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#91
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I think that if anyone can obtain the source code or make changes to the game itself using an alternative method, it would be the guys from here: http://heroescommunity.com/forumdisplay.php3?FID=18
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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#92
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Anton Turov
I think that if anyone can obtain the source code or make changes to the game itself using an alternative method, it would be the guys from here:

http://heroescommunity.com/forumdisplay.php3?FID=18

They will be able to obtain it, as some forum members have contacts with insiders at Ubi, but whether they will share this information with the community – personally, I have very strong doubts!

Regarding alternative methods, you need to look for specialists on forums specializing in reverse engineering!

For example, here:

https://tuts4you.com

https://www.reddit.com

https://reverseengineering.stackexchange.com
С уважением, Psatkha (Псатха)

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#93
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but I highly doubt whether it's a good idea to share this information with the community!

Well, not everyone is so mercenary; there are also simply enthusiasts among them.
As for alternative methods, you need to look for specialists on forums dedicated to reverse engineering!

And thank you for the recommendation – I will definitely use your advice. What do you think – how much will specialists charge for such a service?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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#94
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Anton Turov
Not everyone is so mercenary; there are also people among them who are simply passionate.

And thank you for the recommendation – I will definitely take your advice. What do you think – how much will specialists charge for such a service?

There are also passionate people there who are not driven by greed! The main thing is to make them understand that many people will be happy because of this!
С уважением, Psatkha (Псатха)

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In reply to Антон Туров
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#95
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psatkha
They might be able to obtain it, as some forum members have contacts with insiders at Ubi, but whether they will share this information with the community is something I highly doubt!

Regarding alternative methods, you need to look for specialists on forums specializing in reverse engineering!
What's the point of obtaining them if they don't know how to use them, or to share them with the community (which would be logical, even if not for free, but anonymously)? Otherwise, what's the use?
Reverse engineering is the last resort, but it seems to be the only option in the case of Heroes. Even if a group of such specialists is assembled, it is unknown how much time it will take to create a version with functionality equal to the alpha version (if I understand correctly, reverse engineering implies writing the game code from scratch).
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#96
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psatkha
They might be able to get it, as some forum members have contacts with insiders at Ubi, but I highly doubt they will share this information with the Community!

As for alternative methods, you need to look for specialists on forums specializing in reverse engineering!

For example, here:

https://tuts4you.com

https://www.reddit.com

https://reverseengineering.stackexchange.com


Thank you for the useful information! I just don't understand your skepticism. Why do you think they wouldn't want to share? After all, quite a lot of time has passed, and their developments are no longer financially relevant. I communicate with the guys on this forum - they are quite kind and open. If I ask them to send me any maps or mods, they send them without any conditions. I just wish I knew who among them might have the source code?

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Reverse engineering is the last resort, but it seems to be the only one in the case of Heroes, but even if a group of such specialists is assembled, it is unknown how much time it will take to create a version that is functionally equal to the alpha version (If I understand correctly, reverse engineering implies writing the game code from scratch).

I think this is a dead end, as these specialists will have to be paid a lot of money for the work done. I don't think they will agree to do it for free! Times have changed.
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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#97
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Rameliya
Thank you for the helpful information! I just don't understand your skepticism. Why do you think they wouldn't want to share? After all, quite a lot of time has passed, and their developments have already lost their financial relevance. I communicate with the guys on this forum – they are quite kind and open. If I ask them to send me any maps or mods, they send them without any conditions. I just wish I knew who among them might have the source code?

Added 4 minutes later


I think this is a dead end, as you would have to pay these specialists a lot of money for the work they do. I don't think they would agree to do it for free! Times have changed.

