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Posts from Ranger - "Higher Vampire" [5th Campaign, 5th Mission]

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20 years ago
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So, two things prompted me to write this guide: first, the fact that I literally just finished it myself and am still full of emotions about it, and second—the realization of the developers' blatant and undisguised sympathy for Necromancers (but more on that later)...;) [/QUOTE]

Higher Vampire

Fifth Mission

Backstory: During Faedan's absence, the elves managed to lift the siege of Syris Talla and liberate most of the elven kingdom. But victory is still far off—the higher vampire Nicholas threatens Irollan from the southwest, and Faedan must defeat this powerful enemy.

Main Objectives:
  • Destroy the higher vampire Nicholas
    Faedan's main goal is to fulfill Tiera's will and save the world from the danger posed by Isabelle. But Nicholas stands in Faedan's way, threatening Irollan.
    Faedan must return Nicholas to the realm of the dead.
  • Faedan must survive
    While achieving the set goals, Faedan must survive to continue the work he has started.

Additional Objectives:
  • Show the artifacts to the prophet
    Now that all four dwarven artifacts have been found, it is time to visit the prophet again and add phoenixes to your army. They will help defeat Nicholas.
  • Find the ancient dwarven artifacts
    The territory controlled by the undead is shrouded in a veil of Eternal Night, which allows Nicholas to be reborn again and again. According to the seer, having phoenixes in the army can solve this problem. And he is ready to give them to Faedan if he completes his task—finding the ancient artifacts: King of Dwarves' greaves, King of Dwarves' helmet, King of Dwarves' shield, King of Dwarves' cuirass. The prophet believes that only a hero who has collected all these artifacts can possess creatures such as phoenixes.

