And could you show a screenshot of your animation from the skeleton?)
And could you show a screenshot of your animation from the skeleton?)
New here? I'm Roha — want a quick tour?
Yes, I remember that there was a way to upload animations. Once I figure out the manual, I'll try to test which plugins work properly. Maybe I'll write a text about it too.
And could you show a screenshot of your skeleton animation?

Awesome! :smile54:
By the way, many creatures don't have animations for stir and happy – it would be really cool to finish what the Nival developers didn't implement!
I made the animation, but it's still very rough, and I haven't been able to get it into the game for some reason. I'll need to spend a lot of hours working on it, because before this, I only made simple 2D animations.
While digging through the animations, I found out that Archdevils actually have an animation for movement without teleportation. I don't remember ever seeing it. The Death Knight has a special ability (or rather, an animation for it) that looks very similar to the animation for the Paladin's special ability. These knights are also missing the "happy" and "stir" animations. The liches don't have a "happy" sound, although I'm not sure what sound would be appropriate for them.
There's a lot of interesting stuff, actually.

In my opinion, the suggested option doesn't quite fit. Something new would be better.

Yes, something new would be better...
By the way, the animation of the Archdevil's movement – is it possible to extract it from a video in the early campaigns? I seem to remember something like that... what's the GUID?!
I created a new animation, and I exported it correctly, but it won't work. I rotated it 90 degrees as needed, but it still doesn't work. What's the problem? I'm attaching the Maya 2009 project that I exported.

Exported from 2009 or from 6?!