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Introduction.
This tournament serves as the starting point for a project with high hopes. The Divisions Tournament is a competition after which all participants who have found the courage to see this path through to the end will be divided into several divisions (the number of divisions and the number of players in each division will depend on the total number of participants). In these divisions, every season (approximately 1 or 2 months long), they will play several games against other representatives of their division with the goal of moving up to a stronger division or maintaining their spot in the current one. At the end of each season, the top 2 or 3 places earn the right to compete in the rank above, while the 3 players who finish last in the higher-ranked division are relegated. Be bold, submit your applications, and read the regulations—it is important!
Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are approximate.
The tournament will follow a Swiss system. The number of rounds will depend on the number of participants.
Only games fully played out with a specific player count toward the score. Each game must be reflected by a corresponding report and confirmed by the other player. Unfinished games are not accepted for points.
Any player can write a game report. To do this, find the "Write Report" button on the first page of the tournament thread: select color, faction, starting hero, main hero, game result, template, and game date in month-week-day format.
If a player does not play 3 rounds in a row (does not participate in tournament games for 3 consecutive weeks):
- the player is excluded from the tournament;
- their game results are not annulled; points earned by their opponents remain;
- the player receives a warning; three warnings result in an automatic ban for one tournament.
Map generation is carried out using
- IRMG version 1.8.3.
IRMG templates as of August 2019.
Template schemes.
Recommended settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
More details on map generation using IRMG
- the game's built-in random map generator (RMG).
Opponents are free to determine the settings for RMG generation themselves.
Upon mutual agreement, opponents may choose any fixed map for the game.
In any of the map generation options, including the use of a fixed map, the priority of the home game over the away game must be observed.
That is, the player for whom the game is "home" has the right to change a generation/game setting at their discretion if their opponent does not agree with it.
Recommended game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- use of any game bugs;
- use of additional mods, with the exception of mods that change the graphical interface and game log;
- deceiving an opponent to get an extra load, or intentionally claiming a game exit was due to technical malfunctions;
- rudeness, public insults toward the organizer, judge, or tournament participants;
- watching or listening to an opponent's stream. Since this is almost impossible to detect, we must rely on the conscience of the participants.
Replacement of tournament participants is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1.
Games can be played via Hamachi, Radmin VPN, GameRanger, and similar programs.
GameRanger is the primary program for playing due to its high stability.
2. Since the game has autosave, it is recommended to save once every 3 days.
3. Throughout the tournament, identical rules apply for choosing colors, templates, and factions.
COLOR CHOICE: determined by the players independently. In other cases, the color is determined when players appeal to the judge.
TEMPLATE CHOICE: one of the following options at the discretion of the players:
- carried out via a "strike" (draft) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template choice options for each game.
The blue player starts the strike. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: one of the following options at the discretion of the players:
- carried out via a standard strike according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
Or players are free to choose factions for each game by mutual agreement;
- any combination of the above faction choice options for each game.
How the faction strike is conducted.
Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts the strike. He crosses out 1 faction either for himself or his opponent. Then the red player, during the strike, can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. After that, the blue player can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. During the final strike, one of the players crosses out 1 faction for themselves or their opponent. That is, the strike scheme is: 1-2-2-...-2-1, where the number indicated is the total factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) no more than the specified number. As a result of all strike actions, each player must be left with exactly 1 faction. These are the ones you will play.
If players cannot agree on the method of choosing color, template, or faction, they must appeal to the judge.
Within the tournament, you will play two games (Home and Away) against a certain number of players. The player playing the home game determines the map on which the match will be played. The game is played on:
- standard (fixed) maps;
- maps generated using the built-in RMG;
- maps generated using IRMG with one of the permitted templates (the list of templates is provided in the tournament regulations).
4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the tactical interface mod, the skill wheel mod, and graphical mods. Interface mods that do not change game mechanics are permitted.
5. In case of connection loss or a game crash, the last autosave is loaded; players must exactly repeat all their moves up to the moment of connection loss or crash. If the connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.
6.1. The game is played with the Pest mod (Simultaneous turns upon crossing).
Important bugs that occur when playing with Pest are described below:
1. If you attack any neutral and at that moment the enemy attacks your additional hero or city, after the battle that neutral becomes unavailable for attack.
2. If you send gold or resources to another player while they are in combat, the resources will not reach them, and you will lose them.
6.2. If desired, players may play a tournament match without the Pest modification. This desire must be communicated to the tournament judge. For games without the Pest modification, all rules specified in points 6.1 and 8 do not apply. Point 7 will still apply.
