Posts from Shadowverse
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
That awkward feeling when you play "dead" Gwent, but you only log into Hearthstone and Shadowverse once a week.
Although, to be fair, with the latest patches, the online presence in Gwent (in my opinion) has improved - I've already forgotten when I last spent more than half a minute looking for a match (before, it could take 3-4 minutes). I hope the upcoming mobile release will further improve the situation.
I chose Gwent because of its decent visuals and familiar universe. Although I'm not an expert on the Witcher theme (I've only read the first two books and played the first game), it's not that important for a card game. What's more important is that I like the theme, even if it doesn't captivate me. But playing cards has captivated me, as my experience in Shadowverse shows.
In Gwent, I especially liked the fact that the battle format encourages real tactical thinking. After Shadowverse, this is very refreshing.
I'm getting the hang of it gradually. Speaking of tactics, Vish, I'd like to ask an experienced player. Is it always worth pushing for a win in the first round? Is there an optimal point difference at which you should pass to save your hand? If you win the first round, how do you decide whether to push for a 2-0 victory or pass and save cards for the final round?
I got tired of "The Witcher" and stopped playing ranked.
I chose Gwent because of its decent visuals and familiar universe.
I only read the first two books, and only played the first game.
Is it always worth pushing for a win in the first round?
If you have a deck with just strong cards without focusing on combos (Northern Realms on the Marketplace, Nilfgaard with Knights and Turtles), then it doesn't really matter - depending on the situation, you either push or give up the first round. There are also decks that will throw out three useless cards in the first round and pass - there used to be Henselt, now I can't remember any like that right away.
Is there an optimal point difference at which you should pass to save your hand?
Or when you have a very good hand, and you want to save all these cards for the third round, where they will be more effective. I often pass in such situations, and then I sometimes regret that I did it too early.
If you win the first round, how do you decide whether to push for a 2-0 victory or pass and save cards for the final?
And also on your deck. Monsters on Larva (Fruits of Ysgith) and on Wills (Shadow of Death) almost always push in the second round because the ability allows it. Accordingly, it's better to try to win the first round against these guys - they will then be in an unfavorable position.
Or, if you're playing Syndicate and found Louise with Savolla, you can push until you have only these two cards left - and then in the 3rd round, 23 stats for 2 turns, balance)
Sorry for the long text, I hope I explained something)
Added 10 minutes ago
Am I considered an experienced player if I beat all the NPCs in the single-player mode of Gwent in "The Witcher 3"?
To sell my soul
Blocking is also good, it should work well against Skellige, and against the Northern Realms if they have the "maneuver" ability. Now, Nilfgaard usually plays with "enslavement" (capturing a unit with 5 or 6 strength), but you need to build your deck accordingly, with many tactic cards.
I remember when I started playing, I always played with Demavend (now the "accumulation" ability). I got a few good cards with orders, and I really liked the gameplay, even though this ability was considered (and still is) one of the weakest in the game. And the Northern Realms were also much worse back then than they are now, but in the early game, it doesn't matter. True, when I started, the starting decks were really bad, but they've been improved a lot since then.
To sell my soul
As for strategies, the Nilfgaardian class strategy (collar) is very strong. The Elven one is very useful, but I'm doing fine playing Harmony without it. The magic lamp works well in many decks, but I don't think it's essential. I wouldn't craft the others specifically, at least not yet.
Added 6 minutes later
The expansion was really unexpected, and I didn't save up for it at all. But I'm glad that decks with the Lavka are playing well: I crafted Radye, Matta, and now I'm enjoying the game with almost any class.
To sell my soul
I still don't have any of the scenarios. But they're cool. At the very least, the Skellige and Nilfgaardian ones are great maps right now; if you want to play those classes, they're a must-have. The Elven and Monster ones are good maps, but not essential; you can play without them. The Northern one is only good for fun decks based on machines. I haven't seen the Syndicate one in the game at all, but the Syndicate isn't very good overall right now.
As for the stratagems, I'll probably craft the Lamp; it's neutral and will be useful for different classes. I won't craft the others yet; I don't have enough resources, and I still want to craft a lot of other things...
The expansion was really sudden; I didn't save up for it at all.
Northern – only for fan decks based on machines.
By the way, I sometimes stream Gwent on Twitch, and today, after Gwent, I’m even thinking of checking out our beloved (not) and eternally alive (not) Japanese card game. I’ll play the Grand Prix final (yes, I decided to play it for once) and maybe do some story mode. So, if anyone is interested, you’re welcome: https://www.twitch.tv/wishmaster_hw (I’ll start it within half an hour) (I hope I don’t get banned for advertising)
To sell my soul
To sell my soul
Today, I received 1000 rupees from the developers; if anyone hasn't claimed it yet, they can still open some packs.
However, I'm not sure if these cards will be useful to me... Right now, Gwent is much more appealing than Might & Magic: Heroes. Unless the storyline in Might & Magic: Heroes still holds some interest.