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#379
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I finished writing it, but I'll post it tomorrow. I still need to format it and add the inventory details.
Don't post anything before me!

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#381
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You are not eligible.

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#382
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okay, I won't.

Whatever
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#384
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Tarlion


Almost all Lafirians are trained in archery and do so from an early age. Tarlion was no exception and mastered this skill quite early. There were no military conflicts at the time, so this ability was generally used for hunting and Competitive events. The latter never interested the elf, and the former became boring over time, as shooting defenseless animals did not evoke much excitement or joy in him. For this reason, he and his friends began to make own excursions into the wild lands, where terrible monsters and other dangers lay in wait. This provided not only adrenaline but sometimes material gain. Occasionally they encountered sentient humanoids, whom they took prisoner and sold into slavery, making a decent profit. In rare cases, they found abandoned crypts, various ruins, and other places that could be looted. Once the elves stumbled upon ancient ruins and naturally decided to explore them. They were unable to understand exactly what they had been before, but it was clearly not an ordinary place. While exploring, Tarlion discovered that part of the building went underground, but no passage or stairs leading down could be found. Only the next morning did one of the Lafirians find a hidden stone door, which however was locked and required solving a puzzle to open. This also took several hours until Tarlion suddenly had an epiphany and managed to find the correct key to the door. Once inside, the elves found themselves in a large hall with three other passages. Deciding that splitting up was dangerous, the group first explored the first room. Cabinets with books stood along the walls; in the eastern part were several tables with various tools and instruments on them. Some of the furniture was broken, shattered vials and other debris lay on the floor, and a few skeletons rested in one of the corners. Based on the surviving fragments of their clothing, it could be assumed that they were members of some cult, order, or some other organization. Finding nothing interesting, the companions continued to explore the ruins, choosing one of the three corridors at random. The dark and cramped rooms made the elves uneasy; they felt a tomb-like chill but continued forward. Eventually, the group reached a fork. They went left and ended up in a strange round room. It was small compared to all the others and absolutely empty, except for a small book stand in the corner, which over time had almost completely rotted away. Some symbols could be seen on the floor in the center, but it was impossible to decipher them.
- What is this? - Tarlion addressed his companions and, snatching a torch from one of them, lowered it to the floor and walked deeper into the room.
An object lay on the floor, which was difficult to see in the available light. When the elf picked it up, he discovered that it was a bracelet. At that same moment, he felt a strange sensation that was hard to explain. As if an electric discharge had run through his body and resonated in his head. Deciding that now was not the time to deal with this, the Lafirian put the find in his pocket. Meanwhile, one of his companions noticed some glow on the opposite side, specifically in the right corridor, looking from where the elves had come. The corridor was not long and ended with a thick door, from under which a faint glow occasionally emanated. Tarlion and the others were already heading toward their unfortunate companion when he opened the door and froze in horror. Before him he saw a ghost, as any sentient being who happened to encounter what lay behind the door would say. The entity instantly attacked the Lafirian, and he fell dead. One of his companions drew a bow and shot at the ghost, but the arrow flew straight through. Realizing that ordinary weapons would not help here, the elves ran for the exit, but in their panic they lost their way and got lost, eventually splitting up entirely. Tarlion ran into a room that apparently had been a dining hall and tried to hide in it. He lost his torch, and searching for an exit in total darkness seemed like madness—at least now, while chaos reigned in the Dungeon. He decided he needed to wait until things settled down, and then try to find the way up.
- Damn these ruins and that fool Samurin, - the Lafirian mentally cursed his fallen companion.
After some time, when everything grew quiet, Tarlion began searching for an exit by touch. He crawled on his knees, leaning his hand against the wall. Minutes in the darkness seemed like an eternity with no end. After a couple of turns, the elf noticed light in a distant corridor and hurried toward it, standing up to his full height. Fortunately, the glow came from a torch, next to which lay a fresh corpse. Picking up the saving fire, the Lafirian moved further until he stopped to collect his thoughts. Sitting in the room and pondering his fate, Tarlion, without noticing, took out the bracelet and began to spin it nervously. After a few moments, a figure in armor with a halberd appeared before him. The stranger looked menacing, and it seemed as if he were about to attack. Perhaps that would have happened, but unexpectedly a ghost flew through the door and, not noticing the Lafirian, headed toward the knight. The latter sharply took a combat stance and attacked the mental entity, which dissolved into the air after two swings of a flaming halberd. Frightened and stunned, the elf still managed to pull himself together and realized that he and his companions had apparently found a demonologists' lair, as indicated by some books in the first hall, and that the same bracelet was enchanted, and the stranger was none other than a demon or something of the sort. Tarlion knew little about hellish spawn and dark magic, but had heard that these creatures were summoned to serve as slaves. Understanding how to behave, the Lafirian entered into a dialogue with the demon and, with its help, managed to get out. Along the way, they managed to find two other survivors.
After resting and figuring everything out, the travelers headed back home. What happened changed them greatly, and along the way, disputes regarding the events arose more than once. One evening, when it had already grown dark and the elves were sitting by the campfire, a quarrel flared up between them again. They argued about the demon and what to do with him. Tarlion wanted to keep him for himself, but his companions disagreed with this decision and believed that this find should benefit everyone, not just one person. Failing to reach an agreement, the Lafirians drew their weapons and began to threaten the owner of the bracelet. He, in turn, without thinking long, ordered the demon to kill his companions, which is exactly what the slave from the depths of hell did.
The elf did not return to his home city; instead, he traveled to the Seneian Republic. Deciding that he was not yet strong enough for future travels, Tarlion wanted to improve not only his existing skills but also learn magic—perhaps combining them in the future—and at the same time learn more about ghosts and other mystical phenomena and creatures that inhabit the world. Moreover, he now had a loyal assistant who could help him achieve the necessary goal, whatever it may be.