Walkthrough: The goal of the mission is to finish off the unrestrained Mr. Nicholas (or just Kolya), who, without a proper license from the Ministry of Health and other agencies, has taken to committing vandalism in cemeteries, moreover by prior conspiracy with a group of persons of an unhealthy green color, which in itself is the height of sacrilege. You start on a peninsula in the northeast corner of the map, having at your disposal as many as 2(two) cities, granted out of generosity by your kind uncle-level designer (Kolya, by the way, has 6 cities). Many mines are scattered around the cities, which are quite easy to capture; this should be done immediately without wasting time on recruiting troops (this is very easy to do since the hero is quite strong, well... should be...). No one will attack you (and it would be good if they did!:( ). It is best to develop the cities as follows: initially build only troop dwellings and develop the fortress to achieve maximum army growth; give priority to shooters and druids—they are the core of your army (although you've probably realized this yourself by the time you reached this mission). Build upgraded structures only in the eastern city (transfer troops from the other city using a chain of heroes; this needs to be set up as soon as possible), because they can be summoned from there using magic (if you have developed the Life Magic skill, then this and many other problems are neutralized, but I didn't give my hero such an insignificant skill, in my opinion, so let's assume you don't have this possibility either:cool: ). The eastern city also has an archer hut—do not neglect the valuable opportunity to hire them!
Having gathered a sufficient army (at least a hundred archers and some other small fry), head to the very corner of the map—there is a portal to the southeastern peninsula. On this peninsula, there is one Necromancer city with the stunning name Apel-Sin (I wonder if in the English version it's called Or(e)-Anger?:rolleyes: ) and two heroes—Caspar and Rowenna (writing as it was for me, clear?). Rowenna gave me the first surprise in the form of (skull) 2.5K skeleton archers. Why a surprise? Because only in this mission does the enemy get a truly colossal army. After beating the evil lady with minimum losses among your own shooters (resurrect, resurrect and resurrect again, even at the expense of other troops—I hope light magic as a skill is present for your feeble Faedan?!), go eat Apel-Sin. Caspar sits there and doesn't want to share (we shared an orange: many of us, but he's alone... well-well, and for Vol... err-err Kolyan, of course—the peel heh-heh...), but that's not a problem... There is also an important landmark on the peninsula—the seer's hut, you could say the highlight of the program. It turns out that to subdue the rowdy Kolya, it's not enough to wag a finger at him and slightly poke his ribs with a sword. This sly vampire made a deal with the local Chubais and turned off the lights everywhere, so... err... well okay... The seer, an old rogue, offers to give you a huge army of phoenixes in exchange for a full set of King of Dwarves' armor, which supposedly will put all the same Chubaises in their place... uh-huh... You'll have to agree. The set consists of 4(four) items inlaid with the most exquisite... don't swear, I was paid for advertising!.. :D All this good stuff is underground in special bank cells under reliable guard. The portal to the dungeon is located to the north; that's where we go, there's nowhere else (don't forget to replenish your army from time to time, preferably before capturing the citrus city—clear why? After capture, a secondary hero can bring troops; don't waste your own time dashing back and forth: time is money!). Also, in the very corner sit 600 undead guarding the Ring of Life. At this stage, beating them is pointless—losses will be too great, I would say fatal. But later definitely visit for the ring, and you will have two of them, and therefore +4 hp for soldiers.
Forward, into the mountain king's caves! Underground, a whole network of tunnels and two Necromancer cities await you. Essentially, the dungeon is divided into two sectors connected in the middle by an isthmus where one of the cities is built. Dwarven armor lies in vaults, 2 pieces per sector. Beating the guards won't be much trouble (avoid losses and generally try to ALWAYS resurrect troops, even if only a couple of soldiers died!). You start in the northwest corner. Go down and clear the entire bottom sector and to the northeast, capturing the city on the way (I didn't have any decent guard there). Do not enter the portals. The portal on the west leads to the southeast corner of the map and vice versa; the northwest portal will send you straight into Nicholas's claws, but there is nothing to do there yet. Moving into the second sector of tunnels, I encountered the cutie Orson, who modestly clicked past my hero and climbed into the newly captured city. I had to storm it. Orson has a fairly decent army (3.5K skeleton archers plus others). Try to avoid losses among your shooters! Then clear the eastern sector and collect the remaining parts of the armor set. There is another city in the southwest corner—most likely without guards. Besides all this, there are squads of Shadow Dragons in the dungeon and elsewhere; killing them leads to another outpouring of words from the poet-Faedan (strange, it seems like a quest but it was never documented for me...:confused: ).
Having dealt with business underground, return to the seer. This scoundrel gives us a huge army of phoenixes, numbering 5 individuals (free up space for a squad). After this, unfortunately, he managed to disappear, taking the armor set with him. However, naive Faedan actually glowed with happiness... Damn it, played like a fool... Well nothing, it's a small world! :cool:
Well now, the moment has come to meet Uncle Kolya face to face! Gather all accumulated elven troops—there should be many by now—and forward, through the northeast underground portal to the rendezvous...
