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I cannot name an exact date yet.
Discussions regarding classes and skills, and a three-class system versus a two-class system, are ongoing within a narrow circle.
For now, the following changes have been made:
Popular skills (10-20%):
HUMANS (General) = Leadership + Light + Darkness
1 Knight = Attack + Defense + Logistics
2 Paladin = Knowledge + Defense + Luck
3 Inquisitor = Knowledge + Sorcery + Engineering
ELVES (General) = Luck + Light + Summoning
1 Ranger = Attack + Leadership + Logistics
2 Avenger = Knowledge + Attack + Defense
3 Druid = Knowledge + Sorcery + Engineering
WIZARDS (General) = Knowledge + Summoning + Chaos
1 Alchemist = Leadership + Logistics + Engineering
2 Mystic = Sorcery + Luck + Leadership
3 Archmage = Sorcery + Light + Darkness
DWARVES (General) = Defense + Light + Chaos
1 Warrior = Attack + Luck + Engineering
2 Veteran = Knowledge + Leadership + Engineering
3 Priest = Knowledge + Sorcery + Luck
DEMONS (General) = Attack + Darkness + Chaos
1 Overlord = Defense + Luck + Leadership
2 Destroyer = Knowledge + Logistics + Engineering
3 Fiend = Knowledge + Sorcery + Defense
SHADOWS (General) = Logistics + Darkness + Chaos
1 Assassin = Attack + Luck + Engineering
2 Witch = Sorcery + Defense + Leadership
3 Warlock = Knowledge + Sorcery + Luck
UNDEAD (General) = Sorcery + Darkness + Summoning
1 Reaper = Attack + Defense + Logistics
2 Necromancer = Defense + Luck + Engineering
3 Cultist = Knowledge + Logistics + Engineering
ORCS (General) = Attack + Leadership + Engineering
1 Barbarian = Defense + Luck + Logistics
2 Amazon = Logistics + Anti-Chaos + Anti-Summoning
3 Shaman = War Cries + Anti-Light + Anti-Darkness
Groupings by archetype:
OFFENSIVE WARRIORS (attack + logistics, without defense, knowledge, and sorcery):
1 Ranger = [Attack + Logistics] + [Luck + Leadership] + [Light + Summoning]
2 Assassin = [Attack + Logistics] + [Luck + Engineering] + [Darkness + Chaos]
3 Amazon = [Attack + Logistics] + [Leadership + Engineering] + [Anti-Chaos + Anti-Summoning]
DEFENSIVE WARRIORS (attack + defense, without knowledge and sorcery):
1 Knight = [Attack + Defense] + [Leadership + Logistics] + [Light + Darkness]
2 Warrior = [Attack + Defense] + [Luck + Engineering] + [Light + Chaos]
3 Overlord = [Attack + Defense] + [Luck + Leadership] + [Darkness + Chaos]
4 Barbarian = [Attack + Defense] + [Luck + Leadership + Logistics + Engineering]
SEMI-WARRIORS (knowledge, without sorcery):
1 Paladin = [Knowledge + Leadership] + [Defense + Luck] + [Light + Darkness]
2 Avenger = [Knowledge + Luck] + [Attack + Defense] + [Light + Summoning]
3 Alchemist = [Knowledge] + [Leadership + Logistics + Engineering] + [Summoning + Chaos]
4 Veteran = [Knowledge + Defense] + [Leadership + Engineering] + [Light + Chaos]
5 Destroyer = [Knowledge + Attack] + [Logistics + Engineering] + [Darkness + Chaos]
SEMI-MAGES (sorcery, without knowledge):
1 Reaper = [Sorcery] + [Attack + Defense + Logistics] + [Darkness + Summoning]
2 Necromancer = [Sorcery] + [Defense + Luck + Engineering] + [Darkness + Summoning]
3 Witch = [Sorcery + Logistics] + [Defense + Leadership] + [Darkness + Chaos]
4 Shaman = [War Cries + Engineering] + [Attack + Leadership] + [Anti-Light + Anti-Darkness]
ENGINEER-MAGES (sorcery + knowledge + engineering):
1 Inquisitor = [Sorcery + Knowledge] + [Engineering + Leadership] + [Light + Darkness] (battle mage with access to empathy - fastest possible casts)
2 Druid = [Sorcery + Knowledge] + [Engineering + Luck] + [Light + Summoning] (engineer-mage with simultaneous access to sorcerous luck)
3 Cultist = [Sorcery + Knowledge] + [Engineering + Logistics] + [Darkness + Summoning] (engineer-mage for a long game, penalizing the enemy's speed and initiative while accelerating mass casts of liches)
DEFENSIVE MAGES (sorcery + knowledge + defense):
1 Priest = [Sorcery + Knowledge] + [Defense + Luck] + [Light + Chaos] (defensive mage with access to sorcerous luck)
2 Fiend = [Sorcery + Knowledge] + [Defense + Attack] + [Darkness + Chaos] (universal mage, with simultaneous access to defense and attack)
PURE MAGES (sorcery + knowledge, without defense and engineering):
1 Archmage = [Sorcery + Knowledge] + [Chaos + Summoning + Light + Darkness] (classic archmage with all schools of magic)
2 Mystic = [Sorcery + Knowledge] + [Luck + Leadership] + [Summoning + Chaos] (simultaneous access to empathy and sorcerous luck)
3 Warlock = [Sorcery + Knowledge] + [Luck + Logistics] + [Darkness + Chaos] (simultaneous access to sorcerous luck and keen mind)
Stat distribution will follow shortly. The opponent insists on a two-class system because the numbers aren't working out properly :)
Overall, it is a confrontation between the class models of Heroes 5 and Heroes 3. In the third part, there was a clear distinction between warriors (attack + defense) and mages (spellcasting + knowledge), as well as several intermediate classes (neither here nor there). In the fifth part, parameter groupings are much more diverse (attack + spellcasting, for example); that is exactly why I am for a three-class system and diverse parameters, but they still need to be designed properly so they don't repeat and remain logical.
