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In reply to Ghost_fRF
7 years ago
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Ghost_fRF
In all versions of the plugin - 1.15c, 1.16.1, 1.16.2 - the settings are not saved. When attempting to save the modified plugin settings, a message appears stating that it is not possible to save, the file does not exist, or write protection is enabled. There are no Cyrillic characters in the game path, "Read-only" is not enabled, and the latest version of the HD mod is installed. Win7 x64.

What should I do, where should I look?

I confirm this bug on my system.
On win7x64 and win10x64.
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7 years ago
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Another update for SoD_SP, v1.16.5
[-] Fixed the ini file path to save SoD_SP options
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7 years ago
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SoD_SP update v1.16.6
[-] Fixed forcefield shadow drawing conditions when defending
[-] FindMe now works again
[-] Single-click upgrade of creatures in town was swapped around
[-] Corrected some H3CombatManager fields in H3API preventing quickcast in creature banks and sometimes leading to crashes
[-] H3Spell structure in H3API had two fields swapped resulting in improper damage display when mouse hovering creatures with spells


SoD_SP update v1.16.7
[-] Custom quicksave now correctly uses custom name
[-] Shift+split of creatures now works correctly


SoD_SP update v1.16.8
[-] Improved H3API, eliminating some bugs that could lead to crashes
[-] Modified berserk restoration option, preventing lost turn on human side

SoD_SP update v1.16.9
[-] Fixed H3API bug with H3Position

SoD_SP update v1.17.0
[-] Added missing code to allow vision of minimap during AI turn

SoD_SP update v1.17.1
[ ] Updated H3.TextColor to latest version
[ ] Quicksave prefix can now be up to 32 characters and accepts '{', '~' and '}' as input
[-] Incorrect field was being used in H3LoadedDef::AddFrameToDef, resulting in partial frame copies
[-] Added missing code related to extra mines, garrisons or mapmaker features

SoD_SP update v1.17.2
[-] Corrected creature's Luck numeric display text id
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6 years ago
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SoD_SP update v1.18.0 (download links in the first post of this thread)
[+] Added extended dialogues for the adventure map (ALT + RMB)
Players can still use regular RMB dialogues if ALT is not pressed.
Note: the feature can be disabled by map creators using Unleashed Mapeditor
[+] AI spell casting now takes Magic Mirror effects into account
[+] Fixed a critical game crash when hovering over an adjacent enemy with an active first aid tent
[+] Increased the number of uniquely configured roaming monsters from 256 to 4096
[+] When a catapult is active, you can now view the information dialogue for your army
[-] Updated H3.TextColor for HDmod 5.0RC63
[-] Updated and improved the spell turbo mode for HDmod 5.0RC63
[-] Fixed incorrect treasure chest values using Unleashed Mapeditor functions
[-] Fixed incorrect disabled display of parameters in the SoD_SP dialogue
[-] Fixed a bug with the display of Hero movement cost

Some new features:

Viewing the contents of the Dragon Utopia


City preview
Spells in gray indicate that the guild of mages has not yet been built.


More details here



SoD_SP update v1.18.1
[+] Increased the number of signs and ocean bottles to 256 (was 128)
[+] SoD_SP now correctly supports any number of signs and ocean bottles
[+] SoD bug: when checking the possibility of casting spells, Wizards now take all units into account, not just the first from each side
[-] SoD_SP fixed a bug when saving the number of garrisons, mines, and beacons
In reply to [igrik]
6 years ago
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Hello.
How do I enable creature accumulation on the map?
I want to play in Paragon mode.
And what version of Heroes 3 should I download to play Paragon mode without bugs (but creature accumulation is essential)?
In reply to Mozart90
5 years ago
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Mozart90
Hello.
How do I enable creature accumulation on the map?
I want to play in Paragon mode.)
And in general, which version of Heroes 3 should I download to play without bugs in Paragon mode (but creature accumulation is critical)?

You need the SoD heroes and the HD mod on top of that.
Go here: "Heroes folder" -> _HD3_Data -> Packs. Here you need to create a new folder and put the dll file from the attached archive into it.
Run the HD mod and connect the newly appeared plugin.
Enjoy.

The plugin was created according to the instructions from here:
https://handbookhmm.ru/forum//topic/518/
https://handbookhmm.ru/forum//topic/391/
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5 years ago
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something seems to be wrong with the translation; it looks fine in English.
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In reply to Jesus_Milan
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5 years ago
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Jesus_Milan
Something seems to be wrong with the translation; it's fine in English.

You have an incorrect JSON file encoding. Solution: it should already be fixed in the new version 1.19.2.0.

In reply to [igrik]
5 years ago
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Please add the ability to exchange items between heroes from the town screen, perhaps with a hotkey.

Also, add an option to accumulate creatures in dwellings belonging to the player.

These two features were introduced in HotA, but since I don't play that version of the game due to the rebalancing, they are very much needed either in this plugin or in the HD mod itself.

In reply to BohdanZPM
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5 years ago
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BohdanZPM

Please add the ability to exchange items between heroes from the town screen, at least with a hotkey.

Also, add an option to accumulate creatures in dwellings belonging to the player.

These two features were introduced in HotA, but since I don't play this version of the game due to the rebalancing, they are very much needed either in this plugin or in the HD mod itself.

The ability to exchange items between heroes in the town has been added in the Fresh Mod plugin.
This SOD_SP plugin is intended for playing single-player maps.
In reply to Dirty_Player
5 years ago
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Dirty_Player
The ability to exchange items between heroes in a town has been added in the Fresh Mod plugin.
This SOD_SP plugin is designed for playing single-player maps.

I don't want to install an extra plugin; I need everything in one plugin.

I know that SOD_SP is designed for playing single-player maps, and I only play single-player maps. How is this related to accumulating creatures in outer dwellings? Instead of having heroes run around every week to collect creatures from the dwellings, it would be better to do it whenever it's convenient. If this is considered normal even for HotA, which is geared towards online play, then such an option would be even more appropriate for single-player maps.

3 years ago
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Is there a way to completely disable the change in turn order during combat? I mean, without these panels on the left/right. And so that it remains at the bottom, as in the HD mod?
1 year ago
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Could you please clarify if this plugin is exclusively for the SoD version, or will it also work with the Complete Collection version?
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1 year ago
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It will be and it works.
1 year ago
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Is there a way to get the complete set of source files?

https://github.com/RoseKavalier/H3Plugins/blob/master/SoD_SP_Public/src/hooks/Hooks.cpp
Author

#include "hotkeys/hotkeys.hpp"
#include "Versions.hpp"
#include "sodsp/versionCheck.hpp"
#include "OnEvent/OnEventHooks.hpp"

I couldn't find the files in the provided link. I really wanted to broaden my knowledge and learn about possible solutions. For example, I implemented hotkeys using the SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, 0, 0) interceptor, but perhaps there are more elegant ways to do it?

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