But first I will describe how events unfolded for me. Giving the miserable phoenixes to a hero who happened to be at hand, admiring the greatness of my army, I ran to visit Nicholas, expecting to tear him apart like Tuzik tears a hot water bottle. Coming out of the portal, I beheld a certain Vlad, whose face clearly asked for a brick (why does he have dyed hair?!). Justly reasoning that he would pose no problem to my power, casually spreading my fingers in the right way, I strolled up to him... So: 4.5K skeleton archers, 90 dragons, 240 archliches, 800 ghosts, 1K zombies, 300 higher vampires, 190 death knights, a level 27-29 hero with plenty of artifacts, army luck rating equals 5... It was an epochal battle... Skeletons and ghosts played the first violin. A successful volley from skeletons (and it was successful in 8 out of 10 cases) wiped out my troops at hurricane speed, and ghosts o-o-o... that's a separate story! When these creatures, ignoring the attack of 40 emerald dragons, SUCCESSFULLY respond, little remains of the dragons... And if this happens constantly... I wonder how many players ended up in the hospital with a nervous breakdown?! The developers have no pity for us at all... What is the probability of ghost dematerialization?! 50\50?! This is madness!!! Essentially, ghosts together with skeletons caused me more harm (ghosts mostly mental) than all other troops combined! Now it's clear why Necromancer troops of level 6-7 are so miserable; dragons are just some kind of weak... And what a story they have! The necromancers would be better off reviving dead Rakshasa sultans, there would be more use in that... :)
After this battle, I had about 600 archers, 200 druids, 120 ents and 10 dragons left, and even then, if I hadn't resurrected, there wouldn't have been any! It is worth noting the fact that the battle took place in an open field... A castle, probably, I wouldn't have been able to take... Assuming that these were probably the main forces, I plodded north and easily took a nearly unguarded castle. Seeing some commotion in the southwest region, I directed my steps there and finally caught Kolya in the castle. Ha! The only thing he had in common with Vlad's army was 4.5K skeletons; other troops were much fewer. But! This is a castle storm! First, your army luck decreases (as often!), second, walls... And Nicholas is very lucky and he has skeleton-s-s-s...
During the battle, I tried to block the archers with dragons and attacked the bony ones with my own shooters. Dragons, of course, were quickly beaten down, but I resurrected them, 5 at a time, which was just enough for one successful hit from skeletons and their lowliest henchmen like vampire lords, spectral dragons, death knights, etc. By the way, Kolya is no fool either; besides the general weakening of my troops, he perfectly silenced MY archers with a swarm of wasps, constantly slowing them down... But! Nicholas fell, drenched in fake blood and spewing curses... And then he rose again near Apel-Sin... Guess why? Correct! There were no phoenixes in my army! HA-HA-HA!!!
What to do? My troops are shattered, there are almost no fresh forces, Nicholas has a huge army and he is going to storm the city where, as luck would have it, a hero with phoenixes and a miserable bunch of soldiers sits... In short! I smartly saved before the final showdown and now I thirst for revenge! For about a week and a half, I transported those damn phoenixes from the city to Faedan, traded them for 800 dryads (ha-ha!) and... Kolya came out to meet me himself. Anticipating loud fame and an easy victory, I... oh no! I have no words to describe what I saw!!! 10K(ten... TEN!) skeleton archers, 1.5K zombies, 1K GHOSTS, 400 vampires naturally higher ones, 380 archliches, 300 heralds, 170 dragons... :eek: You know, the archers were enough for me... What are skeleton archers? It's not just a lack of fur and 3-4 kg of fresh meat but also the ability to easily wipe out any squad with one shot (160 developed unicorns with +4 hp, hero protection of 28 units and "stone skin" spell, for example). Don't forget about Nicholas, who is not only draped in powerful artifacts like a Christmas tree with toys, but is almost equivalent to a level 31 hero and possesses enormous luck. My death would have been quick, but painful. Draw your own conclusions...
I can only recommend keeping the hero with phoenixes nearby. It's quite possible to break the army of dead ones in parts, since Vlad mostly patrols near the portal and leads the main forces with him. The main thing is to catch him without sticking your head out prematurely, otherwise Nicholas might grab all the troops for himself... Phoenixes need to be revived at the end of the battle (I don't know if Kolya will calm down with dead phoenixes?). The problem with reviving is as follows: if someone dies on top of a squad, the squad can no longer be resurrected... And last thing, there is an opportunity to find the Tear of Ashan, but some obelisks are located in Nicholas's territory, so see for yourself...
Thank you for your attention!:D
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18 years ago
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:smile19: Aren't there 4 castles? There should be 4.
In reply to Kitsune
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18 years ago
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Kitsune;115550
:smile19: Aren't there 4 castles? There should be 4.
But why should there be exactly four?
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18 years ago
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I think there are 4 of them. And my friend thinks there are 2. So I need to know how many there are in total.
There are 2 Elves, and 4 or 5 undead creatures on the surface.
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18 years ago
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I had this idea: I captured 4 out of 6 Undead Castles, and gathered a solid army from all the Castles: 438 skeleton archers, 9 emerald dragons, 89 master archers, 34 death knights (a.k.a. Death Harbingers), 60 archliches, 5 phoenixes, and 52 high druids.
