Skip to content

Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to prostoi988
User Avatar
#5083
Auto-translated
I just can't get used to Ergar's crazy pace. My "beetles" simply can't keep up with him. He outgrows diapers too quickly. As a result, he always ends up where he's not ready yet and with an army that's a bit too weak for his level (we didn't bring a new one – we didn't have time). He starts on the very first level, and things just snowball from there...
And one more thing. I tried Ergar, but a couple of times I encountered Kiin in the "beetles." So, I saw the message that the troops had appeared, but I didn't see the stacks themselves on the map. Maybe they were placed somewhere on the enemy territory – I don't know.
Танцую со Смертью
Не всегда получается
User Avatar
#5084
Auto-translated
What was the final outcome of the adventure with combat scripts? Was it successfully implemented?
User Avatar
#5085
Auto-translated
yes, there are implementations.
Нет войне.
In reply to Gerter
User Avatar
#5086
Auto-translated
Gerter
yes, there are implementations available
Could you please share a link to the patch? The link in the old version is broken.
User Avatar
#5087
Auto-translated
if we're talking about a patch to enable it via script, here it is.
Attachments 1
1 file attached • Total size: 772 B
Нет войне.
User Avatar
#5088
Auto-translated
Thank you.
#5089
Auto-translated
What’s up with the mod?! Has interest waned?
In reply to АЗАЗЕЛЬ
User Avatar
#5090
Auto-translated
AZAZEL
What's up with the mod?! Is it dead and buried?

No... it's just a temporary timeout!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#5092
Auto-translated
I noticed that Dungeon has few heroes; maybe they need help in this area, or is it intentional? Perhaps they should introduce a hero with a model similar to the Faceless One, like Erebus (if I'm not mistaken). P.S. It's a shame that the project is frozen.
In reply to SkyLine
#5093
Auto-translated
by the way, a hero without a face is missing, preferably with a model of a faceless one.

Added 24 minutes later
the mod is severely lacking models for some characters; for example, angels look pathetic with the model of an ordinary knight. They could be given a standard angel model, slightly recolored. Sarah was given one, and she looks great. Female demon characters could simply be given the succubus model, since female demons are all succubi. And, for example, the Academy's hero, Asad, should logically be given the rakshasa model, since he is a rakshasa. Also, the League of Shadows' minotaur hero doesn't look great with the elf model. These may seem like minor details, but they detract from the atmosphere. Even heroes who had their own models in the original game, such as Agrael and Biara, now have the model of ordinary demons.
User Avatar
#5094
Auto-translated
As I understand it, the people creating models for the mod try to avoid using small creatures as models. The idea was that each hero should be clearly visible on the global map.
 

К А
Стикеры GBF в Telegram
In reply to Ment
#5095
Auto-translated
it’s better to have a small succubus model than a female demon in a tin can that looks like an ordinary male demon; the Behemoth model also looked quite good on the map.
User Avatar
#5096
Auto-translated
Well, different people have different tastes when it comes to this. That is, the ideal is, of course, a large model, but one that is also lore-friendly (for example, using mounts, large flags, and so on). But when choosing between a small model and a large, non-lore-friendly one, the choice is not obvious: the first is more beautiful, but the second is more convenient from a gameplay perspective. In NHF, they chose the second option as a temporary solution.
 

К А
Стикеры GBF в Telegram
User Avatar
#5097
Auto-translated
The same Tuidhana could be made as a mistress of shadows, but without the lizard, so she would walk on foot (I don't know if such an idea is feasible, but I'll still write it here). By the way, in the ending, someone wrote something about combat scripts; I would like to hear an answer from the developers, preferably Durman or Psatka, whether these scripts will be added to this mod? I understand that Psatka has a connection with Durman.