You've convinced me, I'll try playing again, but I doubt I'll like it.
Posts from Discussion about Heroes 4.
I certainly love the 4th installment, but dear Zubr and Leshy... please don't jump on those who criticize the 4th game here. What is the topic called? Exactly. Let them express their personal opinion.
Let them express themselves, of course, but dear ;) Opt, please choose the words in which they do it... otherwise, they will receive a decrease in morale (I like this expression more than reputation, and even more than rep) at least from me, and I will delete the most incoherent posts.
In the 3rd game, a caravan of heroes makes sense, as the units there have infinite movement. Therefore, by arranging the right chain of heroes (a caravan), you can very quickly transfer troops over long distances, which are limited only by the number of heroes in the chain.
Oh, I was actually aware of that :D But the increase! It's just impossible... Not only did I not make it in time, but I was late... And I also need to spend extra money (there are a lot of upgrades in the 3rd game) on heroes (!), which, in essence, will only be a chain...
🏹🎪+⛓️♿=💕
Oh, I'm actually aware of that :D But the growth! It's just impossible... Not only did I not manage to do it, but I was even late... And on top of that, you need to spend extra money (there are a lot of upgrades in the third game) on heroes (!), which in essence will only be a chain...
If it were impossible, I wouldn't be writing this.
IronAxe, I repeat... I'm aware. My phrase "It's just not possible..." doesn't mean I don't believe you or that it's impossible to gather all the units in a chain. It (the phrase) reflects the absurdity of the growth rate. Well, what can you do... if they didn't come up with caravans in the third game... There really is no other option than to spend money on hero chains...
I have mixed feelings about the fourth installment. The music is beyond praise!
Of course, after the third Heroes game, it was difficult to surpass it by creating something new, rather than just adding expansions. The idea behind the fourth game was precisely to take the game to another level. But what else could they offer? Make 12 castles instead of 8-9? Create even more super-creatures with 8-9-10-1000 levels? The third game was already complex enough, and in the fourth part, I was pleased that building up a castle became easier, and all that "micro-management" (collecting resources, hiring creatures in external dwellings, buying each unit, etc.) disappeared. Now, you just need to click one button to buy all the creatures in the castle!
It would seem that the game should become more dynamic, but paradoxically, the game became sluggish, and if you set moving guardians, then development takes an indefinitely long time. And I don't know if it's a consequence of my computer's imperfections or the developers' fault, but the computer takes a very long time to make its move. This depresses me. Although, I enjoyed playing through the campaigns.
And why did they remove the hero specialization?? This deprived the heroes of the individuality that was so pleasing in the third game.
I won't say that the fourth game is terrible; it certainly deserves its special place among the other versions, each of which is good in its own way. But personally, I like the third game much more!)))
Why did they remove the hero specialization?!! This deprived the heroes of their individuality, which was so pleasing in the third game.
Yes, why not. I guess it's just my stereotypes. I think I'll agree with you about specialization.
I don't understand how anyone can criticize it. I really don't! Kill me, you monster!))) I don't understand! :eek: :o
P.S. I adore it!
But who is stronger – an archer or a human knight? For example, at level 15? Can she take him down before he gets close?
P.S. You say that the game wasn't finished in some aspects... can you tell me what those aspects are? I played the third game for a long time... but I can't figure out what they didn't finish.
The world in Disciples 2 is much poorer, both in tactical and strategic terms – and yet it's a magnificent game...


