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Posts from Шаблон Jebus King

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Link to download and description of the latest version: https://www.h3templates.com/templates

A simplified version of the Jebus Cross template, with the main feature being a guaranteed number of important objects on the map.
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I will post changelogs and poll results regarding changes here.

The main thing many players dislike is that there were too many versions in a short period of time, and manual updates are always inconvenient. I can't say anything about this other than—sorry, my bad... we're fixing it.

We will take 2.64a as the basis—this is the first stable version of JK; starting from it, I will maintain a detailed changelog. Further changes will largely depend on player feedback and updates to HotA \ template editor. Full description via link.
English description JK264a

The main differences of this version from MCC 2.5 are boxes for all magic at 60k value and 1 Dragon Utopia on respawn.

1. Regarding the Dragon Utopia on respawn, as the poll showed (I will post results later)—the vast majority of players don't mind 2 Dragon Utopias, so this change will most likely be in the next template update.

2. Regarding Pandora boxes for magic... why was the choice made in favor of a single box that is easy to read by value? Primarily because elemental boxes are very often generated together; you can check this even now in 2.5, it's a pattern. It turns out we break through insane guards at 60k value and get 2 magic boxes, both of which might generate for the same element, and if we don't have Wisdom, we get nothing at all after breaking such guards. Perhaps players used to empty boxes on JC don't see a particular problem with this. But there is also a new generation of "daddies" who aren't into this kind of nonsense. As I already mentioned in another thread, the target audience for Jebus King is exactly them. With this template, you can always count on the generator not letting you down (statistically speaking). That is why the magic boxes are made accordingly.

Furthermore, there is an argument that all magic in one box is too OP. You get all the necessary spells and yet all slots remain free. It sounds like a quite reasonable argument, but it's not for me to judge. At the moment, there is an option—to make a 50k value box for all magic except level 5. But so far, the guys who constantly play JK haven't appreciated this option.
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Results of the player survey regarding controversial changes.

Participants in the survey: Dawidu, Szopa, Gomunguls, HellLight, Lizard, F1n, Diabler, Tim0n, Unutkon, Demonar, Master of Mind, Lightinin, Kexibq.

1. Reduce blocks on the respawn roads by decreasing the value of certain objects. Naga Bank, Cyclops Stockpiles, Imp Cache and Mansion - 1000 value. Secondary resources - 1500 value (gems, sulfur, mercury, crystals).
4 for / 8 against / 1 abstained
Blocks on the roads limit scouting and thereby increase the significance of trading. But on the other hand, because you will see a smaller part of the respawn, it is harder to determine when it makes sense to take a restart.

2. Disable artifacts Cloak +2 speed, Golden Bow and Medal +3 / +3.
5 for / 7 against / 1 abstained
Of the 3 artifacts, the most requested removals were +2 speed and the Medal, because they provide too strong a boost on the respawn. Those against say that these artifacts add variety and affect the game no more than winding roads, object dimensions, and other random elements on the map.

3. Remove the external market since it is not generated on Inferno or Swamp lands.
4 for / 7 against / 2 abstained
The argument against is that this is a unique feature and it is somehow also taken into account during trading.

4. 2 Dragon Utopia on the respawn instead of 1 (this change is already present in the tournament version from mss).
8 for / 0 against / 5 abstained
Those who abstained said it's hard to say anything about this change without testing, and Gom suggested removing Dragon Utopia from the respawn entirely. In theory, 2 Dragon Utopia means a better chance that one of them will be near the road. On the other hand, if both Dragon Utopia are hidden while the opponent has the opposite — such a situation is even worse.

There is also one slightly less important change that was not included in the survey.
Pandoras with Archdevils, Archangels and Phoenixes have been replaced by non-upgraded T7 boxes (i.e., it will be impossible to find a base speed higher than 16 on the map without building an upgrade or using diplomacy). For comparison — in 2.64a, the number of boxes for Archangels and Phoenixes was simply reduced.

Feedback channel in discord: https://discord.gg/new2ATQ #jebus-king
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I'm glad you found a group of friends to consult with, but in my opinion, if you don't only consider the opinions of people who consistently place well in tournaments, then we're not talking about balance changes, but about wishlists.
In reply to HellLighT
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HellLighT
I'm glad you found a group of friends whose opinions you also consider, but in my opinion, if you don't only take into account the opinions of people who consistently rank high in tournaments, then we're not talking about balance changes, but about wishlists.

JK has its own top players who consistently maintain their positions, so it would be incorrect to use the stats from other tournaments.
On the one hand, if David, Gom, Diabler, and Fin make the final decision as a group of four, that's a great idea. But the thing is, only Fin plays JK outside of tournaments. That is, he really likes the build and plays it for fun. Jebashnikov simply crushes everyone on JK, but I haven't seen him play it in ranked mode on his streams even once... correct me if I'm wrong.

I'm creating this build for those who want to play it, and I don't see anything wrong with that. After the MCC stops promoting this build, who will be left in the end? Clearly not the old-timers, so I don't see the point in trying to please everyone. I have a clear understanding of which direction this build needs to be developed in. And the top JK players will remain top players anyway. David will crush anyone, whether it's on 2.5 or 2.64a.
Although... 2.5 is just a KZ farming simulator, so maybe there's a chance against him there.

Unutkon, Tim0n, Fantom, Fen, Lightinin, Marshal, F1n, Bahan - here are a few players who often play JK with a fairly high rating. Few people know about them, and I think that's exactly what the Heroes community is missing - new names.