I have a couple of acquaintances who, out of sporting interest, cracked more specific code... by brute force! :smile31:

By the way, if you're talking to them, ask casually... you never know, you might get lucky! :rolleyes:
С уважением, Psatkha (Псатха)

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#98
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Maybe it would be worth asking Nival for the Heroes 5 engine? The idea is that it doesn't belong to Ubisoft, and it could be used to expand the game's capabilities without the source code. (I want decent graphics that would match the level of games from 2008-2010, not the outdated graphics they made in 2004. Apart from the smoothing, which doesn't work with transparent textures, and anisotropic filtering, they didn't add anything else, although that kind of graphics would have been relevant for 2004, but not for 2008, when the last expansion was released).
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#99
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Not a bad idea. The engine from Heroes 5 is not relevant to them, but they also don't have any motivation to simply give it to the gaming community. They need to come up with a reasonable reason so that they see their own benefit in this.
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#100
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footman
Maybe it would be worth asking Nival for the Heroes 5 engine? The idea is that it doesn't belong to Ubisoft, and it could be used to expand the game's capabilities without the source code. (I want normal graphics that would match the level of games from 2008-2010, not the thing they made in 2004. Apart from the smoothing, which doesn't work with transparent textures, and anisotropic filtering, they didn't add anything else, although that kind of graphics would have been relevant for 2004, but not for 2008, when the last expansion was released).

Various features were removed specifically so that the game could run and even work on video cards of the GT 5200 level (on chips from nVidia)... I don't remember what the top-end ones were at the time for ATi, but we didn't take them into account, as their share of the market among potential buyers did not exceed 1-5%.
С уважением, Psatkha (Псатха)

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#101
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psatkha
Various features were deliberately removed so that the game could run and even work on graphics cards like the GT 5200 (based on nVidia chips)... I don't remember what the high-end models from ATi were at the time, but we didn't consider them because their market share among potential buyers didn't exceed 1-5%.
And I apologize, but cutting back on graphics and then completely abandoning it is the stupidest thing you can do (it would have been better to find a golden mean between high-end and budget options and focus on that). This is not an excuse for weak graphics; Age of Empires 3, which was released a year earlier, has better graphics and more customization options. And what about Heroes? It has anti-aliasing, anisotropic filtering, and shadows that are divided into two types.
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#102
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footman
Well, I'm sorry, but reducing the graphics to match museum exhibits is the dumbest thing they could have done (they should have found a golden mean between top-tier and budget graphics and used that as a reference). This isn't an excuse for the weak graphics; Age of Empires 3, which was released a year earlier, doesn't necessarily have better graphics, but it has more flexible settings for different hardware. As for Heroes, what do we have? Antialiasing and anisotropic filtering, and you have to edit the shadows through user_a2.cfg. I'm not even mentioning that they are divided into two grades.

If I remember correctly, the minimum system requirements came from Ubisoft, and by the way, AoE3 didn't run on every widely available, cheap graphics card... so it depends on your perspective. In any case, Ubisoft and Nival achieved their goal – the two expansions are proof of that, but then something went wrong...
С уважением, Psatkha (Псатха)

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#103
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I have a couple of acquaintances who, out of sheer curiosity, tried to crack more complex code... by brute force!

And how laborious is this process? How much time could it take?
They might be able to get it, as some forum members have contacts with insiders at Ubisoft, but whether they will share this information with the community – personally, I highly doubt it!

There are rumors on this forum http://heroescommunity.com/
that insiders have indeed shared the source code with some modders.
I don't know the details yet, but I hope to find out.
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#104
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I am also interested in the details. I can create new mods, but it would be much easier with the source files. Or at least, I would like to know what programs were used to create Heroes 5.
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#105
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atlant108
How labor-intensive is this process? How much time could it take?


There are rumors on this forum http://heroescommunity.com/
that insiders have shared the source code with some modders.
I don't know the details yet, but I hope to find out.

It's quite labor-intensive... even with commented descriptions, it's hard to understand your own code after a couple of years, and here it's someone else's binary!

I wonder who was lucky enough to get the source code...
С уважением, Psatkha (Псатха)

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