126, 1), an event is displayed that builds a tavern on the first day for a human player.
6.5 The seer (22, 94, 1) gives a small fairy for defeating Nimues. It is unclear why it is needed at the end of the game.
That's all, thank you for your attention!