So, I was running around with Faidaen on the western island, having previously captured one Undead Castle, looking for the second Castle and Kolya. I found a two-way portal at the very edge of the map, entered it, and... ended up on the northwest island, right in front of one of the two remaining Undead Castles. A mage hero with a tiny army was guarding the entrance. I defeated him, attacked the Castle, and, believe it or not, Kolya was inside with a significant army: 1544 skeleton archers, 356 ghosts, 80 plague zombies, 46 higher vampires, 23 archliches, 12 death knights, and 9 spectral dragons. I didn't put the phoenixes into the battle. My druids and archers first eliminated 267 skeletons, and that's how the battle began. I, with Faidaen (level 29), took out their supply cart, and after 11 turns, Kolya's skeletons stopped shooting. Faidaen had the "Mana Burst" skill - I used it to eliminate the archliches, who were cursing my soldiers with their spellbooks. On average, Nicholas's army lost 5-6 archliches for each spell they cast + I finished off the archliches with death knights after my army destroyed everyone except the archliches and skeleton archers (it was a problem that I killed the archliches with the death knights, and the skeletons were standing right next to the archliches). The skeletons easily killed the remaining 4 death knights and started walking towards my archers. While the skeletons were walking, my archliches, archers, and druids destroyed the skeletons, and the battle was over. Then I watched the "Death of Nicholas" cutscene, and I was told "Mission completed," and that was it. It took me 3 months, 3 weeks, and 7 days. In the battle with Nicholas, the main thing is:
1) Faidaen must fight him.
2) Faidaen must be at least level 25.
3) Faidaen's army must include phoenixes (they don't necessarily have to be put into the battle).
4) Catch Kolya by surprise, as in this case.
5) It is desirable not to miss such an opportunity as using the troops of the captured cities. It is better to take skeleton archers, because there are many of them, archliches - they both shoot and cast spells, there should be death knights (death harbingers) in the battle, and heavy cavalry, and if there is room, flying creatures are also very useful.
18 years ago
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There can be no more than 8 castles on the map. The Elves have 2. If the Necropolis has 4 on the surface, they have 2 in the Dungeon. I was debating between 2 and 3. I think it should be 2. Definitely not less.
In reply to TibWar
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18 years ago
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TibWar;115616
I had this idea: I captured 4 out of 6 Undead Castles, and gathered a solid army from all the Castles: 438 skeleton archers, 9 emerald dragons, 89 master archers, 34 death knights (a.k.a. Death Messengers), 60 archliches, 5 phoenixes, and 52 high druids.
So, I'm running around with Faidaen on the western island, having previously captured one Undead Castle, looking for the second Castle and Kolya. I find a two-way portal at the very edge of the map, enter it, and... I end up on the northwest island, right in front of one of the two remaining Undead Castles. At the entrance, there was a mage hero with a tiny army. I defeat him and attack the Castle, and, believe it or not, Kolya was sitting there with a significant army: 1544 skeleton archers, 356 ghosts, 80 plague zombies, 46 higher vampires, 23 archliches, 12 death knights, and 9 spectral dragons. I don't bring the phoenixes into the battle. My druids and archers first eliminate 267 skeletons, and that's how the battle began. I, with Faidaen (level 29), take out their supply cart, and after 11 turns, Kolya's skeletons stop shooting. Faidaen had the "Mana Burst" skill - I used it to take out the archliches, who were cursing my soldiers with their spellbooks. On average, Nicholas's army lost 5-6 archliches for each spell they cast + I finished off the archliches with death knights after my army destroyed everyone except the archliches and skeleton archers (it was a problem that I killed the archliches with the death knights, and the skeletons were standing right next to the archliches). The skeletons easily killed the remaining 4 death knights and started walking towards my archers. While the skeletons were walking, my archliches, archers, and druids destroyed the skeletons, and the battle was over. Then I watch the "Nicholas's Death" cutscene, and I get the message "Mission completed," and that's it. It took me 3 months, 3 weeks, and 7 days. In the battle with Nicholas, the main thing is:
1) Faidaen must fight him.
2) Faidaen must be at least level 25.
3) Faidaen's army must have phoenixes (they don't necessarily have to be brought into the battle).
4) Catch Kolya by surprise, as in this case.
5) It is desirable not to miss such an opportunity as to use the troops of the captured cities. It is better to take skeleton archers, because there are many of them, archliches - they both shoot and cast spells, there should be death knights (death messengers) in the battle, and heavy cavalry, and, if there is room, flying creatures are also very useful.
Wow, I'm amazed...:eek: A powerful army? I'm replaying the mission now, and I've only managed to capture 3 Necropolis Castles, and almost the entire upper part is unexplored - yet I have 106 unicorns and 25 emerald dragons (these are the numbers I remember off the top of my head).
And about level 25... my Faidaen started the mission at level 28 (even closer to 29), got to level 29 during the battles, then visited the tree and became level 30. You can guess what level he will be after clearing the upper part...
Some strange walkthrough.:smile32:
In reply to Boris K
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18 years ago
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Boris K;115617
There can't be more than 8 castles on the map. The Elves have 2. If the Necropolis has 4 on the surface, they have 2 in the dungeon. I was debating between 2 and 3. I think it's definitely 2. It certainly can't be less.