6.3 Link to download exe files https://yadi.sk/d/e565UEhNtq6v_A
The exe file version is marked (H5_Game_Pest.exe – version with Pest, H5_Game_No_Pest.exe – version without Pest)
Exe file installation instructions:
1) Download the required version of the exe (if you already have the correct version with or without Pest installed, no action is needed)
2) Drop the exe into the game folder (C:\...\Heroes of Might and Magic V\Tribes of the East\bin)
3) Delete the H5_Game.exe file from the game folder
4) Rename the dropped file to H5_Game
7.1. When playing with the Pest mod, each player is entitled to 1 restart with map regeneration no later than the third day (inclusive).
7.2. When playing without the Pest mod, each player is entitled to 1 restart with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not). After a restart, the template and factions are reset to those determined before the restart.
8. Upon players crossing paths, there is 1 day of truce. Attacking enemy heroes and enemy cities without permission is prohibited. After one day of truce, the ban is lifted, and attacks can be carried out without restrictions.
9. Joining neutrals is prohibited. As an exception, joined units may be taken to be sacrificed in a pit or sold at the market, but not deployed in battle.
Goblins who join the army after "Treachery" triggers may remain in the army.
10. Using the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone on the same turn.
11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
12. 2 points are awarded for a win, 1 point for a draw, and 0 points for a loss.
13. The tournament winner is the player who scores the most points. When determining a player's position in the standings in case of equal points, the following criteria apply:
- Berger coefficient;
- result of the head-to-head match;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The tiebreaker is conducted as follows:
Color is determined by the judge via lot, the template is random, and the faction the opponent will play is sent to the judges before the start of the tiebreaker game.
14. In case of a mistake on the battlefield, each player will have 1 load.
Exception: both players reach a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players disagree on the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
15. The application for tournament registration is made using the automated system by clicking the "sign up for the tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary:
- Discord - primary means of communication!
- Viber, WhatsApp and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.
A special channel "Divisions Tournament 2020" will be created on the Heroes of Might and Magic Discord server. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
WARNING: A player who has not provided their Discord account information (#000NickName) is not admitted to the tournament!!
First registration stage: April 12 (Sun) — April 30 (Thu), 20:00 MSK; May 01 marks the start of the 2nd registration stage.
The second registration stage will last until May 31, 20:00. After which a draw will be conducted.
The tournament starts on June 1.
This tournament serves as the starting point for a project with high hopes. The Divisions Tournament is a competition after which all participants who have found the courage to see this path through to the end will be divided into several divisions (the number of divisions and the number of players in each division will depend on the total number of participants). In these divisions, every season (approximately 1 or 2 months long), they will play several games against other representatives of their division with the goal of moving up to a stronger division or maintaining their spot in the current one. At the end of each season, the top 2 or 3 places earn the right to compete in the rank above, while the 3 players who finish last in the higher-ranked division are relegated. Be bold, submit your applications, and read the regulations—it is important!
Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are approximate.
The tournament will follow a Swiss system. The number of rounds will depend on the number of participants.
Only games fully played out with a specific player count toward the score. Each game must be reflected by a corresponding report and confirmed by the other player. Unfinished games are not accepted for points.
Any player can write a game report. To do this, find the "Write Report" button on the first page of the tournament thread: select color, faction, starting hero, main hero, game result, template, and game date in month-week-day format.
If a player does not play 3 rounds in a row (does not participate in tournament games for 3 consecutive weeks):
- the player is excluded from the tournament;
- their game results are not annulled; points earned by their opponents remain;
- the player receives a warning; three warnings result in an automatic ban for one tournament.
Map generation is carried out using
- IRMG version 1.8.3.
IRMG templates as of August 2019.
Template schemes.
Recommended settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
More details on map generation using IRMG
- the game's built-in random map generator (RMG).
Opponents are free to determine the settings for RMG generation themselves.
Upon mutual agreement, opponents may choose any fixed map for the game.
In any of the map generation options, including the use of a fixed map, the priority of the home game over the away game must be observed.
That is, the player for whom the game is "home" has the right to change a generation/game setting at their discretion if their opponent does not agree with it.
Recommended game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- use of any game bugs;
- use of additional mods, with the exception of mods that change the graphical interface and game log;
- deceiving an opponent to get an extra load, or intentionally claiming a game exit was due to technical malfunctions;
- rudeness, public insults toward the organizer, judge, or tournament participants;
- watching or listening to an opponent's stream. Since this is almost impossible to detect, we must rely on the conscience of the participants.
Replacement of tournament participants is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1.
Games can be played via Hamachi, Radmin VPN, GameRanger, and similar programs.
