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#1
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Hello everyone.
Has anyone tried extracting resources from Heroes 3? I'm specifically interested in the cursors. I found this file:
https://www.pinterest.com/pin/500744052296046586/
I'm wondering if anyone can extract the cursors from it, create .cur files, and share them? So that it works like here:
https://www.tutorialrepublic.com/codelab.php?topic=faq&file=css-custom-cursor
Thank you.

If it works out, I'll ask for other favors later. :smile54:
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#2
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Ihromant
Hello everyone.
Has anyone tried extracting resources from Heroes 3?
Of course not. The game was only released a week ago, right? And wasn't the forum created just yesterday? A search on the site yielded the following topics; there might be others, take a look.
/topic/1181/
/topic/4297/
/topic/10390/
#3
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If only you could point to the exact location.
Otherwise, there's no need to go digging around. Everything is readily available.
Find the file \_hd3_data\Common\cursors.dll in the Heroes folder.
Use any executable editor (like ResourceHacker, for example) to extract the desired .cur files.

You can easily extract all other graphics and resources using MMArchive.

In the game itself, the cursors are stored in H3sprite.lod within the animations.

Crspell.def
CRCOMBAT.def
CRADVNTR.def
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#4
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rebellious
If only you could specify exactly where to look.
Otherwise, there's no need to go digging around. Everything is readily available.
Find the file in the heroes folder: \_hd3_data\Common\cursors.dll
Use any executable editor (like ResourceHacker) to extract the necessary .cur files.

You can easily extract all other graphics and resources using MMArchive.

And in the game itself, the cursors are stored in H3sprite.lod within the animations.

Crspell.def
CRCOMBAT.def
CRADVNTR.def
Thank you very much, I think I managed to extract the cursors. I'll test them now.

Tested. Excellent. Thanks again. Please don't delete this thread. I'll probably be posting here again.
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#6
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Since we're already on this topic, is it possible to extract units from the game in a way that provides .png images of equal size with an animated unit, so that if they are combined into a .gif, it would result in smooth animation (walking, combat, etc.)?

I found this: https://www.spriters-resource.com/download/42167/
but it's not quite what I need. Firstly, everything is glued together into one png, and secondly, I checked and it's impossible to determine the coefficients (equal values) for dividing this image into parts. Consequently, I have to manually calculate the vertex and size for each such RIP, which I don't want to do. I suspect that the resources should contain images that are already divided, possibly with equal size and centering (hopefully).
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#7
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Basically, I learned how to extract many PNG files from the Heroes resources. Now I'm looking for someone who can extract resources for several units, obstacles, etc., and analyze what exactly is being done and rename them. What's needed: you need to be able to run a Python script from the command line. If necessary, I can provide consultation on Discord.
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#8
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I showed how to do it on the stream.
https://www.twitch.tv/videos/505584362, starting at 1:37:00.
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#9
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I didn't even think you could get so involved with this...)

Here you'll find everything you need. DefPreview in particular.
https://grayface.github.io/wog/#Def-Preview

And with DefTool, you can further experiment.
https://grayface.github.io/wog/#Def-Tool

Regarding "extracting resources..." - there's MMArchive. And, judging by the video, you know how to use it. What's the problem?
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#10
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Hello. I'm looking for one or more people who can extract unit and hero graphics from the Heroes games according to my instructions and organize them. In the end, the extracted graphics can be placed on GitHub in open access.
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#11
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Ihromant
Hello. I'm looking for one or a few people who would extract unit and hero graphics from Heroes according to my instructions and organize them.
In the end, the extracted graphics can be placed on GitHub as open access.
Search on ХВ, there was a topic like that about 10 years ago. I think they already extracted everything that could be extracted.
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#12
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Dirty_Player
Try searching on HW (Heroes World), there was a thread about it around 10 years ago. I think they already extracted everything possible.
I need it for my purposes. There's also a clear algorithm on how to do it.

They suggested, for example, https://www.spriters-resource.com/pc_computer/heroes3. And I saw it back in 2014. But it doesn't suit my needs because the spacing is uneven. That's why I created http://hexagonapp.appspot.com/ with units from the second game (although I initially wanted the third). I suspect that what they extracted might also not be suitable.

And also: where can I find the unit icons? I've been looking and haven't found anything (see the picture).
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#13
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Ihromant
Hello. I'm looking for one or more people who can extract unit/hero graphics from the Heroes games for me.
Regarding the graphics, if you're good at drawing, take a pencil, draw the outlines on cardboard (preferably so the paper doesn't show through, and it's white), scan it, resize it (don't stretch it), and then use Paint to add fills and shadows – this is the fastest way to create graphics.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/