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#2
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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of players registered for the tournament; 1 week is given per game.

Tournament dates 16.09-31.12.2019

Please report all difficulties or delays immediately in this thread.

Tournament Format:

The tournament is held in a ROUND ROBIN format. Each player plays TWO games against every other player. Participants determine the color for the 1st game independently; if difficulties arise in choosing a color, the judge must be contacted. In the 2nd game, participants swap colors. Players may play ahead for the entire tournament provided that opponents are available. The winner of the tournament is the player who scores the highest number of points.

General Provisions:

Map generation is performed using IRMG
version 1.8.0,
or version 1.8.2.
IRMG Templates as of August 2019.
Template Schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - off
5."Selected Faction guard only" - off
6."Different Faction" - off
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Replacing a player during the tournament is not permitted.

Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
Games can be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN and similar programs.

2. FACTION SELECTION IS MADE BY THE PLAYER DURING REGISTRATION FOR THIS TOURNAMENT.

3. Before the game, participants must choose a template. The template may be chosen randomly or by drawing lots. CHOOSING A TEMPLATE BY DRAWING LOTS IS DONE ACCORDING TO THE SCHEME 1-1-....1 FROM THE FULL LIST. The blue player draws first.
Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.


4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of a connection drop or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection drop or crash. If a connection drop or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In cases of combat between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant for each game against every opponent has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after each player's restart.

7.1. Simultaneous turn drop or desync on week 1 - technical restart (except in cases where both players are ready to continue the game).

7.2. Simultaneous turn drop on week 2 and later - the game continues (except in cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Use of the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone on the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. In each individual game in the group, 2 points are awarded for a win, 1 point for a draw, and 0 points for a loss.

13. When determining a player's position in the tournament table in round robin format or at the group stage, if points are equal, the following criteria apply:
- Berger coefficient (a 2-0 score is equated to a 1-0 score if the game between opponents in the group is played as bO2);
- result of the head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is held between opponents according to tournament rules. Participants determine the color for the game independently; if difficulties arise in choosing a color, the judge must be contacted.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15.The application for registration for the tournament is made IN THIS THREAD. The message must include all available contact methods that the player deems necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
Also do not forget ONE FAVORITE FACTION that you will play for the entire tournament.


WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!! Registration is open until September 15, 2019 inclusive.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#76
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Dwell 4, and there are 4 more in the treasure room. Jallib caught a log in a rare instance; they gave him defense magic, but not light magic, so he took darkness. It was in the hut, and after that, he caught light magic as well. We almost lost to them, and on one map, it was very difficult to break through. There was a moment when I thought I would surrender, but then I learned everything and cleared the entire treasure room. I teleported home, gathered some meat, and was preparing to go to the human, when I received a message about their surrender. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
солнце / sun
Game Length
212 days
Game Date
10/20/2019
Reported
10/20/2019 9:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/20/2019 10:14 PM

In reply to s_e_r_e_g_a
#77
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s_e_r_e_g_a
Dwell 4, and there are 4 more in the treasure room. Jallib caught a Log in the Dungeon for once; they didn't give him defense magic of light, so he took darkness. There was one in the hut, and then he caught light as well. We overturned them with the Zakla. It was difficult to break through on one of them; there was a moment when I thought I would surrender, but then I learned everything and cleared the entire treasure room. I teleported home, gathered some meat, and was preparing to go to the Human, when I received a message about the surrender.
Thanks for the game.
Yes, the Mage took 20 minutes to move each turn, honestly, it was a purely emotional moment – I wanted to maximize everything in my time, hence the haste and lack of accuracy. But in general, the Mage was lucky – he had a week of Rakshasa, Logistics, and he saw Cholera from the Astrologer; he managed to buy everything. My Griffons disappeared without a trace in the Castle and growth. Thanks, Iris, for carrying a little bit. Well, in general, thanks for the game, Serega; of course, you were doing better there. And I officially announce to everyone – I will play from now on and forever without loads, and in case of crashes, please exchange screenshots of the game crash.
In reply to a_s_s_a
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#78
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Dwell 5. Mirror match, the mages' heroes were divided into 4 vs. 4, and I had Haffa. In the city, I was once again unlucky with regeneration, but at least I had resurrection. We played for a long time – neither of us had any logs, and, as it turned out, no images either. Jalib, however, had green boots, attack, and defense, plus he had collected a dragon hoard. Rutger reached level 20, learned regeneration, and gave it to Jalib. Haffa, with a collection of troops on the left artifacts, reached level 20 and had a bunch of them in reserve. Despite the mini-art nerf, Jalib, thanks to the dragon hoard, created mini-arts with 24 initiative. The opponent decided to surrender; he was probably waiting for me to visit, but I had no reason to rush – there were still a lot of stat boosters for the dragon hoard, and Jalib hadn't used them yet. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
солнце / sun
Game Length
231 days
Game Date
10/21/2019
Reported
10/21/2019 8:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/21/2019 9:02 PM

