

привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
New here? I'm Roha — want a quick tour?


For everyone tired of Jebus, I present a new dueling template for Gnome. Size L, without a dungeon. You could say this is an anti-Jebus, as the native spawns have a meager amount of free resources. However, everything you need for development is available on the spawn. The focus is on developing your native city and army; the spawn usually has external dwellings for creatures of levels 1-3. Hives and conservatories of all types are disabled! How tired are you of these encounters on the second week, when your opponent already has 50 ducks, and you only have 1 hive on your spawn? There will be no such imbalance here! Just develop your city intelligently. To initiate an encounter, you need to clear one of your own towns and one shared town.
A simple spawn scheme, the encounter is not before day 121 (realistically closer to the third week). The resources are meager to average. Recommended difficulty: 160-200%. There are 2 not-so-rich treasure rooms without utopias of dragons, on a terrain type like dirt. The Dimension Door and Explosion spells are disabled. Necropolis and the heroes Solmyr, Aislinn, and Dimmer are prohibited. The treasure rooms contain villages of random types, which, if desired, can be built and used to replenish your army with other creatures.
For everyone tired of Jebus, I present a new dueling template for Gnome. Size L, without a dungeon. You could say this is an anti-Jebus, as the native spawns have a meager amount of free resources. However, everything you need for development is available on the spawn. The focus is on developing your own city and army; the spawn usually has external dwellings for creatures of levels 1-3. Hives and conservatories of all types are disabled! How tired are you of these encounters on the second week, when your opponent already has 50 ducks, and you only have 1 hive on your spawn? There will be no such imbalance here! Just develop your city intelligently. To initiate the encounter, you need to clear one of your own towns and one shared town.
A simple spawn scheme, the encounter starts no earlier than day 121 (realistically closer to the third week). The resources are meager to average. Recommended difficulty: 160-200%. There are 2 not-so-rich treasure rooms without dragon utopias, on a terrain type like dirt. The Dimension Door and Explosion spells are disabled. Necropolis and the heroes Solmyr, Aislinn, and Dimir are prohibited. The treasure rooms contain villages of random types, which, if desired, can be rebuilt and used to replenish your army with other creatures.
For everyone tired of Jebus, I present a new dueling map for the Gnome faction. Size L, without a dungeon. You could say this is an anti-Jebus map, as the native resource spawns are scarce in terms of free resources. However, everything you need for development is available on the map. The focus is on developing your own town and army; there are usually external dwellings for creatures of levels 1-3 on the map. Hive and Conservatory buildings of all types are disabled! I'm so tired of these encounters on the second week, when your opponent already has 50 ducks, and you only have 1 hive on your map. There won't be such an imbalance here! Just develop your town intelligently. To meet, you need to clear one of your Guardian Orders (GO) and one common GO.
A simple spawn layout, encounters no earlier than day 121 (realistically closer to the third week). The resources are poor to average. Recommended difficulty: 160-200%. There are 2 not-so-rich treasure locations without dragon utopias, on a terrain type like dirt. The Dimension Door and Explosion spells are disabled. Necropolis and the heroes Solmyr, Aislinn, and Dimir are prohibited. The treasure locations contain villages of random types, which, if desired, can be built up and used to replenish your army with other creatures.

I tested it:
First, regarding the balance. On the mini-map, the red and blue zones are clearly visible, and the blue zone is significantly smaller.