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#16
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I sent a video with the bug and the Hydra, plus a hint about the Tazi, in a private message.
It's a bit strange, I was playing as Despondcute as usual, without using any bugs (I don't really know any bugs except for the Berserker, Invisibility, and Hat).
I checked it out. It turned out that I never sent the corrected version for this battle. But I think it's even better this way, because I've wanted to replace this battle with something else for a long time.
The funniest thing is that there's only 1 mana missing for the last slow.
Indeed, it's funny. I didn't really test the tactic of kiting the Hydra around obstacles, although one of the players also tried to implement it. I'm sure that in the first version of the map, it would have worked. There was more mana available then. In the current version of the map, it is intended to be passed using a different strategy, which leaves a small amount of mana remaining after the battle.
I turned off random when capturing Inferno (Tormentor). With random, I think I would have had to try it for 2 days straight.
Capturing Inferno is not necessary; you can pass the first battle in God Mod without losing any snipers. This is much easier in terms of random events than capturing Inferno (which is kind of a distraction:D). There is a video of this battle with fixed random in the topic header. Although, you can also pass it quite quickly with the usual random using this strategy. But congratulations on capturing Inferno, you can consider it an overachievement =)
I thought, maybe there is some bug that would allow me to shoot catapults at the heads of the halflings? ))
That's not far from the truth:) Although it doesn't apply to this battle. There was a bug in online play where the ballista could shoot at an enemy creature on the first turn and deal 1 damage.
as a rule, the most primitive way of all possible.
But it works! For now, this is the best result on the map:smile54:
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#17
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Yes, I finally managed to get Tazik to do what he's supposed to. Basically, he does it when certain conditions are met on the battlefield, and for some reason, I thought he would do it right away. Seeing that nothing happened after 2-3 rounds, I didn't even bother to test this theory further. In principle, you can even "help" him to start acting faster, in the 3rd or even sometimes the 2nd round. And in the last attempt, he did it twice. It seems he decided to participate in the challenge "How do you like this, Elon Musk?" :D
Thanks again for the map and for the opportunity to exercise my brain a bit. I might explore the final stages at some point, but I don't think I'll do it with much enthusiasm. The goal for which I downloaded this map has already been achieved. I wrote about this a few days ago in a comment on the map on heroesportal.net, where I downloaded it, but it seems that this site is "dead" and my comment will never appear there.
#18
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Yes, I finally managed to make Tazik do what he's supposed to. Basically, he does it when certain conditions are met on the battlefield, but for some reason, I thought he would do it right away, and seeing that nothing happened after 2-3 rounds, I didn't even bother to test this theory further.

Tazik requires a certain "lure" from the player; I would even say a substantial lure. But after that, it's just a matter of technique. =)
Actually, I wrote about this a few days ago in a comment on the map on heroesportal.net, where I downloaded it, but it seems like that site is "dead" and my comment will never appear there.

There also seems to be some problem with new maps for HotA. They simply don't open, including mine. Maybe not all of them, but many.
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#19
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I got to this point on the map. I reached the guy who has 100+ times more level 7 units than I do, and instead of being horrified and yelling "forget it, this is ridiculous," I started thinking about how to beat him. 262,136 ghost dragons is a lot. And people still get upset and wave their hands when they see 100,000 archmages in Paragon after a bug. :D I wonder, is it even possible to beat the last battle without exploiting bugs? Well, if this were the final battle on some large map, where my hero had the necessary skills, a cart full of supplies, a backpack full of artifacts, almost all the spells, etc., then even with such an imbalance of power, I could probably win in a fair fight. But here, my army is two orders of magnitude weaker, and there are other restrictions. The worst thing is that my water magic is not leveled up. I can't even heal properly. But I'm an expert at pathfinding. :D Okay, forget about water magic, but how annoying is his dispel? I'm just sitting behind a force field, not bothering anyone. Every round, he summons a dragon clone, gradually draining my mana. And then, suddenly, he dispels my force field, and that's it. And he does it completely randomly. He might cast it almost immediately, or when he has 500 mana left, or when he has 50. Once, he had only 4 mana left, and I was already rubbing my hands together, wondering if I even had a chance of winning fairly, and then he started hitting me with Titan's Lightning for 3-4 rounds, and then, with the remaining 4 mana, he simply dispelled my force field and killed both of my stacks in 1.5 seconds. So, if I had expert water magic, a permanence sphere, and an amulet that protects against lightning (if it even works against Titan's Lightning), then I probably would have had enough mana for a fair fight. But that would be lame, and the battle would be too easy.
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#20
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Wow, a player who made it to the final battle on this map :smile54:
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#21
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I don't know if I have enough mana, but it looks like the final battle can be won. I don't want to test this theory yet, because it will take a lot of time to play (almost 4000 rounds), but it seems that everything boils down to the amount of mana, and maybe there just isn't enough.
I would like those who have completed this battle to assess the chances of winning.

