Skip to content

Posts from Heart of the Night

4.0 (8 ratings)
In reply to Gerter
User Avatar
7 years ago
Auto-translated
Gerter
Okay, I found and fixed the issue – now alt-greys can also be resurrected. I re-uploaded the EWA version.
Thanks, bro! This map is a must-have for enthusiasts.
In reply to raspisnoy
User Avatar
7 years ago
Auto-translated
raspisnoy
Here are all the mods that are installed by default with EWA (I didn't add any of my own).
And here are the EWA settings (mine) that I used while playing.
https://a.radikal.ru/a28/1901/55/2fce539c75ab.jpg
https://c.radikal.ru/c10/1901/a1/d6d5e5199251.jpg
I hope you'll create a sequel (or something similar) that takes into account the (game's progress). I think only Remix is played with the old version (without EWA).
You have talent, and you're good at what you do – don't waste it!


I'd like to add that I played this scenario on EVE 2.6.2 (version 1.4). There were problems with EVE 2.7.1, so I loaded the previous version.
Everything was fine, and there were no bugs. Moreover, I played with the following options enabled:

- yellow circles on the battlefield – very useful for clarity
- large message windows – especially relevant in this scenario, as there are many dialogues
- dynamic groups – with this option, enemies attack in small groups – I think this is fair, so I activate it
- Mega AI scripts – the enemy AI plays more cleverly and makes fewer mistakes

Added 2 minutes ago
Will there be a sequel to this scenario?
User Avatar
7 years ago
Auto-translated
The continuation will be in the campaign.
User Avatar
7 years ago
Auto-translated
info about the sequel /topic/at/1149648/
In reply to Gerter
User Avatar
6 years ago
Auto-translated
Gerter
I suspect that resurrecting the Luminary might not work with alternative upgrades from NCF; it worked fine for me with regular upgrades and EWA installed.

Meanwhile, I've updated the map a bit:

- Improved the behavior of some enemies in combat
- Slightly increased Baal's strength at higher difficulty levels
- The power of mini-artifacts created in the forge is now limited to 25 units of knowledge
- Slightly reduced Karlam's army in the final battle
- Added a mine in Turgal's catacombs for easier troop rotation

Also improved compatibility with EWA:

- 3 alternative creature upgrades can now be generated in enemy armies and scripted battles
- Karlam's specialization now works on alternative Academy upgrades


Thank you to the author for not forgetting about the map and improving it. I'll try to play it soon. I hope you enjoy the map!
User Avatar
6 years ago
Auto-translated
Lately, I've been feeling nostalgic for the Heroes games and decided to play something. I chose this map. I started with a hero, and things were going well. With the mage, I got carried away with combat leveling and forgot to leave space for magic skills.)
The neutral creatures are quite easy to defeat; I don't know how the lack of magic schools will affect me later. For now, I barely have any spells.

But Greta... she's just awful. In about a week or two, I cleared 2 dwellings and 1 mine with her, barely managing to rebuild the town. And then, against this level 14 Greta, who could only muster 80 archers, Ainuriel (or whatever his name is), a powerful ranged attacker at level 25, appeared. His ballista immediately wiped out all the archers, even though my army was four times larger. I don't know what I did wrong that gave the enemy such an overwhelming advantage; there was nowhere else to go, so I had to use cheats in battle :confused:

At first glance, the map looks very beautiful and interesting. Let's see how it goes from here.

