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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered participants; 1 week is allocated per game.

Tournament dates 27.01.-30.04.2020 (including force majeure).

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Participants are divided by skill into several baskets to form teams. Player teams are formed via a draft among team captains. The draft sequence is as follows: first, players from the 2nd basket are randomly distributed among the teams. Then, from the 3rd basket, the captain of the first team selects one player, followed by the captain of the second team selecting from the remaining players in the 3rd basket, then the captain of the third team, and finally the captain of the fourth team. Subsequently, a similar procedure is conducted in reverse order: first, the captain of the fourth team selects one player from the 4th basket, then the captain of the third team selects from the remaining players in the 4th basket, then the captain of the second team, and finally the captain of the first team. Captains are assigned to the first, second, third, and fourth teams via a draw among the players in the 1st basket. The number of players per team is determined by the total number of registered participants.

1st basket: Will, Dexterwar, sir_moz, dmitrik,
2nd basket: Bradiaga, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: Vip.rus, KIR9XMI, KillAndAction, alex_nv
4th basket: vovan112013, 7even, Arantur, BAtoN

Each team member must play ONE game with each member of the opposing teams.
Streams from tournament participants during their games are preferred but not mandatory.

COLOR SELECTION one of the following options in descending order of priority:
- by mutual agreement of the players;
- using a draw;
- the tournament judge determines the color.
TEMPLATE SELECTION one of the following options in descending order of priority:
- via "cherk" (alternating) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template selection options for each game.
The blue player starts the "cherk".
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION one of the following options in descending order of priority:
- via standard "cherk" according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose Factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
The blue player starts the "cherk". List of Factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis.

General Provisions:

Map generation is performed using IRMG
version 1.8.3,
or version 1.8.2.
Templates for IRMG as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is permitted. If no replacement is made, the team is awarded the maximum of the following values:
1) the minimum number of points earned by other team members from the same basket;
2) the number of points earned by the departing member.


Games not confirmed by the end of the tournament are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game may be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a color, template, and faction for the game. Color is chosen first, then template, then faction. The blue player starts the "cherk".

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and virtual network software), is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In cases of combat between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant for each game with everyone else has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's same-turn restart.

7.1. Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnect in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. Each player may request a technical restart if a map bug affecting the course of the game is discovered. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the legitimacy of the restart request.

9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

11. Use of the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the connecting portal/garrison has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

13. In each individual game in a group, 3 points are awarded for a win and 1 point for a draw.

14. The tournament winner is the team that earns the most points over the tournament. When determining the position of a team in the standings in case of equal points, additional games are held between players who were in the 1st basket by skill.
Additional games are conducted between opponents using a bO3 scheme in accordance with tournament rules regarding color, template, and faction. If difficulties arise in choosing a color, the judge must be contacted.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

16.The application for tournament registration is made using an automated system by clicking the "sign up for tournament" button. The message must include all available contact methods for this player that they deem necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.


Participants who are already members of the HeroesWorld TE server in Discord at the time of registration only need to leave an application for participation without providing the full information required by the registration form.

WARNING: a player who has not provided Discord account information (#000NickName) will not be admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Will
#46
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Will
Dwell 3, found Rutger somewhere on day 3-4 but decided to run around with him, the machines flat-out refused to cooperate, but I spotted regen in one of the adjacent zones and decided to play with Light, Vitya with Kygan cleared all the adjacent zones and there were no money problems while Rutger rushed for regen. And that's where I messed up — gathered an army and broke through to the center only to find he didn't have the spell (forgot to stop by the magic guild). Had to trudge back, lost a ton of time, and only on week 3 started looking for the treasure zone, but ended up in the opponent's adjacent zone — (who had already cleared the treasure zone) — and ran for the castle but didn't make it, took a hit for 20 monks, then scattered back home. Went looking for the treasure zone and could have made it if I'd guessed the portal right, but unfortunately broke through all but one and it was the wrong one, the right one was god knows where and I was already out of time. Scrambled home and accepted a field battle. Rutger with practically no artifacts but with good stats — native terrain, Boots of Speed +1, tactics and attack 33, while the dungeon had no defense and fell apart very quickly without getting much casting done. Thanks for the game.
Yeah, defense was offered at the start at the beginning, but I didn't take it since I needed magic, and when I took magic they stopped giving defense altogether, made a mistake with the build and didn't get to OU, and when the opponent approached the castle I didn't manage to grab the last Temple for the max upgrade — I think there was something worthwhile there. Thanks for the game
In reply to KillAndAction
#47
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Argat quickly started, captured the mines right away, and I immediately thought I wouldn't drag things out. I broke through to the center on turn 123, found a mummy lair, but decided to break through one portal and ran into 88 Druids, losing 41 Centaurs. Then, I broke through another portal nearby, and it turned out to be a portal to my opponent, and he was running around nearby. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Map Template
лабиринт / maze
Game Length
126 days
Game Date
1/30/2020
Reported
1/30/2020 4:00 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/30/2020 5:17 PM

In reply to chudo_ud0
#48
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chudo_ud0
01/30/2020 chudo_ud0 (Blue, Fortress, Erling, Erling) def Vip.rus (Red, Fortress, Helmar, Helmar) summer 136

