FreshMod 5.5 is ready:You can download it in the first post of the thread.
Basic changes:1. Improved random map generator:
- Always "good roads" for human players.
- In the starting zones of human players, only the mine guard and the guard with 1/2 of the maximum zone value can block the road.
- One-way exits have been eliminated. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- Significantly reduced the probability of "buggy passages" between zones.
- Fixed the entrance point for roads and guards for "wide" monoliths.
- The distance between passage guards is at least 1 cell.
As a result of these changes, the following problems have been fixed on the "Jebus Cross" template:
- missing road to the starting town
- missing starting town
- road to an adjacent respawn point
- "detached" respawn village
- starting town on every cell
- passage from blue to red through another respawn point
- town without a road
2. Fixed the "supporting hex" bug - the wall of fire, force field can be placed on any available hex. (Source SOD SP, author RoseKavalier)
3. On the adventure map, you can remove a hero in a town (not yet in the town itself). (with the help of igrik)
4. In battle, the remaining health of a unit is displayed in the pop-up window (left/right), not its base value.
Enabled via the "Gameplay changes" flag:1. Balanced the acquisition of the "Town Portal" and "Dimension Door" spells.
With the same rate of town hall construction, the maximum difference in obtaining these spells will be 3 days:
Initial town hall construction - 0% chance
1st upgrade - original chance
2nd upgrade - original chance * 2
3rd upgrade - original chance * 3
4th upgrade - 100% chance
The ban on all spells except water spells on a map without water has been lifted.
2. Artifacts that give a bonus to health and speed do not work on undead. (with the help of igrik)
3. Inferno. Pit upgrades require only Town Hall 1. Gates of Hell do not require a fort, they cost 2500. (with the help of RoseKavalier)
4. Conflux. Allowed the upgrade of Thought Elementals.
5. The second level is always built in the Tower.
6. Astral doubles the power of the Hypnosis spell, at any level.
Other changes:1. Restored the functionality of upgrading the town hall from any level.
2. Upgrading the town hall from any level has been moved to the IIP (Gameplay changes flag).
3. Displaying information about the scholar bonus has been moved to the IIP.
4. Fixed the mod not working on some computers without additional installation of the C++ library. (with the help of RoseKavalier)
5. Bug fixes and minor improvements.
IMPORTANT:
The save format has been changed. Games started on previous versions of the mod and on a clean SOD can only be finished on these same versions.
When connecting FreshMod 5.5, these saves will not be visible.
Many thanks to
Xocenk and
Sadness for their help in testing