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Posts from HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

5.0 (2 ratings)
In reply to zahar0z
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6 years ago
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zahar0z
This is a very well-known mod about a pirate town. Horn of the Abyss. Just Google it.

Added 6 minutes later
And for some less well-known mods for the third game, they created models and animations. I remember there was a mod with a dark version of the human castle, with inquisitor executioners and dog handlers or something like that. There were also new models created from scratch. But the fifth game didn't get that. Of course, the models in the fifth game are more complex than in the third.

Ah, I know those, but there are no models there, there are only sprites, or are there source models somewhere?!
In reply to psatkha
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6 years ago
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And what do you think the sprites were made from? They were made from rendered models with animations.

Added 2 minutes later
Just to be clear, I'm just giving this as an example of a mod where the authors created exclusively their own content.
In reply to zahar0z
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6 years ago
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zahar0z
Well, what do you think the sprites were made from? They were made from rendered models with animations.

Added 2 minutes later
If anything, I just brought it up as an example of a mod where the authors created exclusively their own content.

Well, it's clear that they didn't draw the sprites, I just thought that you somehow got the original models... like they were in the in-game archive files... :smile26:
In reply to Remix
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6 years ago
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Remix
Review of the "HoMM VII Haven Units" mod: https://www.youtube.com/watch?v=b1Za0rPV1oY
The assessment seems a bit harsh. The very fact that there are alternative animations is a great achievement. And in the video, the new elements are perceived as something ordinary – they exist, and that's it, nothing special.
In reply to Феникс 2100-й
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6 years ago
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Phoenix 2100
The very fact that other animations exist is already a great achievement. And in the video, the new elements are perceived as a given – well, they are there, nothing special.

I always evaluate a mod from the perspective of a viewer, not a modder. I simply don't know a lot of things related to mod production. I'm just a player, so I always try to honestly say what I liked and what I didn't (getting offended by subjective opinions is pointless).
In reply to Remix
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6 years ago
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Remix
I always evaluate a mod from the perspective of a player, not a modder. I simply don't know a lot of things related to mod creation. I'm just a player, so I always try to honestly say what I liked and what I didn't (getting offended by subjective opinions is pointless).
As for me, I don't care, I'm not the author, so it doesn't matter to me. I meant that almost no attention was paid to the positive aspects, while excessive attention was paid to the negative ones.
In reply to Remix
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6 years ago
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Remix
I always evaluate a mod from the perspective of a player, not a modder. I simply don't know a lot of things related to mod production. I'm just a player, so I always try to honestly say what I liked and what I didn't (getting offended by subjective opinions is not a good thing).

I partially disagree with you here (in terms of the viewer's perspective) because viewers appreciated the fact that the animations were transferred, while it seemed to me that you showed 0 emotions about this breakthrough in modding (ordinary users actually appreciate such innovations).
In reply to footman
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6 years ago
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footman
I partially disagree with you here (from the viewer's perspective) because viewers appreciated the fact that the animations were transferred, while it seemed to me that you showed 0 emotions regarding this breakthrough in modding (ordinary users still appreciate such innovations).

Yes, Remix didn't touch on this fact at all...

Added 4 minutes later
Phoenix 2100
What do I care, I'm not the author, I don't care. I meant that almost no attention was paid to the positive aspects, but excessive attention was paid to the negative ones.

This is in the style of Remix, but on the other hand - who else will tell the truth! :smile08:
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6 years ago
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By the way, I seem to recall someone mentioning the possibility of transferring Justiciars from Heroes of Might and Magic VII...
In reply to AstralLein
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6 years ago
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AstralLein
By the way, I remember someone mentioning a certain possibility of transferring Justiciars from the seventh game...
I'll get to it when I have time; right now, my studies take up a lot of time.

Added 5 hours 9 minutes later
zahar0z

And of course, there's also Might and Magic X, with models from the sixth game. But I don't know how to extract the models from it, and I haven't seen anyone do it. Although it's possible that there is a way, it's just that everyone is so indifferent to MM10 that no one has looked for this possibility.

I decided to take a look at the game files out of curiosity - it's the Unity engine, it's all bad... it's almost the same as the engine of the sixth Heroes game, so I won't even try to extract anything from it.
In reply to footman
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6 years ago
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Here's a suggestion on how to "fix" the movement animation for creatures. Set any standard creature that can walk as the main model, and make it invisible. Attach the model of a pikeman or crossbowman from Heroes of Might and Magic VII as an effect, and make it walk. The main, invisible model will be responsible for the movement, while the effect will animate the legs.
In reply to Феникс 2100-й
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6 years ago
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Phoenix 2100
There's a suggestion on how to "fix" the movement animation for creatures.
Set any standard creature that can walk as the main model, then make that creature invisible. Attach the model of a pikeman or archer from Heroes 7 as an effect and make it walk. The main invisible model is responsible for the movement, and the effect will make the legs move.

If I remember correctly, it's NOT POSSIBLE to separately attach a donor model with the desired animations to any action... :smile35:
In reply to psatkha
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6 years ago
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psatkha
If I remember correctly, you CANNOT separately link a donor model with the necessary animations to any action... :smile35:
I meant that if an invisible creature is active in all types of animations, and a moving effect is applied – a stance, a strike, a shot... It will take about twenty minutes, but at least the walking animation will be fixed. In theory...

Added after 3 hours and 46 minutes
It all worked out – I tried to implement my idea on the Legionnaires. All animations are perfect, including the movement. Now I'll finish the rest and upload them.

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