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#1
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Hello everyone.

I had an idea to hold a tournament without a timer. Lately, everything in the quickplay mode has been moving towards reducing the timer. I don't like this trend, especially since many people are already trying to push this idea in SoD. There's no respect for people with touchpads and cats! In general, so many games have been lost because an army was dismissed, or a hero was defeated on artifacts, or something wasn't equipped in the final stage. In general, I've often thought about how much better I could have played if I wasn't under pressure in the last few seconds.

Of course, for a tournament, we need maps where, in the final, decisive moves, you can take over the map center, when utopias are broken, and there are 100500 heroes with control, giving huge opportunities to go all out. In my opinion, JC, Anarchy, Diamond, h3dm1, and 6lm10a would be suitable. The list of maps can also be discussed.

We also need to discuss how to deal with those who go to the shop during their turn. I think the best thing would be a rating system. For example, you have the right to ask your opponent "is this allowed?" during their turn, and if they don't answer within 5 minutes, you have the right to post a screenshot with a negative review. 3 "negatives" - disqualification for abuse.

Would you participate in such a tournament?
If enough people are interested, we can create a poll.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
#2
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I would just play with a normal turn timer. One where top players can still make their moves in the late game.
For example, 8 minutes per turn on a strategic map in the late game is clearly not enough. Even the best players don't have time to complete their turn if there's no buffer in the timer. And there are "thousands" of examples on streams.
If you set a reasonable turn timer, then an infinite timer isn't necessary.
And I think that in such a tournament, you could add a rule: "once per game, you can request a save rollback due to a stupid mistake." This refers to deleting an army on a stronghold. Or splitting up the main hero so that its speed is lower than that of ranged neutral units. This kind of thing. (if necessary, this is not about having two morale levels in a dungeon on seven units – the difference is that we're talking about an action that could never be beneficial depending on the random outcome – a clear mistake that ruins the game).
https://www.twitch.tv/grando__
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#3
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Grando
I would just play with a normal turn timer. One where top players can still make their moves in the late game.
For example, 8 minutes per turn on a strategic map in the late game is clearly not enough. Even top players don't have time to complete their turn if there's no buffer in the timer. And there are "thousands" of examples on streams.
If you set a normal turn timer, then an infinite timer isn't needed.
And I think that in such a tournament, you could add a rule - "once per game, you can revert a save due to a stupid mistake." This is about deleting an army on a fort. Or splitting up the main hero with a speed lower than that of ranged neutral creatures. That kind of thing. (if it's about having two morale levels in a dungeon on seven units - the difference is that we're talking about an action that couldn't possibly be beneficial depending on the random chance - a clear mistake that ruins the game)
Very good idea. You could simply give the right to load a battle (or, if there isn't one, the beginning of the turn) once per game if the situation has become unfavorable.

Regarding a normal timer - what would that be? For example, if you're on Anarchy and find a 131-day-old save without an army and devour a huge center, you simply won't have enough time (I won one such game on Anarchy, and I didn't have enough of the 37 accumulated minutes, so I had to simply skip my turn to continue devouring it over the next 8 minutes). That's why the idea is to have no timer limits at all.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
#4
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There's a suggestion to hold a tournament in a format where save files are exchanged via email:smile23:
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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#5
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Grizvald
I have a suggestion to hold a tournament in the format of sending save files by mail :smile23:

This way, you might not even have time to finish the tournament before the eternal and unchanging, spirit-strengthening... well, you get the idea... :D

But seriously, I completely understand the author of the topic (I myself have lost a lot of matches due to a burned-out timer). But such a tournament is unlikely to have any prospects. There are already many complaints when the opponent spends half an hour in the final. And if there is an unlimited timer on the map, the games will drag on indefinitely.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#6
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With this format, Online Battles are a must!
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
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#7
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For those who play with magic and a touchpad:
I can send you a mouse.
So that such tragic events don't happen again.
In general, how many games were lost because the army was dismissed, or the hero died on the map, or something wasn't equipped in the final battle?
Kappa
Reset is not any key :smile06:
___________
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#8
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Reset
For those who play with magic and a touchpad, I can send a mouse so that such tragic events don't happen again. Kappa
A tragic accident happened to a player who was using a mouse. Kappa. My motivation here is to be able to play relaxed and get the most out of the situation with my skill level, and not because "I'm afraid of misclicks."
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
#10
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With OH and a fresh mod, without the default setting enabled.
ICQ - 703804372
Discord - Xocenk#2473
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#11
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The ability to manage the timer, deal with misclicks, and constant distractions from the game is an integral part of the skill set in the third installment of the series. I didn't win a single tournament, and in most games, I didn't even bother to check the map or analyze my opponent's moves. I would often spend 4-5 minutes out of the 10+ minutes on the timer (simply leaving in the middle of my turn to take care of something, and then rushing back to make a decent move). Therefore, I believe that discussing such a "tournament" is inappropriate and disrespectful to the game itself and its development.
http://ru.twitch.tv/lizard_wt
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#12
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=Lizard=
The ability to manage the timer, cope with misclicks, and constant distractions from the game is an integral part of skill in the third Heroes game. I didn't win a single tournament, and in most games, I didn't even scout, analyze the map based on my opponent's moves, and spent 4-5 minutes out of 10+ on the timer (simply leaving in the middle of my turn to take care of something, and then rushing back to do something meaningful with my turn). So, I consider discussing such a "tournament" unacceptable and offensive to the game itself and its development.
Well, if you managed to win tournaments under such circumstances, then there shouldn't be any competition at all!!:smile54:
:smile19:698286888
#14
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I played for several years without a funky timer (even a couple of times in tournaments), and it was very convenient, especially at work, although I sometimes abused it during important moments.
I would play in a tournament like this, but I don't like the idea of uploading autosaves.
#15
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Play-by-mail Heroes is a great idea, but what if a player attacks their opponent? It would take too long, and battles need two players at one computer. If we can solve this problem, I fully support this idea.
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#16
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What correspondence? LUL With Overkill enabled and a reasonably set interrupt time, a match can end quite quickly.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388