https://i.ibb.co/mJM9vd9/biod.jpg

Screenshot from a sloppy attempt, where a lot of mana was wasted, but the principle of further actions is approximately as follows: two liches stand in the corner under hypnosis. Behind them is a harpy. I cast Bloodlust and Executioner on it, resurrect it to a full stack, and cast Antimagic so that it doesn't get hit by its Titan Lightning. The titans die uselessly. Then, with a Disintegration Ray, the dragons' defense is removed, and the harpy begins to tear them apart. In this scenario, it kills about 70 dragons per round (if the author wasn't so stingy and gave at least a Blessing for the final battle, it would go faster). Every 99 rounds, the liches' hypnosis and the harpies' buffs are renewed. It seems that no more mana needs to be spent. The remaining mess in the form of fish does not pose a danger. The harpy eliminates each of them in a few rounds.
The main advantage is that he cannot counter anything at all. I don't care about his dispels and Titan Lightning – I'm the only one playing from now on. The only problem is that there might simply not be enough mana.
In reply to scars of reality
#22
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scars of reality
I wonder, is it even possible to complete the last battle without exploiting bugs?

Marlo completed the first version of this battle without exploiting bugs, but we didn't have "embedded" spells with wide-area damage like Inferno, which is why the enemy was much more willing to leave the walls.

In the current version, things were tightened up, but not so much that this battle seems impossible, although it will be faster with the bug, of course :D

scars of reality
kills approximately 70 dragons per round
scars of reality
the hypnosis of the liches and the buffs of the harpies are refreshed every 99 rounds

Judging by the numbers, everything should work out in terms of mana, even with some left over.
scars of reality
because you'll have to play for who knows how many hours

I wonder, during auto-combat, will the harpy attack the dragons or the hypnotized liches? You can check at your own risk by pressing and canceling the A (Auto Combat) button. If it attacks the dragons, then hold your breath and press Q to skip 30 rounds in a couple of seconds. But again, judging by the numbers, it's not as bad in terms of time as it might seem.

Added 1 hour 0 minutes ago
I've added videos of the battles, kindly provided by scars of reality. I'll add the Death Rush battle a little later, as I need to upload my own video with an explanation of this bug.

If anyone wants to share their playthroughs of the battles and not only on these maps, I'll be happy to see them.
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#23
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I've always found it amusing in Heroes that no matter how hard the author tries to make certain map sections playable in only one way, players will always find ways to play them differently.

scars of reality, 4000 mana rounds are enough. All we need in this scenario is to recast Hypnosis on two stacks of Liches and Antimagic on a Harpy every hundred rounds. Bloodlust and Executioner are not needed, as the same effect is achieved by using Devastating Ray more often.

But the battle, as intended by the author, isn't that sadistic, and as far as I remember, it was originally planned so that any alternative tactics, if discovered, would look absurd.

