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As a response to the curse on cavalry/champions, you can cast a blessing.
However, it is unlikely that you will be able to bless black knights. And their morale is unlikely to work, unlike that of champions.
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In response to the curse on cavalry/champions, you can cast a blessing.
But it's unlikely you'll be able to bless black knights. And their morale probably won't work either, unlike champions.
In response to the curse on cavalry/champions, you can cast a blessing.
But it's unlikely you'll be able to bless black knights. And their morale is unlikely to work, unlike champions.
In my opinion, Gremlins are the best. I don’t really understand how you compare them, but the fact that they shoot gives them a huge advantage.
Second place – probably Crossbowmen, their double shot makes them better than other ranged units.
Third place – I think Elven Archers, but upgraded ones. If not, then probably Golems/Cerberuses. One has constant retaliation and good defense, which makes it a good unit for drawing enemy troops and sending them into the thick of the battle, while Cerberuses have unpunished attacks, as well as good speed and decent damage.
Fourth – I can't say for sure here. Vampires/Crusaders/Basilisks/Archmages.
Fifth place – probably Dendroids, they have good defense and the ability to immobilize enemies. With proper use, Archers in the army feel more comfortable.
Sixth – I can't choose between Champions/Death Knights/Nagas.
Seventh – well, I think it's Black Dragons. Magic doesn't affect them, good initiative, strong damage, flies well.
Of course, I'm not forcing anyone to agree with me:)
In my opinion, Goblins are just meat. Even the seasoned ones die instantly. 4 HP is not enough. First place goes to Centaurs, definitely.
Since when do Golems have a permanent counter? If you mean Griffins, then yes – they are beasts, of course. But Elves are still awesome:smile10:
2Feanor: Are you only looking at stats? I look at how useful they are in battle. Goblins are in first place for me because they shoot, so by the time centaurs get close, they've already fired. Although centaurs are fast.
Yes, I was wrong about golems; I confused them with the golems from the 5th game. Judging by your post, my mistake made you very happy. Although, honestly, I don't see any reason for gloating. I'll correct myself: 3rd place: griffins/golems.
I didn't understand the connection between pegasuses and barbarians.
Nagas have no penalty for attacking and have decent stats, so I included them. Unicorns don't always blind.
And gnolls aren't that bad. How can they be a target for two-legged creatures? For whom? You already rejected goblins...
I prefer the Swamp faction because of its undeniable ease of development. To build dwellings for creatures of levels 1, 2, 4, and 6, you don't need any resources other than wood, stone, and gold.
Furthermore, the Swamp territory itself often creates a significant problem for the enemy.
Add to this the "armored" nature of the Castle, the достаточно хорошие abilities of some creatures, the ability to quickly build Wyverns, and decent heroes - and you get an army that can not only put up a good defense but also become an aggressor.
P.S. Who disagrees?