There can be more than 8 castles on the map if they are placed, but you can't generate them using the map editor (for example, look at the map from the 5th stage of the campaign).

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In reply to Слоныш
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18 years ago
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Slonysh;115652
Dude, I'm amazed...:eek: A powerful army? I'm replaying the mission now, and I've only managed to capture 3 Necropolis castles, and almost the entire upper part hasn't been explored yet - but I have 106 unicorns and 25 emerald dragons (these are the numbers I remember off the top of my head).
And about level 25... my Faidaen started the mission at level 28 (even closer to 29), gained level 29 during the battles, then visited the tree and became level 30. You can guess what he'll be like after he clears the upper part...
It's some kind of strange playthrough.:smile32:

Strange, or am I just lucky? :smile44: The playthrough is completely normal, without cheating :smile36:, and I don't see anything strange here, because I'm just writing about what's happening.
In reply to TibWar
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18 years ago
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TibWar;115734
Strange, or am I just lucky? :smile44: My walkthrough is completely normal, without cheating:smile36:, and I don't see anything strange here, because I'm just writing what happened.
What seems strange to me is that you suggest building a "strong army," but then you provide numbers that don't really add up to a strong force (in this mission).
It's also strange that you say, "Faydaen should be at least level 25," when he's usually far above that level after all the previous missions.
Do you see? You're suggesting a power-based tactic, but even your Faydaen isn't properly leveled up. That's why the description of the tactic sounds contradictory.
P.S. What does cheating have to do with it?:smile32:
18 years ago
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I was also surprised by the size of TibWar's "huge" army. Thanks to my habit of maximizing the benefits from each mission, Fidaen was level 30 at the beginning of the mission and finished the mission as a level 33 hero. I don't remember the size of Fidaen's army when he left the dungeon, but it was quite substantial. It consisted only of elven troops. A necromancer with about 200 dragons was also nearby, just in case. TibWar, don't be offended. Everyone plays as they can. If the mission is completed, then everything was done correctly. As long as there are no problems in the following missions. After all, Fidaen still has to fight strong enemies in the 6th campaign. Therefore, in this campaign, it is desirable to level him up as much as possible. And regarding luck, I also had some missions where the map favored me when I was in a difficult situation. Especially for the hero.
In reply to Слоныш
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18 years ago
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Slonysh;115752
It’s strange to me that you suggest gathering a “strong army,” but you provide numbers that don’t really reflect strength (in this mission).
It’s strange that you say, “Faidaen should be at least level 25,” when he’s already well above level 25 after all the previous missions.
Do you understand? You’re suggesting a power-based tactic, but even Faidaen isn’t properly leveled up. Therefore, the description of the tactic sounds contradictory.
P.S. What does cheating have to do with it at all...:smile32:

Dude, you don’t get it. I wrote “at least,” meaning I came to that conclusion myself, and why are you so fixated on the numbers? The level doesn’t matter; what matters is how you spend the level. And level 25 is just a rough estimate of how high you can level up Fedya in the later missions.

Added 3 minutes ago
Boris K;115812
I was also surprised by the size of TibWar’s “huge” army. Thanks to my habit of getting the most out of each mission, Faidaen was level 30 at the beginning of the mission and ended the mission as a level 33 hero.

I don’t remember the size of Faidaen’s army when he left the Dungeon, but it was quite substantial. It only contained elven troops. A Necromancer with about 200 dragons was also nearby, just in case.

TibWar, don’t be offended. Everyone plays as they can. If the mission was completed, then everything was done correctly. As long as there are no problems in the following missions. After all, Faidaen still has to fight strong enemies in the 6th Campaign. Therefore, in this campaign, it is desirable to level him up as much as possible.

And regarding luck, I also had some missions where the map was favorable when I was in a difficult situation. Especially for the hero.

No, Boris K, you don’t get it. I started with a level 29 hero because I learned from my mistakes. Last time, I started at level 24 and lost because I didn’t distribute the skills correctly. I finished the mission at level 35.
In reply to TibWar
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18 years ago
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TibWar;115918
Dude, you don't get it.
<...>
No, Boris K, you don't understand.
Here's a downvote for your enlightenment, for being polite, and just as a response. :smile51:
I don't engage in discussions with such sensitive people. Study the subject matter, student.
In reply to Слоныш
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18 years ago
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Slonysh;115971
Here's a minus for you, to enlighten you, to be polite, and just as a response. :smile51:
I don't engage in discussions with such nervous people. Study the subject matter, student.

Forgive me, truly. :smile36: I just blurted something out on the forum. Everyone makes mistakes...
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18 years ago
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I had a glitch at the beginning (I bought the game). I gathered an army and defeated Nicholas, and then he appeared in front of all my castles and attacked them three times each! I barely managed to hold out, and then he disappeared somewhere. I caught up with him, and he already had a super army! Has anyone else experienced this? Later, it seemed to be fine!

Added after 16 hours and 59 minutes
Maybe someone can give me some advice! When I finally killed him, there was a video showing him still alive with his army, and Faydeen was reciting poetry!
In reply to COOLDEN
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18 years ago
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Did you get the phoenixes in exchange for artifacts? And did you kill all the Necropolis dragons and drive away the darkness? Something from this is necessary to prevent Nicholas from being resurrected. I think it's the phoenixes. What's annoying is that they're not useful for anything else – there are too few of them to make it worthwhile to use them in combat at the end of the mission.

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