In any case, someone will be dissatisfied. I'm willing to discuss and create a separate JC remake that will be more appealing to the well-known "daddies," but who would need that? Can you really make something better than the original cross? It's like that meme about the failed restoration of the Jesus painting.
Jebus King in this comparison is like redrawing on the same theme.
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The point is that understanding the game comes with experience, and many people lack it. And by choosing a faction based on "wishes," you're creating not a balanced game, but a template based on your desires, which, in my opinion, is a doomed path. But in any case, good luck to you. P.S. You don't even understand that David isn't that strong; our score in online battles against him is approximately 4-0, but go ahead and tell me something else I don't know.
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And send me to the 8 Mile (c) Unknown
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to Browser
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Jebus King 2.65
Surveys turned out to be not a very effective way to determine the development of the template. Now, the trends will be set by the most active players who really love this template, often play it on streams, and, importantly, show initiative in testing changes. For example, the idea of adding Refugee Camps came from Polish streamers Phantom and Praktos. They and their viewers really liked this innovation.

But many other players reacted very negatively, for example, QDO agreed to play the test version only if Refugee Camps were not used. :
Therefore, the prisons and Refugee Camps were nerfed - now they are 8000 value instead of 5000. We will continue to monitor how this version is received in the lobby and, based on the feedback, draw appropriate conclusions.

Changelog.
❖ Skills Luck, Mysticism, Scholar have been disabled.
❖ Artifact Cape of Velocity +2 Speed is prohibited.

Changes on the respawn.
❖ Refugee Camps enabled (4 max / 50 frequency / 8K value).
❖ Prison level 5 added (1 max / 500 frequency / 8K value).
❖ +1 Dragon Utopia.
❖ -1 Dragon Fly Hive.
❖ +1 Red Tower.
❖ Road blocks reduced. Max value is now 13000 (was 16500).
❖ Changes to the value of objects on the respawn: 5K EXP - 4000 / secondary resources - 1500 / Creature Banks for resources - 1000 / Experimental Shop and Red Tower - 2000 / Trading Post, LVL5 Prison and Refugee Camp - 8000.
❖ Objects disabled: Warlock's Lab, Witch Hut, University, Windmill, Warehouse of Gold / Gems / Crystal / Sulfur.
❖ -1 Warehouse of Ore / Mercury.
❖ T3 unit boxes removed.
❖ Only on the Tower respawn: Golem Factory now 2 pcs (instead of 4), the number of lamps increased to 10 (was 6).
❖ Only L size map: the total number of Creature Banks for the army increased to 15 (was 10).

Center.
❖ The number of Shrine level 4 reduced to 10 (was 20).
❖ 7 Dragon Utopias (was 9).
❖ Library of Enlightenment frequency increased to 50 (was 20).
❖ The number of Pandors for Phoenixes and Archangels is now the same as for other T7 units - 4 (was 2).

Download and view the description here: https://drive.google.com/drive/folders/1sEizOFFYSUQ8WW_hAx51Di8YMUYoYxky?usp=sharing or here https://hotaseries.pro/template

Discord channel for feedback: https://discord.gg/new2ATQ

Added 1 hour 53 minutes ago
I also want to emphasize one more point regarding the "balance" of JK. Once upon a time, I called this template Jebus Balance, but it was just naivety. And there was no good idea for a name at that time. Later, I was offered to take the name Jebus King, and I agreed. By the way, for Profiler's note - I'm not going to change the name because such questions should have been discussed at least verbally, and after a while, saying that we have a King and you don't have a King is not beautiful. Since they gave us the name, that's it. And MSS is only a plus that it still advertises their tournament... it's a pity that they no longer hold it, RIP. Maybe Freeman got tired of paying out prizes to Polish players all the time. :)

Anyway... times are changing, you begin to understand for which players this template is more suitable and who should be listened to in terms of feedback. JK is a template of a new generation (with a non-stick coating), it can be positioned as something in between esports and nobrain / autopilot gaming (I don't know how to call it better). Regarding esports, look at the stability of JK tournament results compared to JC and you will understand everything. And in general, look for the so-called balance in mirror templates, with minimal variance.

By the way, the Polish player and a notorious object abuser - Machberet made mt_king based on version 2.61. I don't make mirrors myself and I fully trust him, so his releases are the official JK mirror. Here is the link for those who are interested: https://www.dropbox.com/s/4i17xf85ewd3d4o/mt_Jebus%20King%202.61a.zip?dl=1
If there is demand and he has time, he will update it.
In reply to MKC_world
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MKC_world

By the way, a Polish player and a well-known abuser of objects, Machberet, created mt_king based on version 2.61. I don't create mirrors myself and I fully trust him, so his releases are the official JK mirror. Here's a link for those interested: https://www.dropbox.com/s/4i17xf85ewd3d4o/mt_Jebus%20King%202.61a.zip?dl=1
If there is demand and he has time, he will update it.
I don't understand the point of mirroring the King. If the distribution is mirrored by both, what difference does it make how many cons each has, etc.? If the goal is to make it more powerful to set the pace, you can make JCC a mirror :D
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Dirty_Player
I don't understand the point of a mirror match for King. If both sides have a symmetrical setup, what difference does it make how many creatures each side has, etc.? If the goal is to make it more powerful to set the pace, you could just make a JCC mirror match :D

Hmm... that's true. Someone should make a JCC mirror match for the championship!
But still, it seems there's a certain demand for a mirror match for King for some reason.
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MKC_world
Hmm... well, that's true. Someone should make a JCC mirror for the championship!
But still, it seems there's a certain demand for a King mirror for some reason.
Dude, why are you always so worried about your templates? Kings or not, Jebus... everyone gets it... go have a beer or something stronger, it'll be more helpful.
:smile19:698286888
In reply to ckotuHa
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ckotuHa
Dude, why are you always so worried about your templates? Kings or not, Jebus... everyone can just go... go have a beer or something stronger, it'll be more useful.

Wow, some advice just popped up here :D

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