Posts from Modifying existing animations?
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uid
Can you provide the animation? I'll take a look and see what's wrong.
Animation for which creature?
Essentially, all IK is Inverse Kinematics, which ensures that the skeleton bends correctly in 3DS MAX.
*change the last letter or number in the name.
Important: the imported animation should have the .gr2 extension removed. The file should only have this code name and no indication of the format, not even a period at the end. This might be the problem.
If necessary, the display of the format designation and the ability to change it through renaming can be enabled in Windows settings. Sometimes, by default, this is disabled to prevent users from making unwanted changes.
Could you please describe it in more detail? Did you just delete all IK and export to .gr2?
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If you did manage to import them, could you please tell me what software and plugins you used?
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It's surprising and strange. Okay, okay... so I somehow messed up badly.