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Challenge maps

#16
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I sent a video with the bug and the Hydra, plus a hint about the Tazi, in a private message.
It's a bit strange, I was playing as Despondcute as usual, without using any bugs (I don't really know any bugs except for the Berserker, Invisibility, and Hat).
I checked it out. It turned out that I never sent the corrected version for this battle. But I think it's even better this way, because I've wanted to replace this battle with something else for a long time.
The funniest thing is that there's only 1 mana missing for the last slow.
Indeed, it's funny. I didn't really test the tactic of kiting the Hydra around obstacles, although one of the players also tried to implement it. I'm sure that in the first version of the map, it would have worked. There was more mana available then. In the current version of the map, it is intended to be passed using a different strategy, which leaves a small amount of mana remaining after the battle.
I turned off random when capturing Inferno (Tormentor). With random, I think I would have had to try it for 2 days straight.
Capturing Inferno is not necessary; you can pass the first battle in God Mod without losing any snipers. This is much easier in terms of random events than capturing Inferno (which is kind of a distraction:D). There is a video of this battle with fixed random in the topic header. Although, you can also pass it quite quickly with the usual random using this strategy. But congratulations on capturing Inferno, you can consider it an overachievement =)
I thought, maybe there is some bug that would allow me to shoot catapults at the heads of the halflings? ))
That's not far from the truth:) Although it doesn't apply to this battle. There was a bug in online play where the ballista could shoot at an enemy creature on the first turn and deal 1 damage.
as a rule, the most primitive way of all possible.
But it works! For now, this is the best result on the map:smile54: