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Posts from Guide on adding a new model, animation, and creature to HoMMV

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#124
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krovoglaz
Hello everyone! First time on the forum. Huge thanks for the guide, it really made a dream come true during quarantine) I'm figuring out the Gnolls through trial and error - I just need to sort out the icons and sounds... :




Manual on icons in the NCF theme!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#125
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krovoglaz
Hello everyone! First time on the forum. Huge thanks for the guide, it really made a dream come true during quarantine) I'm figuring out how to create Gnolls through trial and error - I just need to sort out the icons and sounds... :)
Regarding the icons, you can get them from the official (defunct) website, and you can add an outline in Paint.NET (you'll need the Outline Object plugin for this).

The sounds are in .bnk files; search for a program called RExplorer (or something similar), open the files with the sounds using it, and export them in WAV format.
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#126
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Thanks to everyone for the tips! (A different name with sounds didn't really help.) By the way, I encountered a problem: when converting animations from ma to gr, some animations have several "Global" points and are larger in size; I tried removing globals in different variations – the result is the same – such animations don't work in the game. Has anyone else encountered this?
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#127
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I don't understand you at all. Global is a bone that you create yourself. You create it as a root object once, simply for proper conversion. Initially, there are no global bones in the animations from Heroes of Might and Magic VII, and not only are there not several, but there isn't one at all. I don't understand what global bones you tried to remove.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#128
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It turned out that only 2-3 animations from the entire set were used.
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#129
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Ideally, it shouldn't be happening. When you import an animation into Maya, are you importing just the animation file, or both the model and the animation? If you only need the animation, that's what you should import.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#130
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Just the animations. And there are no problems with the others. That's the issue. I'll try going through the entire process again with the problematic animations, starting with 3ds Max; maybe something went wrong during the process.
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#131
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Ideally, this shouldn't happen. It's possible that something is being copied somewhere.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#132
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krovoglaz
Something like that, with 2-3 animations out of the entire set.
This happens if you have 2 global bones, but it's unclear why it's happening in your case.
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#133
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Comrades, I've encountered the following problem: when replacing a generic peasant with a new creature from the 7th level, everything works perfectly. However, when adding this creature as a neutral unit on the map, the assigned abilities disappear (stats remain correct), and the selected camera also doesn't work – it displays the camera for a "Yeti" instead. I added the creatures in the same way as in the Zahar0z mod. Maybe this isn't the right section, but I'll post it here anyway. Thank you.
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#134
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krovoglaz
Comrades, I have a problem: when replacing a regular peasant with a new creature from version 7, everything works perfectly. But when adding it as a neutral unit on the base of an NCF, the assigned abilities disappear (the stats remain correct), and the selected camera also doesn't work – it displays the camera for the "Yeti" instead. I added the creatures in the same way as in the Zahar0z mod. Maybe this isn't the right section, but let it be here anyway. Thank you.

It might not be the right section, but that's okay – moderators may move it... if you are creating a creature for NCF, you should post in the thread about NCF.

As for the issue itself, send it to my email: psatkha@mail.ru
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#135
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Can anyone find **CrazyPill** and figure out what's missing from the ready-made animations for exporting through the map editor? Or find some kind of instruction from him, if it even exists.
In reply to footman
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#136
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footman
Does anyone know where to find CrazyPill and ask what's missing from the ready-made animations for exporting through the map editor? Or find some kind of instruction from him if it even existed.

There wasn't one – I created the instruction, asking him about the nuances I didn't understand... based on information from his memory about working with the Blitzkrieg 2 game editor!

He hasn't been in contact for a long time; he once replied on ICQ that he's no longer interested in this topic, and since then, contact with him has been lost...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#137
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Please help a clumsy person; my model just won't appear no matter what I do. I only made a few minor changes to the model in Blender, but then something went wrong, and I can't get the model back into the game. If anyone can help, I would be very grateful; I'm attaching the FBX file.

I know the problem is probably with the bones, as they got messed up a bit when importing the model into Blender, but I don't know how to fix it.
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In reply to Elu
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#139
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Elu
Please help a clumsy person; my model simply refuses to appear no matter what I do. I only made a few minor changes to the model in Blender, but then something went wrong, and I can't get the model back into the game. If anyone can help, I would be very grateful; I'm attaching the fbx file.

I know the problem is probably with the bones because they got messed up a bit when I imported the model into Blender, but I don't know how to fix it.
The skeleton seems to be fine, but the skinning is completely missing, and the smoothing is also gone.
If there is an fbx export option in Blender, you need to do the following: Blender>fbx>Autodesk Maya 2009/2010>ma>Alias Maya 6.0/6.0.1>mb>game format.