Everything currently comes down to the parameters, as I would still like to connect triple classes to duels.
Added after 5 hours 44 minutes
Done, I have mapped out the classes by parameters. Finally, I am completely satisfied with the layout. I've described the main roles for each class.
Numbers indicate the % chance of a parameter dropping upon level-up.
In duels, 40% corresponds to 9,
30% - 7,
20% - 5,
10% - 3.
Racial parameter groupings are always based on the key parameter (for light races it is defense and knowledge, for dark ones - attack and spellcasting).
KNIGHT = 30/40+10/20 = [Light, Darkness, Lead] + [Atk, Def, Log]
PALADIN = 10/40+20/30 = [Light, Darkness, Lead] + [Def, Luck, Know]
INQUISITOR = 20/40+30/10 = [Light, Darkness, Lead] + [Eng, Know, Sorc]
Knight - a rusher-combatant, immediately placing the maximum bet on physicals.
Paladin - a magical combatant, playing a long game with a large number of buffs/debuffs.
Inquisitor - a magical rusher, quickly ramping up damage using powerful magic.
RANGER = 30/10+20/40 = [Light, Sum, Luck] + [Atk, Lead, Log]
AVENGER = 20/30+10/40 = [Light, Sum, Luck] + [Atk, Def, Know]
DRUID = 10/20+30/40 = [Light, Sum, Luck] + [Eng, Know, Sorc]
Ranger - a magical shooter, betting on initiative, shooting, and high-level magic.
Avenger - a magical combatant, playing a long game with active use of magic.
Druid - a pure controller mage, gradually suppressing the opponent with powerful magic, supported by machines.
ALCHEMIST = 30/20+10/40 = [Chaos, Sum, Know] + [Lead, Log, Eng]
MYSTIC = 10/30+20/40 = [Chaos, Sum, Know] + [Luck, Lead, Sorc]
ARCHMAGE = 20/10+30/40 = [Chaos, Sum, Know] + [Light, Darkness, Sorc]
Alchemist - a full combatant, relying on high initiative and machines, with active use of magic.
Mystic - a tempo mage, betting on spell speed.
Archmage - a universal powerful mage with easy access to any school of magic.
WARRIOR = 30/40+20/10 = [Light, Chaos, Def] + [Atk, Luck, Eng]
VETERAN = 20/40+10/30 = [Light, Chaos, Def] + [Lead, Eng, Know]
PRIEST = 10/40+30/20 = [Light, Chaos, Def] + [Luck, Know, Sorc]
Warrior - a rusher-combatant, betting on physicals, machines, and cheap magic.
Veteran - a magical combatant, playing a long game with active use of magic and machines.
Priest - a protected mage, relying on strong but inexpensive spells.
OVERLORD = 40/30+20/10 = [Darkness, Chaos, Atk] + [Def, Luck, Lead]
DESTROYER = 40/10+30/20 = [Darkness, Chaos, Atk] + [Log, Eng, Know]
FIEND = 40/20+10/30 = [Darkness, Chaos, Atk] + [Def, Know, Sorc]
Overlord - a universal soldier with minimal magic support.
Destroyer - a rusher supported by powerful magic and machines.
Fiend - a combatant with high magical potential.
ASSASSIN = 30/10+40/20 = [Darkness, Chaos, Log] + [Atk, Luck, Eng]
WITCH = 20/30+40/10 = [Darkness, Chaos, Log] + [Def, Lead, Sorc]
WARLOCK = 10/20+40/30 = [Darkness, Chaos, Log] + [Luck, Know, Sorc]
Assassin - a tempo rusher with very strong magic supported by machines. Spellcasting is the priority because this is not a general, but a personal killer.
Witch - a tempo protected mage, playing a long game on strong but cheap spells.
Warlock - a killer-mage, betting everything on tempo powerful magic.
REAPER = 30/20+40/10 = [Darkness, Sum, Sorc] + [Atk, Def, Log]
NECROMANCER = 10/30+40/20 = [Darkness, Sum, Sorc] + [Def, Luck, Eng]
CULTIST = 20/10+40/30 = [Darkness, Sum, Sorc] + [Log, Eng, Know]
Reaper - a combatant supported by strong but cheap magic.
Necromancer - a protected mage, betting on powerful magic and machines.
Cultist - a controller mage, betting everything on tempo powerful magic and machines.
BARBARIAN = 40/30+10/20 = [Atk, Lead, Eng] + [Def, Luck, Log]
AMAZON = 40/20+30/10 = [Atk, Lead, Eng] + [Log, Anti-Chaos, Anti-Summoning]
SHAMAN = 40/10+20/30 = [Atk, Lead, Eng] + [Cry, Anti-Light, Anti-Darkness]
Barbarian - a classic barbarian, all bets on own massive physical power.
Amazon - a rusher mage-killer (high spellcasting is used to dampen magic and also converts into a random parameter, granting flexibility).
Shaman - a magical combatant warrior-killer (compensates for lacking defense with powerful and tempo war cries).