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No. Since it's Lok Telos, I probably won't be playing as him, so I'll just write down an idea. I was thinking about a character who escaped from Telos to find a decent battle companion for life, instead of the creepy, mundane, and unintelligent Telosian women!
I'm still thinking about the support build: merchant (definitely), alchemist (most likely), and commander (maybe, just to make use of the charisma stat).
Where do we go? Where do we end up when we save the world?
I have so many options now that I'm waiting for the maps to decide for sure.
Siv, I would try to get something combat-oriented too, even if it's a support unit. We've had that experience before... Unless you're the kind of support unit that doesn't participate in battles at all and stays far away.
I have some ideas for an elite unit: a Serberian aristocrat, an Ayshean, or less likely, a nomad, a dark or ice mage – in short, I can fit into almost any team. Perhaps I'll focus on a linguist and historian if there isn't a strong need for warriors in the party.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
Regarding non-combat skills, many of my ideas are related to music. Visual arts are also possible, but less likely – as I understand it, this is simply a source of income, which is too humanitarian.
I was also considering this option, among others. However, I had to give it up due to a shortage of attack, defense, and hit points. Well, unless I play as a Seraphim.
Haven't read it yet, but I approve. Not sure if I'll play, I'm thinking about the Archer-Hunter. But maybe I'll find something interesting for myself when I read it.
Nothing prevents you from adhering to an ascetic lifestyle with a different skill branch. For some member of the Order of Artery or the warriors of Anemon, this would actually look quite appropriate.
The coolest thing about playing as an Ascetic isn't the ascetic role-playing, but the fact that there's a special skill tree dedicated to it. :cool: Besides, being an Ascetic means missing out on 90% of the game content for Arzach (shops).
Where do we go? Where do we end up when we save the world?
I was thinking about a character who escaped from Telos to find a decent battle companion for life, instead of those creepy, mundane, and unintelligent Telosian women!
"Decent" battle """companion""? Is there a catch?
Anyway, yesterday when I quickly read about the classes, I also liked the Rich and the Bodyguard. Ideally, I'd also like a humanities class; Creation is useless, and I don't want to brew potions, and there isn't much other content for it. In the worst case, I could be a Scout, but I wouldn't want to. I don't want to be a Warrior at all, and I won't under any circumstances.
Added 25 minutes later Perhaps, with the Rich class, there would be a more interesting role-playing experience, and it would be a good match against the Hikkan lords, and Ment could take a Spartan. And we could hang out and drink with Alex.
There is, although not much: 1) You can be an artist, where the value of paintings depends on creation. 2) You can be a strategist, where the effects of active abilities scale based on creation.
I'm a little surprised that creation isn't used for the musician skill.
No, quite the opposite, he would think that all these Thelosi with their male cult are homosexuals because they can’t appreciate normal female warriors; they do exist in other countries. So, he would go on a journey to find the love of his life.
A cop could take down a Spartan.
Don’t base your opinion on me, Locke; I just shared one idea, and I have a million more. I’ll be looking at the maps.