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Posts from Which Haven heroes do you prefer?

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Which of these heroes do you prefer to play as?
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#38
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Unconditional surrender – that’s a bit much. There are no invincible units by definition:))). They’re just slow, even if they are tough.
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#39
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magic on them... dark magic, and let them fight each other. And Axel's paladins can clear out the entire 7th level in one turn... and you won't have time to cast anything...
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#40
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HumanSt;117216
Saying they have no weaknesses is an exaggeration. There are no truly invincible units by definition:))) They're just slow, albeit tough.

What are the chances they won't retaliate to an attack? I don't remember, I already said it's almost impossible))) There are no invincible units, it's just a metaphor))) Yeah, and of course they'd be slow)) Can you imagine how everyone who plays against them would complain?:D
Step aside from the way of a better man than you
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#41
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eXeCuToR;117323
What are the chances they won't retaliate? I don't remember, I already said it's almost impossible))) There are no invincible units, it's a metaphor))) Yeah, and they wouldn't be a hindrance either)) Can you imagine how everyone who plays against them would complain?:D
It's not a metaphor, it's a harsh reality! They only die when it's too late, and by then, the battle is usually decided, and they can only prolong the agony for a short time. Besides, I'm currently playing as the Tribes of the East, against whom knights are simply useless, so it's better to save up some money and turn them (or at least some of them) into inquisitors; that will be more effective:smile02:

Added 3 minutes later
Nevil;117102
You can level up Unrelenting Force faster with Rutger!
And what's the point of that??? Do you often use Overseer? Although, I should try it:rolleyes:
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#42
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HumanSt;117451
I'm currently playing as the Tribes of the East, against whom knights are simply useless, so it's better to save up some money and turn them (or at least some of them) into Inquisitors; you'll get much more out of it:smile02:
And even better, don't spend money on them at all and save resources on building their dwellings...
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#43
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Hmm... they're not useless against Earth Elementals. They definitely help against Minotaurs and Riders. Of course, Harpies will cause them some trouble, but you'll have to put up with it, especially since Inquisitors can deal with Harpies.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#44
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eXeCuToR;117458
Hmm... no, they're not useless against Tier 3 units. They'll definitely help against Minotaurs and Riders. Sure, Furies will give them a hard time, but you'll have to put up with it, especially since there are Inquisitors to deal with the Furies.
Then, archers would be better, since Furies attack across the entire battlefield, and Inquisitors are weak at long range, but don't forget about Shadow Lords with their "Dispel" ability. As for Minotaurs and Lizards, let's clarify: only one of the aforementioned pair can be held back by the Tier 3 units, because together they form an excellent combination - 2 hits from the Minotaur + 2 bites from the Lizard. In this case, the Tier 3 units will die very quickly without inflicting serious damage, even if they are led by Laszlo. I say this with confidence because I've seen this combination break down much stronger opponents many times, sometimes you can even avoid attacking with the Lizards (so they don't retaliate) and just position them close to the target.
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#45
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Yes, I also know very well how this combination works, and I also really like using it. However, they won't overwhelm the enemy with just one move; while they're attacking, you can bring in paladins and griffons, which is very effective.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#46
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eXeCuToR;117493
I also perfectly know how this combination works, and I really like using it, but they won't overwhelm the enemy with their spearmen from the very first turn. And while they are doing that, you can bring in paladins and griffins, which is very effective.
It's a complex question – what will everyone else be doing in the meantime; ultimately, it all depends on the players. I'm talking about the ineffectiveness of spearmen against ranged units (and in general). You are absolutely right, they won't be killed with the first blow, but they will still die quickly, managing to only delay the enemy for a couple of turns (which don't necessarily have to be at the beginning of the battle, because while they move somewhere, you can have your units rest). In general, "armored meat" is their second name. By the way, continuing the topic of the best heroes of Haven. I recently played as Iris (a specialist in griffins) ... damn, it was awesome!!!!!!!!!!!!! The most important thing is that the help from her specialty was noticeable not only in rare, grand battles, but ALWAYS, since the griffin is the most proactive and (therefore) frequently used unit in Haven. And in serious battles, they performed simply perfectly, so now I don't even know who I like more in Haven: Dugald or Iris :confused:
#47
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why aren't there any heroes from the third Blade?

Added 2 minutes later
peshin;121730
why aren't there any heroes from the third Blade?
That's why I'm not voting for anyone.:smile10:
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#48
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peshin;121730
Why aren't there heroes from the third Armageddon's Blade?
Because this is a discussion about the fifth part. Where would heroes from Armageddon's Blade come from?
Варвары рулят!!
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#49
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In my opinion, Godric is the best. I don't know, I guess I'm just used to playing with him in campaigns.
#50
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In my opinion, Dugald is the best choice for small maps. It makes sense to focus on a numerous and strong army, and considering their alt-upgrade, they are quite powerful. Plus, the starting army helps in fighting neutral creatures. Axel is also not bad, but he is useless until the Knight dwellings are built. As for Iris, I like her because she gives un-upgraded griffons the "Strike from Heaven" ability. This allows you to deploy only griffons and eliminate, for example, dangerous archers without any losses. Usually, there are not enough resources to upgrade their dwellings, or it feels wasteful (when playing on veteran difficulty).
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#51
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eXeCuToR;117493
Yes, I also know perfectly well how this combination works, and I also really like using it, but they won't overwhelm the enemy with their units from the very first turn. While they are attacking, you can bring in paladins and griffons, which is very effective.
Exactly, and you guys seem to have forgotten about training. You can train a huge number of knights. Besides, the knights will have time to eliminate the riders or minotaurs, whichever they choose. And if you are playing against a skilled player, he won't let the riders survive for long, that's for sure:smile10:
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.
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#52
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StormS-K;125910
Exactly, but you all seem to have forgotten about training; you can produce a huge number of Knights. Plus, the Knights will have time to eliminate the Riders or Minotaurs, whichever they choose. And if a skilled player is playing against you, he won't let the Riders survive for long, that's for sure:smile10:
It all depends on luck. If he faces the Riders at the beginning of the battle, then yes! the Riders are doomed. But if he uses his first turn to attack something other than them, say, the Hydras (so that there's no one else in range except the Hydras), or if only small units are opposite him, units that he can't reach, then the Paladins have a great chance of not eliminating anyone at all, because you just need to place all those Lizards next to him (just place them, don't attack) and attack him with everyone. ;)

Added after 8 minutes
Version 3.0 drastically changed everything in the game. Now, on long maps, I play as Iris, and on short maps (of course), I play as Vittorio. What a twist! Before, only the Stronghold could create a fast-firing Ballista with fire arrows, but now, it seems, everyone can. I haven't seen two heroes clash early in the game with such Ballistas, but I assume that both armies will suffer huge losses, and the winner will probably not be able to storm a Castle. So, by giving everyone a rushing Ballista, the developers have effectively buried the possibility of rushing altogether.

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