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Posts from Which monster do you like the most in Heroes 5 (level 6)?

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Which level 6 monster do you like best?
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In reply to 2DDarkKnight
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2DDarkKnight;115961
You forgot about the Knights of Isabel, didn't you? They're pretty good too! Attacking units from behind is a big advantage.

Uh... who are you talking about? Sorry, I didn't understand. Who attacks units from behind?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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I like Ents, Knight Isabel, and Paladins. These are excellent units, and they can help in any situation. But I also have a favorite that won't always help, but if you create the right situation and do it skillfully, it can kill as many enemies as the three units mentioned above combined! These are Jarls, awesome guys! You just need to know how to use them!
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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A beautiful Rakshasa – its appearance speaks for itself. Its strength is comparable to that of seventh-level warriors. I also respect Warlords and Paladins.
Мир через силу!
In reply to aa340
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Even though I prefer my own race and the Ents, I think Rajah Rakshas is the best! He is a true powerhouse! All the others are pretty good too! :)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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In general, Death Knights are incredibly powerful... compared to them, Rakshasas are just little kittens!
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;116049
Huh... who are you talking about? Sorry, I didn't understand. Who is it that attacks the units standing behind?
Have you played the "Hammers of Fate" campaign? There, each improved human unit has an alternative version. For Paladins, it's the Knights of Isabel. Their ability is that if they move more than 2 squares, they attack the unit standing behind (like a dragon). It's also great because it doesn't work on counterattacks, and the opponent won't be able to use this ability against you.
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Yes, it’s a very interesting ability, I like it too.
In reply to eXeCuToR
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eXeCuToR;116257
Actually, Death Knights are powerful... that's real strength... And compared to Ents, Rakshasas are just little kittens.
This is just spam. The ability of the Isabelian Knights will be available to the Lizardmen. And I think it will remain for humans as well. If not, it will be very strange that the Lizardmen can do it, but humans have forgotten how.

Be strong. Believe
In reply to eXeCuToR
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eXeCuToR;116257
Actually, Death Knights are powerful... That's real strength. And compared to Ents, Rakshasas are just little kittens.
They are almost the same size:mad: And Ents are chopped down like stupid logs.
Мир через силу!
In reply to aa340
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There's no need to talk like that. I like both Ents and Rakshasa! They both have excellent defense and decent attack!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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I’ve found a new favorite! Imagine a tank with decent speed and initiative, with 27 attack/23 defense and 140 hit points, which is also 50% resistant to magic and simply crushes lower-level units (as it adds +2 damage to each attacked unit!). That’s amazing! This is the Cavern Horror – an alternate upgrade for the Cavern Lord!
In reply to aa340
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aa340;116565
They are almost the same size:mad: And these ents are chopped down like dull logs.

With such defense and health, ents are not afraid of Rakshasa; I was just speaking metaphorically about the size. I haven't seen them chop down ents like dull logs.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to Игрок
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Player;118685
I've found a new favorite! Imagine a tank with decent speed and initiative, with 27/23 attack/defense and 140 hit points, which is also 50% resistant to magic and simply tramples lower-level units (because it adds +2 damage to each attacked unit!). That's amazing! This is the Cave Dweller - an alternate upgrade for the Dungeon Lord!
This is certainly good, but they lost the Stealing Sword, and against strong monsters, say, a summoned Phoenix, they won't be able to defeat them in one hit as they used to. Overall, I think that these Barbarians are better, thanks to their Forest Fury ability, which converts their defense into attack. It would be even better if their initiative increased, but you can fix that with a spell. By the way, what do you think about the Paoka, which deals lightning damage, is immune to blindness, and also devours corpses to restore HP? It's a pleasant surprise for a Demon hero.
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Question: Are you judging the alt-upgrades based on playing the demo version? Since I have very limited bandwidth, I haven't downloaded it and have to wait for the full release, that's why I'm asking.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to Magnus
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Magnus;118903
Actually, I think it's better that these are the Barbarians, thanks to their Forest Fury ability, which allows them to convert their defense into attack. If their initiative also increased, they would be unbeatable, although spell acceleration can help with that.
Their initiative actually increases by +5 when the ability is activated, but they lose the ability to entangle the enemy at the same time. And only half of their defense points are converted into attack.

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