Attachments 1
1 file attached • Total size: 171.1 KB
User Avatar
6 years ago
Auto-translated
Greta needs to be leveled up more before facing the first enemy – it’s quite possible to reach level 18-19 and gather at least a hundred archers, plus get the ring that boosts archer initiative. Also, summon a dragon near the blue druids’ channel; it becomes significantly stronger. Overall, the first enemy doesn’t have anything besides strong machines; he’s quite straightforward. Good luck with the walkthrough!
User Avatar
6 years ago
Auto-translated
Continued the walkthrough. Karlam is doing well so far, without any losses, but Greta is a lost cause. The specialization is interesting, but it looks very weak compared to the enemies. It evokes roughly the same emotions as her "famous" namesake. I really don't want to have to replay from the beginning because of her.
User Avatar
6 years ago
Auto-translated
I finally finished playing through the map. Towards the end, I got tired of dealing with all the hordes of enemies, especially the undead, and the last two battles were impossible, so I had to resort to using the console. Overall impression of the map: A well-designed map with an interesting plot, an unexpected plot twist, and many quests. The presentation and atmosphere are excellent. The heroes have interesting specializations, and the enemies are very challenging. What I didn't like: - The excessive strength and number of enemies (necromancers). More precisely: you only realize how you need to develop Greta after encountering the first or second enemy. You don't expect it at the beginning. Not every build will work, and a lot of things have to align to avoid critical losses. If you capture the Ring of Dragons and Karlam takes it, get ready for enemy ballistae. If you give Greta the Machines skill, haha, could you have chosen a more useless skill? If you don't give Greta defense, the stacks will fall with a single hit. If you don't give her magic, be prepared to resurrect one unit while the enemy hero wipes out 2-4 units per turn with mass spells. And so on. In general, if you don't have an early save, you might as well start over. - There are gremlins everywhere, and their special ability on the map is useless. It would be much more useful to have Master Gremlins - to resurrect golems and repair machines. When I reached the fort, I changed them, but then I had to disband the remaining joining stacks. - There were a couple of moments when I didn't know what to do next or where to go. The marker for unlocking the prison with the boots was poorly visible, and I barely found it after I had already explored almost the entire map. I never figured out how to summon the ship. Karlam didn't have the "Summon Ship" spell. Maybe there should be a scroll somewhere? I had to teleport the hero to the castle so he could learn the spell. - Some temporal inconsistencies. The mermaids give a quest, promising to point out the phoenixes when I had already found them, etc. - As I said, Karlam ended up being a purely combat-oriented hero, without any magic skills. I went to the mentor closer to the end, but after one of the quest givers tried to "teach" the hero spells, he didn't teach him anything. And when I gave Karlam one of the magic skills, no spells appeared. At all. You should at least be able to build the guild in the castle up to level 5 after unlocking the passage, in my opinion. - At the end, the console was full of errors. In Karlam's first battle with Baal, I didn't put on Sandro's cloak, and after winning the battle, I was immediately given a defeat. I replayed the battle, this time with the cloak, and after it ended, there were a hundred "Object "Greta" is not exists" errors in the console, but the game continued. After the final battle and cutscene, everything froze, and the game didn't finish. The console displayed the message "Object "Karlam_copy" is not exists". - The elven traitor (I think his name was Liddell or something like that) had to be taken to his father, but I couldn't find his father. He seemed to have disappeared from his previous location, I don't know. I had to give up on this quest. - The scientist-astrologer is a trap; 3 powerful stacks of archers always go before everyone else and take out 2 of my units. No staffs or rings will help with Wingael's special ability. - There was a funny moment when Baal ran right into the stable at the beginning of the night. Overall, all of the above didn't spoil the playthrough too much. Thanks for the map!
User Avatar
6 years ago
Auto-translated
Thank you for the Walkthrough.
I agree that there are balance issues with the map, but some players have managed to complete it even on previous, even more unbalanced versions. Besides, this is my first experience, and the balance problems here stem more from some initially flawed conceptual decisions. So, based on this experience, I will try to avoid such mistakes in the future.
- There are gremlins everywhere, and their special ability on the map is useless. It would be much more useful to have gremlin masters - to resurrect golems and repair machines. When I reached the fort, I changed them, but then I had to merge the remaining joining stacks.
I deliberately placed the gremlins (as well as steel golems instead of obsidian golems), as Karlam already has relatively easy battles with neutral creatures, and there was no need to make them even easier.
- Karlam didn't have the "Summon Ship" spell. Maybe a scroll should be somewhere? I had to teleport the hero to the Castle so that he could learn this spell.
The "Summon Ship" spell is learned right next to the lake with the mermaid; succubi guard the book with the spell there.
- And when I maxed out one of the schools for Karlam, the spells still didn't appear. At all. It would be good to at least allow building a guild in the Castle up to level 5 after unlocking the passage, in my opinion.
That's how it was intended. Spells from quest givers are learned only if you have the required skill at that specific moment. But by the time you complete the quests that give the most interesting spells, the mentor is already available.
- At the end, the console was full of errors. In the first battle of Karlam with Baal, I didn't put on Sandro's cloak, and after winning the battle, I was immediately given a defeat. I replayed the battle, already with the cloak, and after it ended, there were a hundred "Object "Greta" is not exists" errors in the console, but the Walkthrough continued. After the final battle and cutscene, everything froze, and the game didn't finish. The console displayed the message "Object "Karlam_copy" is not exists".
Was it the latest version of the map? And what army did Greta have in the battle with the Baal creature? If possible, could you send me the save file so I can take a look at what the problem is? I think I fixed similar issues.

In any case, thank you for the feedback. It's especially nice to see feedback from someone whose maps largely inspired me to create my own;)
In reply to Gerter
User Avatar
6 years ago
Auto-translated
Gerter

The spell for summoning a ship is learned right next to the lake with the mermaid; succubi guard the book with the spell.

