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I was reading your posts with interest.
I have mixed feelings about the fourth installment. The music is beyond praise!
Of course, after the third Heroes game, it was difficult to surpass it by creating something new, rather than just adding expansions. The idea behind the fourth game was precisely to take the game to another level. But what else could they offer? Make 12 castles instead of 8-9? Create even more super-creatures with 8-9-10-1000 levels? The third game was already complex enough, and in the fourth part, I was pleased that building up a castle became easier, and all that "micro-management" (collecting resources, hiring creatures in external dwellings, buying each unit, etc.) disappeared. Now, you just need to click one button to buy all the creatures in the castle!
It would seem that the game should become more dynamic, but paradoxically, the game became sluggish, and if you set moving guardians, then development takes an indefinitely long time. And I don't know if it's a consequence of my computer's imperfections or the developers' fault, but the computer takes a very long time to make its move. This depresses me. Although, I enjoyed playing through the campaigns.
And why did they remove the hero specialization?? This deprived the heroes of the individuality that was so pleasing in the third game.
I won't say that the fourth game is terrible; it certainly deserves its special place among the other versions, each of which is good in its own way. But personally, I like the third game much more!)))
I have mixed feelings about the fourth installment. The music is beyond praise!
Of course, after the third Heroes game, it was difficult to surpass it by creating something new, rather than just adding expansions. The idea behind the fourth game was precisely to take the game to another level. But what else could they offer? Make 12 castles instead of 8-9? Create even more super-creatures with 8-9-10-1000 levels? The third game was already complex enough, and in the fourth part, I was pleased that building up a castle became easier, and all that "micro-management" (collecting resources, hiring creatures in external dwellings, buying each unit, etc.) disappeared. Now, you just need to click one button to buy all the creatures in the castle!
It would seem that the game should become more dynamic, but paradoxically, the game became sluggish, and if you set moving guardians, then development takes an indefinitely long time. And I don't know if it's a consequence of my computer's imperfections or the developers' fault, but the computer takes a very long time to make its move. This depresses me. Although, I enjoyed playing through the campaigns.
And why did they remove the hero specialization?? This deprived the heroes of the individuality that was so pleasing in the third game.
I won't say that the fourth game is terrible; it certainly deserves its special place among the other versions, each of which is good in its own way. But personally, I like the third game much more!)))