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It's okay, maybe even good.
New here? I'm Roha — want a quick tour?
That's exactly the point – there should be a balance, and there shouldn't be a clear distinction between the strongest, weakest, and middle-tier factions. Each faction should excel in some areas, be average in others, and be weak in others. And that's essentially how it is.
It's foolish to think so. The Dungeon faction wins through the strength of its units, but they are few in number and expensive, and losing units greatly affects the army's combat effectiveness. Their hero has very little mana but a lot of spells. The Necromancer faction relies on the number of its army. The Dwarfs are good, but their speed is low. The Magic faction's strength lies in the hero in battle, and the units are needed to keep the hero alive. There is a different approach for each faction, and they are all equal.
In my opinion, the balance in Heroes 5 is questionable. What do you think?
What arguments can you offer against the balance?
Here you are, coming to the same conclusion again: D
Varg-Nar and I have already written about this. :smile42:
The balance exists and is very good, but to understand this, you need to learn how to use all the features of the faction. And then, in skilled hands, the faction will seem simply overpowered... :smile49:
I say the same thing to everyone and I'll repeat it again. The balance is excellent! It has been, is, and will be! Anyone with a brain and hands that aren't growing out of their backside will understand this! :)
I voted for the terrible balance! Because: Let's take two factions, Sorceresses and Sylvan. The first has a level 2 unit: Gargoyle - which is a flying absurdity. It moves slowly, and its attack is weak. The only plus is its defense. The second has a level 1 unit: Sprite. When upgraded, it already possesses good spells. It has fast movement and higher attack. Draw your own conclusions!