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Posts from 🎀 Wisteria 🎀 Auto-translated

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#1118
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The annual contest for the best build for a skeleton.

Be strong. Believe
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#1120
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skeleton-ascetic

Whatever
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#1121
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No, his origin is Asterian, and the philosopher will only teach me.
But it would be cool if he were an ascetic, though.

Be strong. Believe
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#1122
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Considering the bonuses of the skeleton itself and Aster's background, here are some possible options:
1) Assassin, one of the strongest skill branches in the game. If you look closely, it synergizes quite well with the skeleton's characteristics. A rare assassin will have a large health pool, relying more on stealth and evasion. But if he's unlucky and gets hit, little can save him. And that's where the skeleton's increased health bonus comes in handy, allowing the frail assassin to survive at least one such one-shot attack. The skeleton, in turn, cannot regenerate health, which means it must either stay away from battles in general or try its best to avoid losing health. Stealth and high evasion help a lot in this regard.
2) Try to capitalize on the increased health pool and play as an armored knight with a shield. Here, the focus will be on resistances, the chance to ignore damage from an attack, parrying or blocking, and, yes, still that high evasion. I like this option less because nothing will stop the opponent from running past this unyielding tank, and various burns will easily destroy it. But if you want to play as an honest melee warrior, then, in my opinion, this is the best of the available options.
3) A mage with the Barrier ability. This allows, to some extent, to bypass the skeleton's limitation of not being able to heal, by means of pseudo-health points that replenish after battle. Negation, from the same school of magic, should also help avoid enemy attacks. And so does invisibility, in general. However, this is more of a build aimed at compensating for the skeleton's weaknesses than synergizing with its characteristics (except, perhaps, immunity to effects that target resilience), so it is difficult to judge the overall effectiveness of this character.
4) Any peaceful branch, in which the skeleton will stay out of battles.
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#1123
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armor is quite expensive to learn, of course. but maybe it's easier to level up two-handed weapons or a katana if you're making a fighter.
I could even make a mage in armor, haha, but it's quite a challenge.

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#1124
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but maybe it's easier to level up a two-handed weapon or a katana there, if you're building a fighter
The shield's strength lies in its blocks with damage reduction and survivability. The skeleton also has a certain synergy with a two-handed weapon, considering the last skill in the branch, but I can't promise that such a character will last long.
I could even make a mage in plate armor, haha, but it's just too much
It would require investment in strength, which you already have a penalty for, so I wouldn't recommend it. Mages already need to level up intelligence, spirit, and, if they don't want to limit themselves to buffs and spells with checks on will and perception.
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#1125
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Yeah, I keep forgetting about the downsides. So, we won't consider professions that rely on strength and charisma, like warriors and musicians. That leaves us with either an assassin, a powerful mage, or a dean of the history and biology department.
Ideally, I'd like to combine science with some kind of combat skill, so it would be useful in any situation.

Be strong. Believe
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#1126
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Everyone needed to level up their Assassins and complete quests, eliminating opponents before they even had a chance to engage us in battle.
 

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#1128
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Oh, come on, you even picked the Rogue. You chose Stealth instead of First Aid and now you're getting the benefits.
 

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#1130
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I would like to combine science with some kind of combat skill, so that I can be useful everywhere.
If, as in Rheims, it is possible to have a separate leader and a separate tactician (I need Revan's answer), then there is leadership. As an option, take some school of magic.
We should have all leveled up assassins and completed quests, destroying enemies before they even engage us in battle.
An assassin can defeat an entire group of enemies in one turn.
By the way, I planned to later teach my character invisibility, so that I myself would have normal stealth, and also be able to protect various crafters and wounded characters from harm. But that will most likely be after taking denial and some enchanting skills.
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#1131
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Everyone should have leveled up their Assassins and completed quests, eliminating opponents before they even engaged us in battle.
Eliminate quest givers before they offer the quest, and immediately claim the reward.
My sword, my trusted ally, unphased by my aspect.