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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
#1000
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Which .exe file are you using?
- MMH55_64.exe supports 8 skills
- MMH55_Utility_64.exe supports only 6
In reply to dredknight
#1001
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The second version was used for map creation, and the first version was used for launching the game – just like in previous versions of the mod.
#1002
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When you open the EXE file, can you activate the 8th skill option in the menu? This needs to be done every time you launch the game. Even if you load a saved game that already started with 8 skills. The reason is that the saved game files track not the number of skills used, but the EXE file.
In reply to Gh0s790
#1004
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Update: The ability to acquire more than 6 skills is not working properly.
Regardless of whether you use the button or cards.
#1005
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That's very strange. I asked people on the forums to test it on RC13a and RC14, and everyone gave positive feedback.
I suggest a complete reinstallation of the game according to this guide.
In reply to dredknight
#1006
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UPD. I have already reinstalled the game. It seems I have found the problem: the button is displayed incorrectly. It switches between 6 and 8, but if you create a map and then go back to the menu and set it to 8 again when creating the map, the "Game preferences" will show 6.
#1007
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Thank you for your feedback! I didn't know that.
In reply to dredknight
#1008
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A micromod to ban those adventure spells that are not used by the AI in Eternal Essence and MMH5.5 (Summon Creature and Dimension Door). Barbarians are also prohibited from buying the corresponding artifacts (the AI will no longer spend money and resources on them). Summon Ship and Portal to Town remain as they are in MMH 5.5, including for Barbarians. Install on the latest RC14 beta3 build. https://yadi.sk/d/6J6u3jquDIssuQ – place it in the UserMODs folder.
#1009
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Some artifacts mention something called the Temple of Shalassi. I've searched the entire editor and the game, but I haven't found it anywhere. Where can I find it? Maybe I'm not looking in the right place?
#1010
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Temple of Shalsala.

It might not always be displayed on smaller maps.
#1011
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Hello! Could you please tell me how to launch MMH55_64.exe in Steam instead of the default file that is launched when the game is started? It seems that Steam is launching the 32-bit version of the file, and the mod doesn't work properly, missing many features and constantly crashing.
In reply to SergGrey
#1012
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SergGrey
Hello, I'm having a problem with the installation. I downloaded the mod, specifically for playing in campaigns, but the text and voiceovers in the campaigns are in English, except for Tribes of the East, where both the text and voiceovers are in Russian. I tried installing additional Russian language packs for the campaign from the same link in the header, but it doesn't do anything without additional steps. If I replace MMH55-Cam-Dialogs-EN with MMH55-Cam-Dialogs-RU and MMH55-Cam-Texts-EN with MMH55-Cam-Texts-RU, after deleting the previous ones, the Russian text appears, but there is no voiceover at all, which breaks the cutscenes. The game itself is initially Russian. How can I solve this problem?
In the Russian language pack for MMH55 https://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-russian-dialogues-subtitles-all, the voiceovers don't work. It's unclear whether this is a problem with the language pack or MMH55. Has anyone found a solution?
In reply to Thultanthar
#1013
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Thultanthar
Hello! Could you please tell me how to launch MMH55_64.exe in Steam instead of the default file that is launched when the game is started? It turns out that Steam launches the 32-bit version of the file, and the mod doesn't work with many features and constantly crashes...
1. Find the exe file that Steam launches.
2. Rename it to _original.exe.
3. Copy MMH55_64.exe to the location of the exe file.
4. Rename MMH55_64.exe to .exe.
5. Try launching it from Steam.
In reply to dredknight
#1014

Dear all 👯‍♂️,

🥉🥉🥉 RC14 Beta 4 update is now live!  🥉🥉🥉🥉

No campaigns are included yet so we advise anyone who plays them to stay on RC13a!

>> Installation guide << 
>> Download <<

  Changes in this release:
- 1-unit-stack splitting
- Enriched creaturepedia - now all upgrades can be seen
- Graphic overhaul - better performance and more warmer palete.
- Fixed script bugs with hero Benedikt when present on a map
- Fixed Vidomina and Darkstorm being the wrong class internally
- Fixed attempts of the game to give chieftains weakness spell
- Fixed swarming gate possibly not computing properly
- Fixed multiplayer Gotai having 2 specs
- Fixed some minor issues with skill development and starting skills of heroes

Find about all of the changes here