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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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chudo_ud0
Thank you for playing.
You're welcome.
In reply to KillAndAction
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On June 19th, we started a Dwarf vs. Demon match for the summer season.
On the first day of the game, the opponent experienced a crash, which was initially counted as a rest. Later, we managed to resume the game after the rest on June 28th, playing on two generated maps. After the rest, it was my turn, and we continued playing. We played for several weeks (the second week coincided with the "Week of Tanners"), and the game was going very well for me.
We decided to continue later.
From June 28th to August 13th, we didn't manage to continue. There were many attempts to coordinate from my side, as well as a few from his.
In the end, the opponent lost interest in the tournament and decided not to play. He then started playing with other participants. We agreed to start a new match on a full random map on August 13th, but the opponent didn't show up at the agreed time. We offered to play that day in the evening, but the opponent refused again. I believe that further attempts to coordinate are pointless.
I request that the judges make a decision on this matter.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
летос / lethos
Game Length
111 days
Game Date
8/16/2020
Reported
8/16/2020 8:38 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/18/2020 6:06 PM

In reply to BAtoN
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They say those losses won't happen. I filled the entire chat with angry messages, but he stubbornly doesn't respond.
In reply to Vip.rus
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Ivan Baraban also told me that he's not interested in the tournament and doesn't want to play. I ask the judges to make a decision on this matter.

P.S. I won't play in tournaments with such players anymore; it just makes you feel like an idiot when you have to beg people to play in a tournament, and they don't care.
In reply to ekzekut
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ekzekut
We cleared the treasure, and he got the short end of the stick. He was slowly moving towards his opponent when the opponent decided not to continue. Thanks for the game.
Everything was going great - from the start, Rutger rushed forward like a whirlwind, destroying everything in his path without any losses. After completely clearing the treasure, it became clear that they had forgotten to put any decent artifacts there. He decided not to waste time, thanks for the game.
In reply to BAtoN
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dvels 1, 2, 7
Haga appeared right away, which made the task easier. At the beginning of the second turn, I moved to the center and saw a ring of machines, guarded by 16 Crystal Dragons. I couldn't pass by, so I ended up losing my load, 12 units, and a few allies, but I took the ring. After that, there were no more problems. On 1.3.7, I opened a portal in search of treasure and ended up right next to Gosh. Gosh had about twice as many troops, so the outcome of the battle was obvious. For some reason, my opponent didn't run away.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гошак / Gorshak
Map Template
маска / mask
Game Length
137 days
Game Date
8/18/2020
Reported
8/18/2020 1:22 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/18/2020 9:40 PM

In reply to KillAndAction
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Dwell 3. Entered the center to look for treasure, but the opponent was defeated by the neutrals. Too bad. Thanks for the game!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
летос / lethos
Game Length
134 days
Game Date
8/18/2020
Reported
8/18/2020 5:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/18/2020 6:04 PM

In reply to alex_nv
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alex_nv
Turn 3.

Went to the center to look for treasure, but my opponent was defeated by the neutrals. Too bad.

Thanks for the game!
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In reply to BAtoN
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BAtoN
On June 19, we started a Dwarf vs. Demon game on летосе.
On the first day of the game, the opponent's game crashed, and it was counted as a rest. Later, we managed to continue the game after the rest on June 28 on 2 generated maps. The rest was already on my side, and we started playing. We played for 3 and 6 slots, and we played for several weeks (the 2nd week turned out to be the week of танs). The game was going great for me.
We decided to continue later.
Then, from June 28 to August 13, we still didn't continue. There were many attempts to agree from my side, as well as several times from his side.
In the end, it turned out that the opponent gave up on the tournament and would not play. Then he still started with other participants. There was an agreement to start a new game on August 13 on a full random setting, but the opponent did not show up at the agreed time. It was suggested to play that day in the evening, but the opponent also refused. I believe that further attempts to agree are impractical.
I ask the judges to make a decision on this matter.
I just gave up; maybe I wasn't understood correctly. Please record a victory for BAtoN.
In reply to vovan112013
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vovan112013
levels 1, 2, 7
Haggesh appeared right away, which made the task easier. At the beginning of level 2, I emerged in the center and saw a ring of machines, guarded by 16 Crystal Dragons. I couldn't pass by, so I ended up losing my load, 12 units, and a few allies, but I took the ring. After that, there were no more problems. On 1.3.7, I broke through the portal in search of treasure and ended up right in front of Gosh. Gosh had about twice as many troops, so the outcome of the battle was obvious. The opponent didn't run away for some reason.
Thanks for the game.
I started clearing the treasure map. Gosh positioned himself under the Fortress, with reinforcements arriving on turn 141, and he was upgrading his entire army... And then, unexpectedly, Haggesh appeared from the portal. It's good that I'm gaining experience. Sooner or later, we'll reach victory!
In reply to KillAndAction
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I played a league game against Necropolis with a starting town of 3-5-7. I started rather slowly with a Doctor without Logistics (I decided not to take it to assemble a guaranteed build focused on piercing attacks in the second week). In the second week, I used the Doctor to gain 30 experience, then 60 in the center, and started attacking portals. My second hero, Iranna, was leveling up with Machines and Dragons. I quickly found a treasure there and maxed out the Temple, which I checked with a Rogue and decided not to attack without mana. I went to replenish mana at the Well, cast the Temple spell, and received a cloak with -2/-2. With it, I could easily clear the treasure. In week 6, the opponent's main hero broke through with a marching army (90 Vampires). I repelled him near the portal and, after defeating the Astrologer, ended my turn on the timer. I attacked him with half my army, losing about one and a half stacks due to Subjugate. The opponent didn't offer a bribe, died, and surrendered. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Синитар / Sinitar
  • Main Hero: Синитар / Sinitar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Map Template
летос / lethos
Game Length
222 days
Game Date
8/19/2020
Reported
8/19/2020 4:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/19/2020 6:22 PM