GameRanger is the primary program for playing due to its high stability.
2. Since the game has autosave, it is recommended to save once every 3 days.
3. Throughout the tournament, identical rules apply for choosing colors, templates, and factions.
COLOR CHOICE: determined by the players independently. In other cases, the color is determined when players appeal to the judge.
TEMPLATE CHOICE: one of the following options at the discretion of the players:
- carried out via a "strike" (draft) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template choice options for each game.
The blue player starts the strike. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: one of the following options at the discretion of the players:
- carried out via a standard strike according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
Or players are free to choose factions for each game by mutual agreement;
- any combination of the above faction choice options for each game.
How the faction strike is conducted.
Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts the strike. He crosses out 1 faction either for himself or his opponent. Then the red player, during the strike, can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. After that, the blue player can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. During the final strike, one of the players crosses out 1 faction for themselves or their opponent. That is, the strike scheme is: 1-2-2-...-2-1, where the number indicated is the total factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) no more than the specified number. As a result of all strike actions, each player must be left with exactly 1 faction. These are the ones you will play.
If players cannot agree on the method of choosing color, template, or faction, they must appeal to the judge.
Within the tournament, you will play two games (Home and Away) against a certain number of players. The player playing the home game determines the map on which the match will be played. The game is played on:
- standard (fixed) maps;
- maps generated using the built-in RMG;
- maps generated using IRMG with one of the permitted templates (the list of templates is provided in the tournament regulations).
4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the tactical interface mod, the skill wheel mod, and graphical mods. Interface mods that do not change game mechanics are permitted.
5. In case of connection loss or a game crash, the last autosave is loaded; players must exactly repeat all their moves up to the moment of connection loss or crash. If the connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.
6.1. The game is played with the Pest mod (Simultaneous turns upon crossing).
Important bugs that occur when playing with Pest are described below:
1. If you attack any neutral and at that moment the enemy attacks your additional hero or city, after the battle that neutral becomes unavailable for attack.
2. If you send gold or resources to another player while they are in combat, the resources will not reach them, and you will lose them.
6.2. If desired, players may play a tournament match without the Pest modification. This desire must be communicated to the tournament judge. For games without the Pest modification, all rules specified in points 6.1 and 8 do not apply. Point 7 will still apply.
6.3 Link to download exe files https://yadi.sk/d/e565UEhNtq6v_A
The exe file version is marked (H5_Game_Pest.exe – version with Pest, H5_Game_No_Pest.exe – version without Pest)
Exe file installation instructions:
1) Download the required version of the exe (if you already have the correct version with or without Pest installed, no action is needed)
2) Drop the exe into the game folder (C:\...\Heroes of Might and Magic V\Tribes of the East\bin)
3) Delete the H5_Game.exe file from the game folder
4) Rename the dropped file to H5_Game
7.1. When playing with the Pest mod, each player is entitled to 1 restart with map regeneration no later than the third day (inclusive).
7.2. When playing without the Pest mod, each player is entitled to 1 restart with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not). After a restart, the template and factions are reset to those determined before the restart.
8. Upon players crossing paths, there is 1 day of truce. Attacking enemy heroes and enemy cities without permission is prohibited. After one day of truce, the ban is lifted, and attacks can be carried out without restrictions.
9. Joining neutrals is prohibited. As an exception, joined units may be taken to be sacrificed in a pit or sold at the market, but not deployed in battle.
Goblins who join the army after "Treachery" triggers may remain in the army.
10. Using the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone on the same turn.
11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
12. 2 points are awarded for a win, 1 point for a draw, and 0 points for a loss.
13. The tournament winner is the player who scores the most points. When determining a player's position in the standings in case of equal points, the following criteria apply:
- Berger coefficient;
- result of the head-to-head match;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The tiebreaker is conducted as follows:
Color is determined by the judge via lot, the template is random, and the faction the opponent will play is sent to the judges before the start of the tiebreaker game.
14. In case of a mistake on the battlefield, each player will have 1 load.
Exception: both players reach a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players disagree on the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
15. The application for tournament registration is made using the automated system by clicking the "sign up for the tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary:
- Discord - primary means of communication!
- Viber, WhatsApp and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.
A special channel "Divisions Tournament 2020" will be created on the Heroes of Might and Magic Discord server. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
WARNING: A player who has not provided their Discord account information (#000NickName) is not admitted to the tournament!!
First registration stage: April 12 (Sun) — April 30 (Thu), 20:00 MSK; May 01 marks the start of the 2nd registration stage.
The second registration stage will last until May 31, 20:00. After which a draw will be conducted.
The tournament starts on June 1.