In reply to BOLIVAR
#79
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BOLIVAR
Turn 5.
Mirror match, both players chose the same four Mage heroes, and I got Haffa.
Once again, I didn't get regeneration in the town, but at least I had resurrection.
We played for a long time – neither of us had a log, and as it turned out, neither had an image.
Jalib, however, had green boots, attack and defense, plus he collected a dragon hoard.
Rutger reached level 20, learned regeneration, and gave it to Jalib. Haffa, with a collection of troops on secondary artifacts, reached level 20 and had a lot more.
Despite the mini-art nerf, Jalib, thanks to the dragon hoard, created mini-arts with 24 initiative.
The opponent decided to surrender; he was probably waiting for me to visit, but I had no reason to rush – there were still a lot of stat boosters for the dragon hoard that Jalib hadn't used yet.
Thanks for the game.
Okay, no log, it's fine to run without it, and forget about boots and stables, but not offering a single image to a magical race was critical for me. I also didn't get one on the mentor, so I got a little annoyed and gave up on the game. Although, the game turned out to be interesting with three schools of magic and a lot of empathy.
In reply to KillAndAction
#80
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opponent surrendered, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Ибба / Ebba
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Лукреция / Lucretia
Map Template
солнце / sun
Game Length
124 days
Game Date
10/22/2019
Reported
10/22/2019 10:09 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/22/2019 10:45 AM

In reply to Bradiaga
#81
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Bradiaga
opponent surrendered, thanks for the game.
yes
In reply to dwp1970
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#82
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dwp1970
5th duel
the elf didn't play well

thanks for the game
Thank you for the game.
In reply to a_s_s_a
#83
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Rutger had attack, defense, leadership, light with regeneration, and logistics. Axel, with his luck, brought in a lot of money and resources with trophies. We were lucky to find the right portal; Rutger ended up in a treasure trove at the beginning of the 4th week. It turned out to be rich – 2 utopias, 2 temples – he gathered as many resists and collectors as he could for all sorts of situations, visited the mentor, teleported home, bought some things, and headed to meet the mage, who was following him through the cleared treasure trove. Unfortunately, somewhere along the way, he lost 4 titans. He refused to use a load, so we decided to play a second game, which I will report on in the next update. Bolivar, thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Аксель / Klaus
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Назир / Nathir
  • Main Hero: Джалиб / Galib
Map Template
радуга / rainbow
Game Length
223 days
Game Date
10/24/2019
Reported
10/24/2019 11:27 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/25/2019 10:43 AM

In reply to a_s_s_a
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#84
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a_s_s_a
Rutger has Attack, Defense, Leadership, Light with Regeneration, Logistics. Axel on Luck with trophies brought in a ton of gold and resources. Got lucky finding the right portal; Rutger ended up in the treasure zone at the start of month 4. It was a rich one — 2 Dragon Utopias, 2 Temples — I gathered more than enough of various resistances and collectors for every occasion, visited the Mentor, portal'd home, shopped, and set off to meet the mage who was following right behind me through the cleared treasure zone. Unfortunately, I lost 4 Titans somewhere; he flat-out refused to reload, so we decided to play a second game, which I'll report on in the next post. Bolivar, thanks for the game.

