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6 years ago
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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Grando
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6 years ago
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+1

Added 5 minutes ago
There is 1 free spot left in the tournament (group 8, slot 6).
If there are any more willing participants, please add them to the waiting list in case someone withdraws from the tournament.
The group compositions are in the tournament header.
In reply to bubuch
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6 years ago
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It's a tough group, I'm afraid I'll only get 3rd place...)))
In reply to maxbraga
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6 years ago
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maxbraga
It's a tough group, I'm afraid I'll take 3rd place... )))
I wish I had your optimism! I'd be happy with 3rd place in my group )))
In reply to sir Davos Seaworth
6 years ago
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Who gets monoliths more often? - Blue! And so what if they gave the ability to use monoliths as two-sided? They stopped being used. Because red clearly loses its advantage. Whose roads are usually worse? - Blue! And the fresh-mode actually improves the situation for him. But does red need that? Will the situation repeat itself?
In reply to rebellious
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6 years ago
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rebellious
Who gets monoliths more often? - Blue!
And so what if they gave the ability to use monoliths as two-sided? They stopped being used. Because red clearly loses its advantage.
Whose roads are usually worse? - Blue!
And fresh mode actually improves the situation for him. But does red need that? Will the situation repeat itself?
Are you sure you wanted to write about this topic? In this tournament, fresh mode is only enabled with the mutual consent of the opponents.
In reply to rebellious
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6 years ago
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rebellious
Doesn't a fresh mod actually improve the situation for it? Does red really need that? Will the situation repeat itself?
And within the context of bidding for a color – what's the problem? Well, the value of red changes, there's less intense bidding for the color, that's all. And this is actually the kind of balancing that Heroes is so lacking.
In reply to sir Davos Seaworth
6 years ago
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sir Davos Seaworth
Are you sure you meant to write in this thread? In this tournament, Freshmod is only enabled by mutual agreement of the opponents.
That's exactly what I'm saying. Two-way monoliths were also only used by agreement. Although it seems to me you're just not aware of what's being discussed. There was such a feature in early mods with checking/unchecking monolith properties.
Anything that requires mutual agreement generally doesn't get played if it unilaterally worsens someone's position.
MerlinTheMagician
And in the context of bidding for color — what's the trouble? Well, the value of red changes, bidding for color becomes less intense, that's all. And this is precisely the balancing that Heroes so lacks.
Bidding for color (and for Castle) is the greatest sham and deception overall. Dragged into the game by swindlers and adventurers who also handle the cavalry, chasing phantom bonuses. I don't understand how the Heroes masses can be so easily fooled by such pseudo-tournament elements.
How can you bid for a pig in a poke? Do you know how much gold, resources, and objects will spawn on the respawn? What guard stacks will there be? Which heroes will appear? What will be in the guild?
Then you read in reports — oh, he got a Necro (a Necro not from the starting town is always more interesting), and this one got an external 7th-level dwelling and Dragon Fly Hives with Griffin Conservatories, while another got a bad guild. How do these major win factors influence the bidding, even by 1%?
And so, say, 5100 is too little, but 5200 is already plenty — let him take it. What for? And it turns out that a hundred matters! Balance is precisely imbalance, not trimming.
I won't delve further into this degradation (definitely not optimization), nor this balance. It's pointless to discuss anyway.
In reply to rebellious
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6 years ago
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rebellious

So, let's say 5100 is low, but 5200 is already high – let him take it. What is this for? And it turns out that a hundred makes all the difference!

And how do you determine that 11 hryvnias for bread is normal, but 12 is already too much, and you'll take 11? And it turns out that a hryvnia makes all the difference!

p.s. I'll be able to play next week.
In reply to rebellious
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6 years ago
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rebellious
So, what am I talking about? Monoliths were also two-sided by agreement. Although, I suspect you simply don't know what I'm talking about.
Actually, in the Heroes of Might and Magic rules, there used to be a checkbox: "one-sided to two-sided." Then it was removed, but what does all this have to do with the topic of this tournament?
In reply to rebellious
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6 years ago
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rebellious
Then you read about it in the reports...
He got stuck on a one-way road and wandered around on dirt roads for 2 weeks (regarding Heroes of Might and Magic).
Or, he had 2 roads built, while the opponent had 4, well, of course...
In reply to korovka1987
6 years ago
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I'm reading this and I don't understand – is there really someone against a more balanced generator?
In reply to Dima Surmay
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6 years ago
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Dima Surmay
I read it and don't understand, is anyone really against a more balanced generator?
"For everything good and against everything bad." Only the concept of a "balanced generator" differs for everyone. In any case, this is a topic for discussion in another thread (freshmod, where attempts are being made to fix the generator).
But I see a much more important problem there - if the freshmod developers don't transfer significant changes to the Gameplay from the default version, making them connectable separately, then all the work on improving the interface and generator will be meaningless.
In reply to Grizvald
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6 years ago
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Can I switch places with Ser Davos?
In reply to sonic111
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6 years ago
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sonic111
Can I switch places with Sir Davos?
Only if you get approval from all members of our groups without exception :D :D :D

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