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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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In reply to Игрок
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Player;116387
But if all the mana of your undead hero is drained by demons in battle, and there isn't much of it to begin with, who will you be able to resurrect afterwards?
And what do you think the Necromancer's symbol is for?)))))))))))))))))))))))))))
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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I don't know what it's for; I don't think it's that important... and now they're going to weaken this ability even further (from 50 to 75 units per mana).
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raise undead)) hehe
there is resurrection for the living))
regarding skeletons... necromancy, they are raised, many of them, etc. that's natural) because that's their strength) the only advantage of Necropolis))) almost.

Be strong. Believe
In reply to Arandor
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Arandor;116395
raise undead)) hehe
there's resurrection for the living))
regarding skeletons... necromancy, they are raised, many of them, etc. that's natural) because that's their strength) the only advantage of Necropolis)))almost)
Resurrection?))))it takes so much effort to get it))) But raising undead is a Necropolis's innate ability))) And regarding the fact that they might weaken it, let them weaken it as much as they want, I will always find a way to drain mana from the enemy)))
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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No way! The Light magic allows for quick resurrection! And the dryads will easily defeat the skeletons! The dryads kill skeletons in two turns. And as you said, Lord Vampire, skeletons are undead, which means they are stupid and weak! Skeletons always rely on numbers, not strength. And they can't possibly take down the dryads in one turn. And then she'll fly in, and the skeletons will be completely screwed! And you're wrong to underestimate the assassins; they are better archers than skeletons. If there were as many of them! And Arandor is right; only raising the dead saves the undead. If it weren't for that, they would all be doomed!:smile01:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to Lord Vampire
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There's not much suffering, but the effect is better. HP regeneration is the same, but the number of lives decreases by only 10% instead of 20% after that...
In reply to Lord Vampire
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Lord Vampire;116373
Assassins are just dumb meat, they can't shoot, or rather, they don't deal any damage. And don't even mention poison, I always play as Necromancers, so I don't care. They're expensive and give little in return. They have a lot of HP, but what's the use? They can't kill anyone from a distance, and for close combat, they need to get close, but by the time they do, they're already dead. The same goes for Dryads; the wasp swarm doesn't affect the undead, so I don't care about them either. They fly fast, yes, but they die just as fast. Now, let's talk about Ghouls. Skeletons are UNDEAD, which means I can raise them with the Raise Dead spell, and after the battle, they remain with me in the same quantity as they were. Isn't that wonderful? Can you do that with your assassin? Or with a dryad? Never in your life. You rush, lose a few at each neutral stack, and by the time you reach the computer, your assassin numbers will be halved. But the undead army calmly recovers and remains in its original form. No other race can do that, which is why the Undead are the strongest.:rolleyes:

Well, not exactly in its original form. How much damage does the enemy deal if you can quickly replenish them? First, you defeat assassins with skeletons simply because they are neutral, and your hero already has some bonuses. Besides, he knows how to fight and cast spells. And you also have more warriors than he does, because you have one reinforcement and whatever your hero already had.
But I think I can defeat skeletons with assassins purely based on HP. Besides, since you mentioned raising, maybe we should compare skeletons vs. assassins, with heroes having mega-cool stats, a full spellbook, the best artifacts, and full armies of Dungeon against Necropolis? This is about the effectiveness of the fighters themselves.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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peasants, they pay taxes. Cool feature!
In reply to Lord Vampire
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Lord Vampire;116373
The Assassin is just dumb meat, can't shoot, or rather, deals almost no damage. And don't even mention poison, I always play as Necromancers, so I don't care. It's expensive and gives little in return. It has a lot of HP, but what's the use of it? It can't kill anyone from a distance, and for close-range battles, it still needs to get close, but by the time it does, it's already dead. The same goes for Dryads; the wasp swarm doesn't affect the undead, so I don't care about them either. They fly fast, that's true, but they die just as fast. Now let's talk about Ghouls. A Skeleton is UNDEAD, which means I can raise it with the Raise Dead spell, and after the battle, they remain with me in the same quantity as they were before. Isn't that wonderful? Can you do that with your Assassin? Or with a Dryad? Never in a million years. You go for a rush, lose a little bit of each stack on every neutral, and by the time you reach the computer, your Assassin army will be reduced by half. But the undead army calmly recovers and remains in its original form. No other race can do that, which is why the Undead are the strongest.:rolleyes:
For these purposes, there's the Stalker, who has invisibility for 3 turns and can reach the skeletons. And while he's running, no one will hit him;) But skeletons are really useless, even though there are many of them, and you can't gather much dark energy. Goblins are even better; the Shaman will disrupt the spell, and the Hunter will set a trap)), and also with the ammunition cart-goblins))),
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Skeletons are useless, even just because they don't have any abilities. They are completely useless in combat against those dryads... I won't even mention stalkers. I still need to check out skeleton warriors, but I don't think they will be very good.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;117198
Skeletons are useless, even just because they don't have any abilities. They are completely useless in battle against those dryads... I won't even mention stalkers. I'll still need to check out the skeleton warriors, but I don't think they'll be anything particularly good.
The warriors have +25% magic resistance, but it's not very useful. Gremlins-saboteurs can at least break Delebs' ballista, but the best are the nymphs with their ability to heal ents, and the ents heal them.
In reply to Игрок
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My choice:
1) Assassins - no comments needed...
2) Dryads - a wasp nest - strength!
3) Imps... Mana drain hasn't been canceled yet...
And... I'll give 4th place to the peasants of Haven, because you can never have too many sources of gold, or gold itself... and then upgrade them into archers with that money... :smile08:

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
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And... I'll give 4th place to the peasants of Haven, because you can never have too many gold sources... and then use that gold to upgrade them into archers...
But upgrading them isn't profitable, because after patch 2.1, the number of creatures is limited, and it's better to upgrade Inquisitors into Paladins than 20 peasants into archers, especially when you have the money to do so.
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1) Imps. They steal mana – they are the only monsters of level 1 that can significantly influence the outcome of a serious battle.
2) Master Gremlins – they are quite strong, have good initiative, and are decent ranged attackers with a useful ability (repairing golems). And considering that their growth rate is 3 times higher than that of Assassins, it turns out that they are actually more useful...
3) Assassins.
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The player is right. Indeed, Imps can significantly influence the outcome of a battle, especially in a fight against a Mage or a Warlock. And to prevent this, you have to use spells on them first, which gives more freedom to stronger units.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis

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