Skip to content

Posts from “MOZOVSKY – I”

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
Auto-translated
Dwell 7, on the 2nd week, found 1, and on the 5th week, found 5 more. In general, he slowly made his way to the Treasury, found it with the second-to-last portal (1 portal per turn), cleared it, and ran to the Orc. He reached the castle, but the Orc's development didn't go well, and he was without a Treasury, so Bolivar surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
корона / crown
Game Length
212 days
Game Date
8/5/2020
Reported
8/5/2020 7:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/8/2020 2:49 PM

In reply to Bradiaga
Auto-translated
Bradiaga
They fought in the field, and the Orc couldn't withstand it. Thanks for the game.
It was
In reply to Vip.rus
Auto-translated
Vip.rus
Opponent disconnected. Thanks for the game.
Yeah.
In reply to Hikitaaa
Auto-translated
I am withdrawing from the tournament due to disagreement with the organizer's interpretation of the rules.
In reply to Stefandmy
User Avatar
Auto-translated
Stefandmy
I am withdrawing from the tournament due to disagreement with the organizer's interpretation of the rules.
Interesting statement, but is there any proof of this fact?

p.s.: Moz, you are not the organizer.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to Stefandmy
User Avatar
Auto-translated
Stefandmy
I am withdrawing from the tournament due to disagreement with the organizer's interpretation of the rules.

Moderated: OFFENSIVE LANGUAGE in the message

Go away, you cheating bastard.
Warning issued to sir_moz for offensive language.
In reply to sir_moz
User Avatar
Auto-translated
Is there any way to find out what happened with you, Alexey and Dmitry?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
Auto-translated
Well, as I understand it, the rules need to specify whether Dragon artifacts or native secondary artifacts are allowed (or better yet, remove them from the game altogether), otherwise it's unfair... :smile15: although there might be some accumulated advantages. As far as I saw, the game was won by Stefan, due to having a stronger hero and that artifact collection. There's nothing you can do against such a setup. In general, you shouldn't withdraw from the game under any circumstances. I also have a disagreement with the same Wanderer because he says I'm obligated to attack him (I don't understand where it says that:smile07:), but I still hope to finish the game later.
In reply to chudo_ud0
Auto-translated
chudo_ud0
As far as I understand, it’s necessary to specify in the rules, to report about the Dragon collection or native secondary hero (or better to remove them from the game altogether), otherwise it’s a problem...:smile15: although there might be something accumulated there. As far as I saw, the game was played with Stefan, due to a stronger hero and this collection. Nothing can be done against such a situation. In general, you should never give up. I also have a disagreement with the same Wanderer because he says that I am obliged to attack him (I don’t understand where it is written:smile07:), but I still hope to finish the game later.
A.. Why report such a thing in the rules? It doesn’t make sense, in my opinion. You should study your opponent based on the information you can get in the tavern/by observing his movements, etc.
I played against Killa, and I thought I would definitely lose, it was hopeless. But no, he turned out to be stronger.
In reply to sir_moz
User Avatar
Auto-translated
sir_moz
Vali, you cheating bastard.

I see this rude statement coming from a person who used a level-up scanner in a tournament game, regularly used the console to determine if the opponent had artifacts (and still considers this normal), and identified points of intersection and replayed the turn to his advantage after the opponent rage-quit. I ask the judges and moderators to bring Mr. Moz to his senses.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Stefandmy
User Avatar
Auto-translated
Stefandmy
I am withdrawing from the tournament due to disagreement with the organizer's interpretation of the rules.
I was thinking, if a player, who isn't even a judge, tries to convince you to withdraw in order to gain points, and you actually withdraw, then you really have no business being in the tournament.
P.S. I respect Stefan as a strong player.
In reply to Will
User Avatar
Auto-translated
Nightmare difficulty, level 1.
Kragg immediately captured the mines and used them.
By the end of week 2, he was level 18, and he played on maximum auto-battle settings. He had to spend some time dealing with the Cerberi in the crypt, but he ultimately lost 4 units.
He saw Deleb, who was running around with level 1 (or 2) spirits.
The opponent's game didn't go well, and he surrendered.
Thank you for the game.

P.S. He didn't take the Oracle building for the Orc.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
корона / crown
Game Length
131 days
Game Date
8/8/2020
Reported
8/8/2020 2:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/8/2020 2:55 PM

In reply to chudo_ud0
User Avatar
Auto-translated
chudo_ud0
Level 7, found 1 on the 2nd week and 5 more on the 5th week. In general, I slowly made my way to the Dungeon, found it with the second-to-last portal (1 portal per turn), cleared it, and ran to the Orc. I reached the castle, but the Orc's development didn't go well, and he was without a Dungeon, so Bolivar surrendered. Thanks for the game.

It was.
At level 27, I wasn't offered Anti-Magic even once; then, a demon took the castle, and it became completely uninteresting. Thanks for the game.
In reply to BOLIVAR
User Avatar
Auto-translated
BOLIVAR
Night mode, level 1.
Kragg immediately captured the machines and used them.
By the end of week 2, I was level 18, playing on maximum auto-pilot; I had to spend some time in the crypt dealing with the Cerberi, but I ultimately lost 4 units.
I saw Deleb; she was running around with level 1 (or 2) spirits.
My opponent didn't have a good game and surrendered.
Thanks for the game.

P.S. I didn't take the Orcish artifact.
I was also level 18 in the center, but the upgrade system was trolling me; it didn't give me defense, so I should have taken attack or darkness earlier. In the end, I didn't max out either, and I lost the succubi on the portal... I decided not to bother. Thanks for the game.
In reply to Will
User Avatar
Auto-translated
Dwellings 1 and 4, both for me and for you. In general, I gave Jezu to her, and with a bit of luck, the girl promised good things. The upgrade didn't bother me too much, but on map 30, it turned out to be very far away, so I had to break through 60. I got to the center, it was a bit poor, but I slowly started to improve the economy. The opponent confused the portal twice and lost on it. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
летос / lethos
Game Length
126 days
Game Date
8/9/2020
Reported
8/9/2020 2:09 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/9/2020 2:17 PM

Statistics

Welcome our newest member: Emil