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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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chudo_ud0
Dwell 1 and 4, both for us and for you. Basically, I gave the resource to Jesus, went to her, and with a small boost, the woman promised good things. The upgrade didn't hinder much, and on turn 30, it turned out to be very far away, so I had to break through 60. I reached the center, it was a bit poor, but I gradually started to improve the economy. The opponent confused the portal twice and lost on it. Thanks for the game.
Dwell 124 gave attack and defense, I got a fire strike, at the beginning I broke through 30, I ran around there a bit and didn't see the portals to go further, I returned and broke through what I thought was 60, I lost 18 mages and took a rest. The second time, I was completely killed, and it turned out that the portal wasn't 60.
Thanks for the game.
In reply to Will
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Dwelve 1, 6. These delves weren't great, but Grol managed to capture the necessary bases in 2 days, so he decided to play. He decided to break through the portal with druids near the castle using a teleport to the castle, but on day 1, the portal he needed was in a different location, and there were many banks there. He decided to take the portal with another hero, but first, he needed to level him up in a distant zone, while his main hero fought in the treasure room. He broke through on one side, but Bolivar arrived through an unbreachable portal with phoenixes and captured the castle. He had to return; in my castle, my final hero was level 20 against Bolivar's level 19. The elf had too few troops to win; there weren't enough phoenixes either. Nevertheless, he won with barely any troops left (he didn't have time to upgrade the cave dwellers because it wasn't on the way). Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Map Template
паук / spider
Game Length
127 days
Game Date
8/9/2020
Reported
8/9/2020 10:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/9/2020 10:59 PM

In reply to chudo_ud0
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chudo_ud0
Dwellings 1, 6. These dwellings weren't great, but Grol managed to secure the necessary bases in 2 days, so he decided to play. He decided to break through the portal with druids near the castle by teleporting into the castle, but on day 1, the portal he needed turned out to be in a different location, and there were a lot of banks there. He decided to take the portal with another hero, but first, he needed to strengthen him in a distant zone, while the main hero fought in the Treasury. He broke through on one side, but Bolivar arrived through the unbroken portal with phoenixes and captured the castle. He had to return; the final battle in my castle was against a level 20 opponent, while I was level 19. The elf had too few troops to win; there weren't even 4 phoenixes. Nevertheless, he won with barely enough resources (he didn't have time to upgrade the cave dwellers because it wasn't on the way). Thank you for the game.

It was.
Know that a demon will arrive on this day – he should have built walls; it seems they weren't enough. But yes, he lost a lot of troops while going to the demon; without machines, they are lost.)))
Thank you for the game.
In reply to chudo_ud0
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chudo_ud0
Dwell 7. Quite an interesting game, 2 weeks of experience reduction, both slowed down, there was no regen in the Castle, we entered the treasure zone simultaneously at the same time and ran in circles in different directions; in the end, we each cleared 1 Dragon Utopia and 1 Temple, and Exz ran to my castle while I ran to his. In the end, I managed to buy out the growth, whereas part of his growth was not bought out. Ran around the map, managed to find a fort for upgrading and most importantly, handcuffs in the 2nd treasure zone, and the missing dwarven one; in the end, the finale was more or less simple since the league wasn't at full meat. Thanks for the game.
was
In reply to chudo_ud0
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chudo_ud0
Dwell 1, 2, and 3 are generally good for both the Dwarf and the Orc. So, I started rushing, but I only arrived at the beginning of week 3. However, I managed to get an advantage, and then we switched castles. I also managed to get to the Treasury before the Dwarf reached his castle, and the Orc was stronger. Thanks for the game.
was
In reply to KillAndAction
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A dwarf, when summoned and given light, turned out to be stronger than a mage in the same situation, even without resurrection. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
радуга / rainbow
Game Length
211 days
Game Date
8/10/2020
Reported
8/10/2020 9:41 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/10/2020 9:47 PM

In reply to ekzekut
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ekzekut
A Dwarf with Summoning and Light skills proved to be stronger than a Mage with the same skills, even without resurrection. Thanks for the game.
Nychki 123, they shared one treasure chest between two, the Mage went through the gate, and the battle took place near the Dwarf's castle. The Mage, with a strong attack and Vengeance, killed the Dwarf without summoning, but the Phoenix with Fireballs did its job.
Thanks for the game.
In reply to KillAndAction
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We cleaned up a bit, and he got a weak treasure. He was slowly approaching his opponent when the opponent decided not to continue. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
радуга / rainbow
Game Length
211 days
Game Date
8/11/2020
Reported
8/11/2020 3:51 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/18/2020 11:33 AM

In reply to dmitrik
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dmitrik
Hiding spots 2, 2, 5

No decent heroes showed up, so I went with Nibros, leveled up well, didn't take magic, waited for light, didn't get light, but I leveled up well before the meeting. In the middle of the second round, we met in the center. Vitya had no monks, just archers and single units, and he couldn't stand against the demon.

Thanks for the game.
Didn't hold back on spending, didn't get to practice, thanks for the game.
Homo Ludens
In reply to dmitrik
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dmitrik
Dwell 4

I saw Dugald at the Human's starting location, but Grog got advanced units with a tent on the very first day, which is quite unfair. On day 8, he was attacking the portal in the center, and I received a message about his surrender. The map forced the Human to attack the center without sufficient preparation.

I played a few games on the lab map, and in each one, the adjacent town was empty, sometimes even without artifacts, meaning the zone with three portals, chests, and resources was empty. This is not playable in tournaments.

Thank you for the game.
It happened, thanks for the game.
Homo Ludens
In reply to KillAndAction
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I was looking for a treasure, but I ended up near the portals leading to my opponent's territory. A powerful Druid merged into a Castle and tried to hold out without the main army. But it wasn't enough. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
радуга / rainbow
Game Length
137 days
Game Date
8/13/2020
Reported
8/13/2020 9:58 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/14/2020 7:04 PM

In reply to chudo_ud0
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Dwells 1 and 4.

I went from the treasure zone through an adjacent zone to another adjacent zone and captured the castle. My opponent surrendered. Good luck and persistence in mastering the TE mod.

Thanks for the game!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Влад / Vladimir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Вингаэль / Wyngaal
Map Template
летос / lethos
Game Length
215 days
Game Date
8/14/2020
Reported
8/14/2020 9:22 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/14/2020 9:27 AM

In reply to alex_nv
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alex_nv
Dwellings 1 and 4.

After the treasure zone, I moved from one adjacent zone to another and took the castle. The opponent capitulated. Good luck and persistence in mastering the TE mod.

Thanks for the game!
At the beginning, I was unlucky with resources, which affected the development of the castle. At the end of the game, I was in another portal and simply wouldn't have had time to reach the castle, and the army wouldn't have allowed me to take it back. Thanks for the game!
Just let out your dreams, and come its true
In reply to ekzekut
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ekzekut
I was looking for Treasure, but I ended up near the portals to my opponent's castle. A powerful Dugald merged into a Castle and tried to hold out without the main army. But he didn't have enough strength. Thanks for the game.
I should have maintained the chain. Thanks for the game.
Homo Ludens
In reply to Will
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Thank you for playing.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
летос / lethos
Game Length
123 days
Game Date
8/15/2020
Reported
8/15/2020 4:02 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/15/2020 6:26 PM

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