Apparently, you weren't paying close enough attention. It seemed like they were guarding some nonsense, and I just walked past (
Gerter

That's how it's designed. Spells from quest givers are learned only if you have the necessary skill at that specific moment. But when you complete quests that give the most interesting spells, the mentor is already available.
That's true, but I didn't anticipate that. Or I forgot that he promised some spells. I would give spells regardless of the knowledge of schools; at a basic level, they are all useless, except perhaps Berserk, but this would allow you to adapt before the final battle without losing such important elements.
Gerter

Was it the latest version of the map? And what army did Greta have in the battle with the Baal creature? If possible, could you upload the save file? I'd like to take a look at what the problem is; I think I fixed similar issues.

Yes, it's the latest version. I'm sure I have a save file. But I remember that Greta had a normal, fully equipped army, but she was stationed in the city's garrison. And when a hero is in the garrison, he is not visible as an "Object" on the map.

A very good start, good luck with the rest.
User Avatar
6 years ago
Auto-translated
I received the Silann cloak, made a move, a demon appeared, and then the game froze. https://funkyimg.com/i/2YQni.png The hourglass icon is displayed, and nothing happens. What's wrong? The game is the original version, and I have a mod installed to speed up turns. Could that be the reason?
User Avatar
6 years ago
Auto-translated
most likely due to a mod.
In reply to Gerter
User Avatar
6 years ago
Auto-translated
I was playing through a hero scenario. I didn't expect it to be so difficult the first time, so I had to replay it. Later, knowing what to expect, it became passable (good lord, why give the last Necromancer godlike powers and berserk? They're already mutants! Or at least warn me that this is the last Necromancer, because to win the battle with losses, I had to replay it many times, only using Draconians and Dryads). In general, Necromancers only need a "Silence" spell to make the scenario impossible to beat. I reached the battle with Baal, but I didn't get the mini-quest for resistance. I have a cloak and a beacon. The beacon works once. I don't know what I did wrong. Please take a look; it's a shame not to finish the scenario. https://yadi.sk/d/00ckGoQBC5DKZw Like in the Master's campaigns, the map is perfectly balanced. Despite its small size compared to his other maps, it takes 3 days to complete without cheats on a hero difficulty (the Master's scenarios took 1-2 days; the early scenarios for the Wizard were very tedious and made me want to quit, but the scenarios for the Demon were of higher quality). If you play for an hour or two, you lose the thread and interest; if you play for a long time, it starts to get boring. It's not recommended to try alternative builds, as you'll waste time replaying (because you want to know how it all ends). The map is excellent; kudos to the author. I hope to see a sequel. (Ideally, something similar to the Unicorn Empire campaign or the Escape scenario in terms of mission time. The timing is perfectly balanced in those, and you want to replay them constantly. But this format of huge maps is unrewarding because only hardcore players have that much time, and even they probably end up with a bad feeling and don't want to replay the map). Creating such a map requires a lot of time and effort; maybe it would be better to make several smaller ones? Everyone would be happy). Thank you again for your work.
In reply to homm_5_fan
User Avatar
6 years ago
Auto-translated
homm_5_fan
I was playing through the scenario with a hero. I didn't expect such a difficult challenge on the first try, so I had to replay it. Later, knowing what to expect, it became passable (good lord, why give the last Necromancer both divine power and berserk – they are mutants anyway? Or at least warn that this is the last Necromancer, because to win the battle with losses, I had to replay it many times, only using Draconians and Dryads). In general, Necromancers only lack the "Darkness" spell to make the scenario impossible to complete.
I reached the battle with Baal, but I didn't create any mini-units with resistance. I have a cloak and a beacon. The beacon works once. I don't know what I did wrong. Please take a look; it's a pity not to finish the scenario.
https://yadi.sk/d/00ckGoQBC5DKZw

As in the Master's Campaigns, the map is perfectly balanced. Despite its small size compared to his other maps, it takes 3 days to complete without cheats on Hero difficulty (the Master's scenarios took 1-2 days: the early scenarios for the Mage were very tedious and made me want to quit, but the scenarios for the Demon were of higher quality). If you play for an hour or two, you lose the thread and interest; if you play for a long time, it starts to get boring. It is not recommended to try alternative builds, as this will waste time replaying (because you want to know how it all ends).

The map is excellent; respect to the author. I hope to see a sequel (preferably similar to the Unicorn Empire campaign or the Escape scenario in terms of the time spent on a mission. The timing is perfectly balanced in those, and you want to replay them constantly. But this format of huge maps is unrewarding because only hardcore players have that much time, but even they, I'm sure, are left with an unpleasant feeling and don't want to play the map again). Creating such a map takes a lot of time and effort; maybe it would be better to make several smaller ones? Everyone would be delighted).
Thank you again for your work.

Thank you for the feedback; I will take a look at the save. The campaign is in progress; there will be maps that are both quick and dynamic, as well as those designed for a fairly long playthrough.

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1329 guests