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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

4.6 (10 ratings)
#970
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Hello everyone. Please help me with a problem. In my game, all the artifacts still have the stats from the standard version, even though their descriptions are from the mod. Also, new artifacts haven't appeared. The mentor supposedly gives a book after reading 4 tomes, but it doesn't appear. When you bring the Tear of Ash to the city, nothing happens. The original heroes' sets can be collected.
#971
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Hello, Yin Jarrod, Sorry for the delayed response to your post. Could you tell me which map you are playing on? Custom ToE maps have some features/heroes/artifacts disabled. I suggest opening the map in the editor and unchecking all heroes and artifacts so that the game doesn't filter them out when starting a new map.
#972
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Hello. When launching the mod, a system error appears: "The program cannot start because granny2.dll is missing from your computer." I searched online, and there are many of these DLL files offered (each for a different game). Maybe someone can share the correct file or suggest a solution to this situation (Heroes of Might and Magic V - Tribes of the East, version 3.1, retail license, OS - Win 7x64 SP1 prof, licensed).
#973
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Hello Railag, This could be one of two problems: - The MOD is not installed in the correct directory (i.e., the ToE folder). - ToE is not updated to version 3.1 before installing the MOD.
#974
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And my respects to you, dredknight. Thank you for the quick response. But these aren't those problems. Both the ToE folder and the 3.1 mod – I still didn't understand the reason, but after reinstalling from scratch for the third time, everything started working. Only the videos are in English; is there a way to fix this? Maybe replace some files from the Russian version? I just love Heroes 5 the most, and I want to not only see but also hear it.
#976
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dredknight, thank you very much! The downloaded files work perfectly. :smile54:
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#977
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Hello everyone, especially those who remember me. I haven't played Heroes for a while and decided to return. I saw this wonderful mod, played it, but I would like to bring back the skill progression system. I don't like this new system with 8 skills, especially since there are no class-specific skills initially (for example, demons don't have summoning initially, and necromancers don't have raising the dead or necromancy, depending on what's more convenient). Could someone describe in detail how to revert to the old skill system with the mod installed, or provide a link if this question has already been answered.
#978
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Hello Sarkkot 55555, If you revert the classes to the original ToE, many of the changes will no longer make sense. Theoretically, they can be reverted, but it will take too much time.
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#979
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I have plenty of time, and sometimes I even enjoy working on this. About 2-3 years ago, I reworked the NHF mod for Heroes, making changes to it. But I don't quite remember how to do it anymore, and it's not quite working out... I managed to revert to 6 inventory slots instead of 8, but I couldn't restore the racial skills. If it's possible to restore the original skills, I would be very grateful. I would also like to know in more detail which specific changes this will affect in the new mod. The more details, the better. I hope it won't be too much trouble for those who can help me. Thank you in advance to everyone who can help in any way.
#980
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Hello everyone! The mod is great! I have one question! I couldn't find the answer! Has the perk center been removed in this mod? And one more question! What magic is required to learn the Dominate spell?
#981
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I read that new objects in the editor might not appear. Can I send the maps I created (16 maps) to someone so they can check if the objects from the mod are there, or if they didn't appear for me? I can send them via email. Or is this problem non-existent, and am I mistaken? I created these maps in July of last year. And is there a list available somewhere that shows all the new objects in the editor with this mod? I don't have the game installed right now, and I can't remember what objects are on the maps from memory.

I installed the game and the mod. MMH55_Mapmixer doesn't launch. It says that the Windows version is incompatible. I have Windows 7 32-bit. It used to launch without problems. What should I do?
#982
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Thank you, @Korum! Yes, the central bonuses have been removed. You can check the in-game skill wheel or the external application to better understand the skill trees. Which spell are you referring to as the "subjugation spell"? I don't understand the name in Russian. @Dusha6613, here is a guide and map with all the MMH55 objects: https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-mapmaking-scripting-console-commands Regarding the Mapmixer issue, I don't know if you're the first to complain that it's not working.
#983
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Does the chance to cast "Righteous Might" work with area-of-effect spells of the magic of light? This is a specialization for the heroes Helmar, Tieru, and Freyda.
In reply to sarkkot55555
#984
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sarkkot55555
Hello everyone, especially those who remember me. I haven't played Heroes for a long time and decided to return to it. I saw this wonderful mod, played it, but I would like to bring back the skill progression system. I don't like this new system with 8 skills, especially since there are no class-specific skills initially (for example, demons don't have summoning initially, and necromancers don't have raising the dead or necromancy, depending on what is more convenient). Can anyone describe in detail how to restore the old skill system with the mod installed, or provide a link if this question has already been answered.

There are only 6 skills initially. There are 8 only if you check the box when starting the map. I don't see any problems.