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Posts from Плагин Fresh Mod для SOD

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#214
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Thank you for the links, they are very helpful.
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#215
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Kventin
Thank you for the links, they are very helpful.
You're welcome. In general, this is how I see it. We take all the connections on the map where a road could potentially be, and generate a random number for each connection as its "weight" (for example, between 1 and 2). For the starting positions of the players, we generate a slightly smaller number (for example, between 0 and 1) for two connections to other zones, so that there are guaranteed to be at least two connections (this solves the problem of "bad roads on the LM"). Then we run Kruskal's algorithm. We get a minimal spanning tree that connects all the zones. Of course, if a road through/to a treasure is not planned, then we don't connect it.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
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#216
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It would be nice to also add the option to enable the "native features" separately from the other new additions.

Безземельный дон с HeroesPortal, инкогнито.
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#217
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Meo
It would be nice to add the ability to enable "native creatures" separately from the other new features.
This has already been implemented:
11. Added a "Gameplay changes" flag. If it is NOT enabled, all changes affecting the gameplay are disabled:
- native creatures in hives and conservatories
- skill changes (diplomacy, eagle eye, first aid)
- relocation of guards and objects
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#218
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Kventin
This has been done for a long time
Let's say someone wants the current and future innovations from "gameplay changes", but finds the "native hives/Griffin Conservatories" unacceptable.

Безземельный дон с HeroesPortal, инкогнито.
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#219
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I am a proponent of the minimum possible number of settings. A plethora of checkboxes is the path of WOG, and I don't like it at all. The mod is conceived as a holistic system of changes, and the only reasonable distinction that can be made here is between changes that alter the gameplay and those that do not.
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#220
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Kventin
I am a proponent of having the minimum possible number of settings.
In my opinion, your maximalism is going in the wrong direction. Of course, one shouldn't look a gift horse in the mouth (although I would donate and again only for what I specifically need)... but take a look at the results of the poll "why we are loyal to SoD" /topic/14393/ – there is a wide range of opinions!

People like checking boxes, believe me! Why not make just two checkboxes initially – "Fresh Mod Classic" and "Custom"? And also have setting templates that can be loaded for a specific tournament...

Безземельный дон с HeroesPortal, инкогнито.
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#221
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Created road connections through the minimum spanning tree on Kraskal's map. The result looks good.
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#222
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Kventin
Created a road network through the minimum spanning tree in Kraskal. It turned out nicely.
And where can I see it? :rolleyes:
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
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#223
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I decided to check it myself for now.
And I found a problem; I can’t create a perfect algorithm.
The problem lies in adjacent zones without cities.
They don’t have coordinates indicating where the road should lead, so I have to recursively search for a zone with a city and connect it to another zone with a city.
In most cases, everything works fine.
But sometimes, due to a bugged path or simply due to the proximity of zones, zones with cities can connect directly, bypassing the adjacent zone.
I have no idea how to fix this.
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#224
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The random map generator has been significantly improved. Please help with testing – create one or more templates and check the correctness of the generated map. You can also test it in real games. What's new: 1. Always “good roads” for human players. 2. Blocks along roads have been eliminated; now only mine guards can block a road. 3. One-way exits have been eliminated. The generator now has 16 two-way portals: 8 standard ones + 8 entrances from one-way passages. 4. “Bugged passages” between zones have been eliminated. 5. The distance between ГО is at least 1 cell. You can download FreshMod5b.dll here: /post/1170170/ The installation process is the same: Unzip the archive to a new folder in: “…\_HD3_Data\Packs”, then connect this folder in the HD mod launcher window.
#225
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If we manage to finalize the road/generator settings, which part of the fresh mod will it be included in?
ICQ - 703804372
Discord - Xocenk#2473
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#226
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In the base game, within the attached DLL, all of this works without the gameplay changes flag.
#227
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Thank you! It definitely shouldn't be merged with Gameplay changes.
ICQ - 703804372
Discord - Xocenk#2473