Dwelled 2, 3, 7, and they fought their way to the Gnome Mirror, the game was going badly for both, after 2 weeks half of the creatures died, but that suited me, the problem was that many archmages and half of the army got stuck in the portal and were destroyed, however, the lords with regeneration and the elders remained, plus they gave me a log, so I slowly ran to the treasure in the hope of leveling up there, then a message came about surrendering, the opponent also got into trouble. Thanks for the game.
In general, I evened out the game in the 3rd week, I leveled up to level 20 to merge into a castle, and the only thing that was dangerous for me was the maximum level of the Blood Temple, well, it naturally appeared, I gave away all the archers and 3 out of 6 dragons, there was no point in continuing, thanks for the game.
In reply to chudo_ud0
#49
Auto-translated
chudo_ud0
Dwell 2, 3, and 7 were struggling against the Dwarves' mirror image ability; both players were having a tough time. After two weeks, half of my creatures had died, which actually suited me. The problem was that a lot of Archmages had gathered in the portal, and they wiped out half of my army. However, I still had some heroes with regeneration and some veteran units left, plus I got a Log. So, I slowly made my way to the Treasury, hoping to level up there. Then, I received a message that my opponent had surrendered; he had also gotten into trouble. Thanks for the game.
Thanks for the game.
In reply to KIR9XMI
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#50
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KIR9XMI
Argat started quickly, capturing the resource nodes right away. I immediately thought I wouldn't drag things out. On turn 123, I broke through to the center, found a hidden location with mummies, but decided to destroy one portal and ran into 88 Druids, losing 41 Centaurs. Then, I destroyed another portal nearby, and it turned out to be a portal to my opponent, who was running around nearby. Thanks for the game.
No comments.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to KIR9XMI
User Avatar
#51
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In dwellings 1, 4, and 7, the start was good, but towards the end of the second week, Krag appeared, and I had to switch to a Castle. The Archmages positioned themselves at the portal and prevented me from reaching level 20. As a result, I had to spend two days leveling up. Plus, I misjudged where Krag was heading, so a promising final stage didn't materialize; I ended up in another treasure location that was already depleted. Dmitry played really well; I only had a chance if I hadn't made tactical errors and had a bit of luck with the portals. But as it was, I had no chance... Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нархиз / Narxes
  • Main Hero: Нархиз / Narxes
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
летос / lethos
Game Length
141 days
Game Date
1/30/2020
Reported
1/30/2020 9:32 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/1/2020 7:37 PM

In reply to KillAndAction
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#52
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I merged early and then stalled for a week, eventually going for the Grand Order only in the 4th week. My opponent conceded. Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
лабиринт / maze
Game Length
143 days
Game Date
1/31/2020
Reported
1/31/2020 4:26 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/5/2020 11:07 AM

In reply to KillAndAction
User Avatar
#54
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We started playing the second map. There are only 2 dwellings. Dugald and Iris are with the opponent. Miv went to the Light-Dark dwelling (picked up an item in the hut), caught an image, and proceeded slowly. Goshak helped with money using the machines. Kirill decided to go to the Magic Tree on turn 2 and lost.
Thank you for the game!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Мив / Maeve
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Виторрио / Vittorio
Map Template
солнце / sun
Game Length
135 days
Game Date
2/1/2020
Reported
2/1/2020 9:52 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/1/2020 11:11 AM

In reply to alex_nv
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#55
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alex_nv
We started playing the second map. There are only 2 dwellings. Dugald and Iris are with the opponent. Miv went to the Light-Dark dwelling (picked it up in the hut), caught an image, and proceeded slowly. Goshak helped with money on the machines. Kirill decided to go to the Mine Town on the 2nd day and failed.
Thanks for the game!
Great setup in the 1st and 2nd maps: Dugald and Vitya. 2nd dwelling, rushed the Mine Town.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
#56
Auto-translated
Dwells 1, 4, 7

Krag got machines early, didn't get a tent for a long time, no ballista at all, but moved swiftly. At the beginning of the second week, he went to the center, immediately got a fort, upgrade, experience boost, and by 127 he was already level 23 in the enemy's adjacent zone. Attacking was premature; he made sure Narkhiz had returned to the castle and ran to the treasure zone, cleared it in a few days and returned to the starting mage at the beginning of week 4. The opponent didn't manage to find the treasure zone, mistakenly ended up in an already empty one, and eventually surrendered.

Thanks for the game.
In reply to KIR9XMI
#57
Auto-translated
Kila merged, and things were going pretty well for me. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
корона / crown
Game Length
143 days
Game Date
2/1/2020
Reported
2/1/2020 7:37 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/1/2020 9:04 PM

In reply to Vip.rus
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#59
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Vip.rus
Kila merged, and I was doing pretty well. Thanks for the game.
I don't know where things went wrong; I guess I relied too much on Krag's strength with 34 attack...
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
User Avatar
#60
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Double
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KIR9XMI
#61
Auto-translated
Another round where players who don't use load screens had a blast :) Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
летос / lethos
Game Length
132 days
Game Date
2/1/2020
Reported
2/1/2020 10:47 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/2/2020 1:31 AM

In reply to Vip.rus
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#62
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Vip.rus
Another instance of players who prefer to play without loading screens ruining the game. Thanks for the game.

That happened before. My main hero was Wing.
Thanks for the game.