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Posts from Heroes for duels. Auto-translated

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#1
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Downloaded this pack. Examined the contents. Tried to replicate it. It worked. But! There are some nuances. How to adjust the faction settings for the Elves (Avenger), the Mages (Minotaurs), and the Dwarves regarding the amount of resources. Let's look at an example: Let's say I'm creating a dueling hero with 1 year of development and level 40. Naturally, such a mage shouldn't have less than 40-50 knowledge, and the minotaurs should be appropriate for this level of development. Unfortunately, in the xdb file, almost everything is described (level, army, skills, perks, spells), but the nuances mentioned above are not. As a result, the dueling heroes of these factions will not be fully functional if created in this way. Perhaps one of the authors of these mods for dueling heroes is still active here and can tell us how they did it, or maybe someone from the forum knows.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#2
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Well, as far as I know, the game assigns random attributes to enemies, just like it does with other things. I know one thing for sure: in AdvMapHeroShared, there's a line called PresetMinimalAtributes. You can configure 40 knowledge points there without any problems. P.S. Somewhere in the advanced editor (i.e., in the data files), there's a resource called DuelPresets (or just Presets); it probably contains these settings.
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