Posts from The most useful monster.
No need! Berserkers aren't that fragile (18 hit points!) to require healing in the very first battle! Besides, you can position them further away and let them run around the hero and centaurs: they waste an extra turn and conserve their lives. Also, you always have to sacrifice some infantry in the early stages, no matter which faction you play.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
I'm not saying they're weak, but it's true that when playing as Champion or Magister, most of them will fall in the first battle; but that's not the case with others. Some have ranged units to cover...
And who would attack only with Berserkers? It's the same as just using skeletons, squires, etc.
Magic isn't very impressive at the beginning. A Barbarian hero will be stronger than that magic.
IMHO

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Wow, so many cyclops:eek: In such numbers, any unit is useful (i.e., in equivalent numbers). IMHO, a cyclops is a disgrace for an archer, without accuracy or a black crossbow. And in melee combat, they just sweep everyone away...
Cyclops are not a disgrace for an archer. Among the 3rd-level creatures, they are among the leading ones. But compared to the strongest archer, they... In short, they are far from Gargantua.
So, what's good about them?:confused:
Well, various enclosures and lords can, of course, fix the first drawback of cyclops, but not always...

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
and it can attack the back rows without having a direct line of sight.
Cyclops are better than Ogres)) even in Inferno, because they added spells to Ogres, but they have so little mana... only enough for one or two spells =( although they are good in melee combat).
Centaurs and orcs are monsters of the first level, so they can be not very strong:D

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
It's a pity that the Ogre-Mage only knows one spell. If they added the spells "cat reaction," "sparks," and "sadness," it would be more or less balanced. But that's just my opinion.
In Equilibrium, Ogres have gained many spells, some of which are quite useful. The Ogre-Mage has been given the following spells: Magic Resistance, Mana Drain, Spell Shackle, Snake Strike, Sparks. He now has a total of 5 mana (previously 6).
The Ogre-Mage's ability has been changed from "Bloodlust" to "Spellcaster" due to the expansion of the spell selection.
(c) From the mod developers' website.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!