In reply to Noom
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Noom
I played a league game against Necropolis with a starting town layout of 3-5-7. I started relatively slowly with a Cleric without Logistics (I decided not to take it so I could assemble a guaranteed build focused on pierce on the second week). On the second week, I used the Cleric to gain 30 experience, then 60 in the center, and started attacking portals. My second hero, Iranna, was leveling up on mounts and dragons. I quickly found a treasure there, a maxed-out Temple, which I scouted with a Rogue and didn't attack without mana. I went to replenish mana at a well, cast the Temple spell, and received a cloak with -2/-2. With that, I could clear the treasure safely. On week 6, the opponent's main hero broke through with a marching army (90 vampires). I repelled him near the portal and, after defeating the Astrologer, ended my turn on the timer. I attacked him with half my army, losing about one and a half stacks due to Subdue. The opponent didn't offer a bribe and died, then surrendered. Thanks for the game.
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" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to BAtoN
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We restarted with one map and played the final layout. From the start, Shak and Garuna. External dwellings were good — 1,1,4. Decided to play Shak without logistics. The war machines didn't show up for a very long time — in the end, I went to fight in the center after 30, broke through both portals on 124 with small losses, picked up some money for building (unfortunately, the Wyverns didn't come up), and by the third week, having finally upgraded the war machines, I took the Machine Ring and went looking for the opponent/treasure zone. Found a Fort on a hill, upgraded the meat, and with a supply line broke into the opponent's adjacent zone. Laslo didn't manage to catch the darkness and couldn't fight the Orc. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Гаруна / Garuna
  • Main Hero: Шак`Карукат / Shak`Karukat
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Ласло / Laszlo
Map Template
летос / lethos
Game Length
144 days
Game Date
8/20/2020
Reported
8/20/2020 8:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/21/2020 9:17 AM

In reply to Noom
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Noom
We restarted one map and played the final layout. From the start, Shak and Garuna, good external dwellings - 1,1,4. Decided to play Shak without logistics. Dwellings were a long time coming - ended up going to fight in the center at 30, on turn 124 broke through both portals with minor losses, gathered some money for building (Wyverns unfortunately didn't spawn) on the third week finally upgraded the dwellings, cleared the ring of machines, and went looking for the opponent/treasure zone. Found a fort on a hill, upgraded the meat, and with a supply line broke into the opponent's adjacent zone. Laszlo didn't manage to catch the darkness and couldn't fight against the orc. Thanks for the game.
(There was Axel, but not the point). Extremely good progression, tent at 111, but a very poor respawn. By the start of the 2nd week broke into 2 intermediate zones and started clearing with Vita and Axel. Didn't have enough money for tempo, never upgraded the 51 monks, when the orc flew into me. In the GM there was a berserker and a subjugation, but was only level 17 against 23, ended up with the finale and GG
In reply to BAtoN
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I don't remember the game, so I decided not to continue. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Влад / Vladimir
  • Main Hero: Влад / Vladimir
Map Template
солнце / sun
Game Length
124 days
Game Date
8/22/2020
Reported
8/22/2020 3:03 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/23/2020 1:57 PM

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