Origin:
Republic Elves: +15 characteristic points; +1 to accuracy for each unit of intelligence when using a bow.

Magic Arrows | The character is able to cast spells from the school of magic they possess onto their arrows

Characteristics:
Strength - 30
Agility - 20
Perception - 20
Endurance - 15
Intelligence - 50
Willpower - 20

Skills:


Lafirian Archer
Bow proficiency skill
Additional shot
Ability to deal critical damage
Accuracy when using a bow increased by 1.5 times
✧ Mental Arrows ✧ Character's attacks deal damage to mental entities
✧ Elven Arrows ✧ Damage increased by 3 times
✧ Armor-Piercing Tips ✧ Character's arrows pierce armor


Mages Guild
Intelligence not lower than 30
+2 awareness for each unit of intelligence
Guild Ring: 30% discount on goods in Guild shops
+1 to the accuracy of targeted spells for each unit of perception
✧ Elementalist ✧ -25% damage from all elements; school of magic and an elemental spell of the day


Air Magic
Air Arrow: target takes (magic power*2) units of damage
Air Elemental: fully protects the master from melee attacks and attacks using air magic if located on an adjacent cell (cooldown: 5 turns)


Legionnaire
+40% to health, willpower, initiative, and accuracy if at least one ally participates in the battle
✧ Specialist ✧ Fully upgraded combat skill


Bow
Skilled Proficiency: +1 damage for each unit of strength
Additional shot
Experience: +25% damage; +1 to shooting range for each unit of strength
Quick Hands: 4 shots per turn (cooldown: 5 turns)
Sniper: chance (perception/2; cannot exceed 25%) to kill the opponent (cooldown: 6 turns)

Inventory:
Lafirian bow, arrows, elven armor (medium, if any), mages guild cloak, short sword, money, Beleroth's magic bracelet, books on demonology(or just about demons) and air magic, two heals.

PS maybe I'll change the stats, or maybe not
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In reply to kcfgogbfalgfl
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#385
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~kyaaa XD
Why...
because it's already been posted. I decided not to wait until morning and do everything now so that I don't get distracted by it tomorrow. You can suggest what to change!

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#388
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Lifeir
My sword, my trusted ally, unphased by my aspect.
In reply to Ment
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#389
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Ment
I've already come up with another backstory for you, but okay...

Which one?

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#390
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It's a story where your character hunts a huge monster that destroyed his village, the monster eats him, and inside its belly, the elf finds a bracelet with Beleroth. Overall, it's a mix of heroic epic, anime, and Disney's Aladdin, and you might like it.
 

К А
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#391
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Perception - 5
Are you sure?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#392
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What's the problem? Spells are cast automatically when an arrow hits.

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