+
In reply to a_s_s_a
#85
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The opponent surrendered after losing a Rakshasa to a Cockroach and didn't continue. Since the maps were generated this time on version 1.8.2, we decided to regenerate the maps on the current version 1.8.3 and try again. A Crown was found; I had Dugal, the opponent had Axel. Dugal with Orb of Inhibition, Attack, Defense, Light Magic, and Logistics easily breaks through to the Monster Town in the 2nd week, but a simultaneous turn interrup happens; Dugal makes a mistake, loses many Monks, and surrenders. We decided to settle the final balance in this Santa Barbara — play the final map one last time)) Mask: I have Dugal and Vittorio — the opponent has Jalib and Laszlo. Again, good luck — I get the Orb of Inhibition, Regen on respawn, level 18 by the end of the second week. Dugal stands at the portal to the secondary zone, waiting for Angel reinforcements. The opponent discovers a map bug — a second industrial zone generated was small. And this very fact unequivocally prevented the opponent from winning the match. The opponent found no other way to win except to find a passage to the treasure zone from the bugged industrial zone, and exited the game, all the while picking at my liver. Thanks for the game
PS. Igor, don't get so heated)
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
солнце / sun
Game Length
123 days
Game Date
10/25/2019
Reported
10/25/2019 11:13 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/25/2019 4:56 PM

In reply to a_s_s_a
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#86
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a_s_s_a
The opponent surrendered the Rakshasa with a Cockroach and didn't continue. Since the maps were generated on version 1.8.2 this time, we decided to regenerate them on the current version 1.8.3 and try again. I got a Crown, I had Dougal, the opponent had Axel. Dougal with Orb, Attack, Defense, Light, Logistics easily breaks through to MT on the 2nd week, the simultaneous turn is interrupted, Dougal makes a mistake, loses many Monks, and surrenders. We decided to settle the final balance in this Santa Barbara — play the final map one last time)) mask: Dougal, Vittorio on my side — Jhalib, Laszlo on the opponent's. Again a push — I get an Orb, Regen on respawn, level 18 by the end of the second week. Dougal stands by the portal to the secondary area, waiting for an Angel delivery. The opponent discovers a bug on the map — the second industrial zone generated as small. And it was precisely this fact that clearly prevented the opponent from winning the game. The opponent found no other way to win besides finding a passage to the treasure zone from the bugged industrial zone, and left the game, while chewing out my liver along the way. Thanks for the game
P.S. Igor, don't get so heated)

Assa, I'm as calm as a boa constrictor. You should have held your tongue — your liver would have been intact.
I left the game, even though Jhalib was good. But I wouldn't play on a bugged map without a passage to the treasure zone.
In reply to KillAndAction
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#87
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The opponent merged with the neutrals. Thank you for the game!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
127 days
Game Date
10/26/2019
Reported
10/26/2019 5:06 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/27/2019 6:30 PM

In reply to a_s_s_a
#88
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I wasn't doing anything, and then an elf suddenly appeared and attacked me. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
M3
Game Length
134 days
Game Date
10/26/2019
Reported
10/26/2019 8:56 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/26/2019 2:02 PM

In reply to Bradiaga
User Avatar
#89
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Bradiaga
I was just running around, not attacking anyone, then an elf jumped out and attacked me. Thanks for the game.
I was just running around, not attacking anyone. I couldn't get into the Dungeon, so I went through a portal and encountered a gnome. He attacked, and I got beaten.
Thanks for the game.
In reply to KillAndAction
#90
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Dwell 3 and 4, this time I managed to conquer Dwell 3 on the third attempt; there was already an Irbet there. I encountered it in the city, but the "Hithran" tactic didn't work. The Hydras fell to the archers. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
радуга / rainbow
Game Length
142 days
Game Date
10/26/2019
Reported
10/26/2019 7:06 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/26/2019 8:29 PM

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