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Okay, I found and fixed the issue – now alt-greys can also be resurrected. I re-uploaded the EWA version.
New here? I'm Roha — want a quick tour?
Okay, I found and fixed the issue – now alt-greys can also be resurrected. I re-uploaded the EWA version.
Here are all the mods that are installed by default with EWA (I didn't add any of my own).
And here are the EWA settings (mine) that I used while playing.
https://a.radikal.ru/a28/1901/55/2fce539c75ab.jpg
https://c.radikal.ru/c10/1901/a1/d6d5e5199251.jpg
I hope you'll create a sequel (or something similar) that takes into account the (game's progress). I think only Remix is played with the old version (without EWA).
You have talent, and you're good at what you do – don't waste it!
I suspect that resurrecting the Luminary might not work with alternative upgrades from NCF; it worked fine for me with regular upgrades and EWA installed.
Meanwhile, I've updated the map a bit:
- Improved the behavior of some enemies in combat
- Slightly increased Baal's strength at higher difficulty levels
- The power of mini-artifacts created in the forge is now limited to 25 units of knowledge
- Slightly reduced Karlam's army in the final battle
- Added a mine in Turgal's catacombs for easier troop rotation
Also improved compatibility with EWA:
- 3 alternative creature upgrades can now be generated in enemy armies and scripted battles
- Karlam's specialization now works on alternative Academy upgrades
- There are gremlins everywhere, and their special ability on the map is useless. It would be much more useful to have gremlin masters - to resurrect golems and repair machines. When I reached the fort, I changed them, but then I had to merge the remaining joining stacks.
- Karlam didn't have the "Summon Ship" spell. Maybe a scroll should be somewhere? I had to teleport the hero to the Castle so that he could learn this spell.
- And when I maxed out one of the schools for Karlam, the spells still didn't appear. At all. It would be good to at least allow building a guild in the Castle up to level 5 after unlocking the passage, in my opinion.
- At the end, the console was full of errors. In the first battle of Karlam with Baal, I didn't put on Sandro's cloak, and after winning the battle, I was immediately given a defeat. I replayed the battle, already with the cloak, and after it ended, there were a hundred "Object "Greta" is not exists" errors in the console, but the Walkthrough continued. After the final battle and cutscene, everything froze, and the game didn't finish. The console displayed the message "Object "Karlam_copy" is not exists".
The spell for summoning a ship is learned right next to the lake with the mermaid; succubi guard the book with the spell.
That's how it's designed. Spells from quest givers are learned only if you have the necessary skill at that specific moment. But when you complete quests that give the most interesting spells, the mentor is already available.
Was it the latest version of the map? And what army did Greta have in the battle with the Baal creature? If possible, could you upload the save file? I'd like to take a look at what the problem is; I think I fixed similar issues.
I was playing through the scenario with a hero. I didn't expect such a difficult challenge on the first try, so I had to replay it. Later, knowing what to expect, it became passable (good lord, why give the last Necromancer both divine power and berserk – they are mutants anyway? Or at least warn that this is the last Necromancer, because to win the battle with losses, I had to replay it many times, only using Draconians and Dryads). In general, Necromancers only lack the "Darkness" spell to make the scenario impossible to complete.
I reached the battle with Baal, but I didn't create any mini-units with resistance. I have a cloak and a beacon. The beacon works once. I don't know what I did wrong. Please take a look; it's a pity not to finish the scenario.
https://yadi.sk/d/00ckGoQBC5DKZw
As in the Master's Campaigns, the map is perfectly balanced. Despite its small size compared to his other maps, it takes 3 days to complete without cheats on Hero difficulty (the Master's scenarios took 1-2 days: the early scenarios for the Mage were very tedious and made me want to quit, but the scenarios for the Demon were of higher quality). If you play for an hour or two, you lose the thread and interest; if you play for a long time, it starts to get boring. It is not recommended to try alternative builds, as this will waste time replaying (because you want to know how it all ends).
The map is excellent; respect to the author. I hope to see a sequel (preferably similar to the Unicorn Empire campaign or the Escape scenario in terms of the time spent on a mission. The timing is perfectly balanced in those, and you want to replay them constantly. But this format of huge maps is unrewarding because only hardcore players have that much time, but even they, I'm sure, are left with an unpleasant feeling and don't want to play the map again). Creating such a map takes a lot of time and effort; maybe it would be better to make several smaller ones? Everyone would be delighted).
Thank you again for your work.