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Modifying existing animations?

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#25
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I've removed all of this from the final file. The .fbx file is what I originally animated and exported from 3DS MAX. I'm attaching the .gr file, which is what I've already imported into the game.

Essentially, all IK is Inverse Kinematics, which ensures that the skeleton bends correctly in 3DS MAX.
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1 file attached • Total size: 36.3 KB