In general, the proposed solutions for the battles are very good, especially against a combination of heroes with Rusty Dragons. Victory with virtually zero mana expenditure in the second battle! And who would have thought that the original ways to complete it were different?
wenwell
If anyone wants to share their walkthroughs of the battles and not only on these maps, I'd be happy to see them.
Did I miss something, and do you have other maps besides Knotty Quest? :D
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#24
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Bloodlust and Executioner are not needed,
I was already using Bloodlust and Executioner out of panic, just to buff the harpy with everything I could. If they aren't needed, that's even better. Although, I noticed that casting Frenzy didn't make sense anymore – the damage from it didn't change, and I didn't have time to check the effects of Bloodlust and Executioner. Besides, it was already night, and I just abandoned that attempt (although, to be honest, I just misclicked. Instead of attacking the dragon with the harpy, I started attacking it with the lich and ruined the attempt). Also, I didn't have much mana left, as the experiments I was conducting during the battle consumed a significant amount of it.
Although, I think Bless would be a good addition there, considering the insane damage output of the harpies. Sometimes they hit for 50-60, and sometimes even for 100 against the dragons. Mostly, though, they hit for around 70-80.
In general, the proposed solutions for the battles are very good, especially against the combination of heroes with Rust Dragons. Victory with almost zero mana spent in the second battle!
I actually thought that this strategy was the author's idea, since they gave us Blindness before the last battle, and we barely had enough mana. :D
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#25
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If the attacking creature's attack value exceeds the defending creature's defense value by 60 units, the maximum damage value is reached. A further difference between attack and defense does not result in increased damage.
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#26
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Ugh, the experiment with auto-battle and "end the battle quickly" failed. The computer cheats, damn it. In auto-battle, this idiot starts casting fire elementals. What is it doing on "end the battle quickly," but it defeats them in 1 second.

I'm trying to go through it manually. :smile35:

If I don't mess up anywhere and don't misclick, I hope to finish this guy within a couple of hours. I found a new spot; it barely costs any mana. Blindness on 1 elemental is not the same as 2 hypnosis on liches.

https://i.ibb.co/xX0jRkb/biod-2.jpg

Added after 14 hours 38 minutes
Even if it was the most masochistic way, and even on the second attempt (the first was ruined on round 1591 after almost 3 hours of play), the final battle is complete! I'll tell you, it was the toughest battle I've ever fought. And I wouldn't want to repeat that.

https://i.ibb.co/X5wGbxd/biod-3.jpg

But, be that as it may, the phrase "As far as I know, no one has completed it yet" is no longer relevant.

P.S. It's a pity I didn't have time to build a ̶z̶i̶k̶k̶u̶r̶a̶t̶ Capitol. :D
#27
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scars of reality
final battle completed!
scars of reality
But, no matter what, the phrase "As far as I know, no one has completed it yet" is no longer relevant.

Congratulations! This map has finally found a player who won't give up and will go all the way :smile14:

3392 rounds :cool:
Marlo_Stanfield
And in general, the proposed solutions for the battles are very good, especially against the combination of heroes with rusty dragons. Victory with almost zero mana spent in the second battle!

It's actually good that I forgot to send the corrected version. Being on the verge of running out of mana is our style :D And the original version can be used for another map.
Marlo_Stanfield
Did I miss something, and besides Knotty Quest, you have other maps? :D

Oops, I made a typo. Speaking of new maps, there's a map that's 30-35% complete for a hot map of size M and XL for SOD, but the latter is only in its early stages.

Off-topic, I read your message to Nautilus. I sent him my list by email back on December 15th of last year, although it wasn't as detailed. Well, maybe he'll at least respond on HP.
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#28
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scars of reality, yeah, after such a battle, one could definitely experience catharsis, rethink the concepts of life and death, etc. :D Congratulations on completing it!
wenwell
Off-topic, I read your message to Nautilus. I sent him my list by email on December 15th of last year, although it wasn't as detailed. Well, maybe he'll at least respond on HP.
I replied without much hope for anything. I just keep coming back to this map for some reason. There's some kind of magnet attached to it, I guess.
#29
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I've added another video to the header. I still plan to upload a video of the battle against the Hydra with 60 mana.
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#30
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I don't plan on playing the map, but just out of curiosity, is it necessary to open this first Pandora's Box with just one Gnoll?