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«OFB - 13»


Registration is open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – «The Final Battle»

Organizational Matters:

1. Tournament host – Sanin (ICQ - 423164784); judges – LuckyF (ICQ - 681350680), Antiplayer (ICQ - 666352823), Jelen117 (ICQ - 656490271).
2. The tournament is official, regular, and held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games will be counted in the HoMM3 HW Player Rating.
4. Once tournament games begin, the tournament regulations will not change.
5. Disputed issues, if any, will be discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. Tournament games must be played within the established deadline. Violation of game deadlines may result in penalties up to and including disqualification from the tournament at the discretion of the host and judges.

Player Requirements:

- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from recently registered forum players will be reviewed on a case-by-case basis.
- The organizers reserve the right to refuse registration to players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations

Rules:

1. Game version: The tournament is played on SoD + HD mod.
2. Individual rounds of the tournament use the Fresh mod 1.0 and HeroesBan plugins.
3. The tournament is conducted according to the rules of online Heroes 3 games.
Clarification to the rules: on all templates and in all rounds, the "Mage Guild rearrangement" option must be enabled, while the "Library rearrangement" option is disabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113), for mirrored templates – one day (111).
5. Templates:
Panic, Anarchy 160%, h3dm1, Diamond, Mini-Nostalgia, Jebus Cross, 6lm10a, 8xm12a, Spider.
The template is selected by a standard draft, the draft order is determined by a coin toss.
6. Roads on templates:
Panic, Anarchy, Mini-Nostalgia - all roads;
h3dm1, Diamond, 6lm10a, 8xm12a, Spider - medium roads;
Jebus Cross - fast roads;
For the fourth round: mt_Jeb - fast roads, mir_Diamond and h3dm1 - medium roads.
7. The tournament game regulations will vary depending on the round.
First round: standard rules.
Second round: games are played with the FreshMod 1.2 plugin (more about the plugin).
Third round: standard rules.
Fourth round: games are played on mirrored templates mt_Jeb, mir_Diamond, h3dm1 with the HeroesBan plugin, which removes Logistics heroes, Luna, Tante, and Galtran from the game. The template is selected by a draft from three templates. Trading is held for the right to choose color.
Hero selection:
- The red player removes 0-3 heroes. The blue player chooses a hero first from the remaining ones. Removed heroes may still be purchased and used from the tavern.
- It is forbidden to choose removed heroes or heroes banned by the HeroesBan plugin (Luna, Galtran, Tante, Dessa, Kyrre, Gunnar) as starting heroes.
(for an example, see the Mirrors - 3 tournament).
Please note: in other rounds, when playing on the h3dm1 template, using the HeroesBan plugin is not the default, and regular trading for heroes occurs without bans.
Fifth round: regular trading, standard rules.
Sixth round: games are played with the "Battle of the Mages" option enabled (more about the option).
Seventh round: standard rules.
Playoff matches: standard rules.
8. Regulations for playoff matches.
Playoff matches are played in a BO3 format.
The player with more points will have a slight advantage: for every two points by which the higher-ranked player leads the lower-ranked player, the player with the advantage can choose the game format: standard, FreshMod, or Battle of the Mages. If the advantage is 2 points - then for the first game, if 4 points - for two games, if 6 or more - for the entire BO3 series.
9. Color selection: trading is held for the right to choose color.

Tournament Format:
1. Registration from June 16 to July 6 (dates may be adjusted, check for updates).
2. Start of tournament games – July 7, 2019.
3. The tournament is conducted using the Swiss system in 7 rounds, each round lasting 14 days. After this, players finishing 1st-3rd place advance directly to FB, and players finishing 4th-13th place play playoff matches: 4-15, 5-14, 6-13, 7-12, 8-11, 9-10.
If players who took prize places in the FB-12 tournament decline to participate in FB-13, there will be more playoff pairs.
If the winner of the "Новичок - 2019. Winter" tournament does not have a rating of 1750 or higher at the end of the seventh round of OFB or declines participation in FB-13, there will be more playoff pairs.
If players who took prize places in the FB-12 tournament win the "Battle of the Mages 3", "Only XL-6", or "Favorites, Into Battle-11" tournaments, the right to participate in FB-13 passes to the finalists of those tournaments.
If the winners of the "SM-masters", "Battle of the Mages 3", "Only XL-6", or "Favorites, Into Battle-11" tournaments decline participation in the FB-13 tournament, the right to participate in FB-13 passes to the finalists of those tournaments.
If the finalists of the "SM-masters", "Battle of the Mages 3", "Only XL-6", or "Favorites, Into Battle-11" tournaments also decline participation in FB-13, there will be more playoff pairs.
In any case, only three players will advance directly (without playoff matches) from OFB-13.
At this point, it is not possible to foresee all combinations (e.g., winners of tournaments that end later than OFB – Battle of the Mages 3 and Only XL-6 may also be among the winners of playoff matches, and other complex situations may arise), so the organizer reserves the right to make situational decisions based on the specific situation, up to and including holding a small additional mini-tournament.
4. Within the round deadline, a report of the completed round game must be submitted in the tournament thread for the tournament result to be counted. Failure to comply with this rule will result in either a technical result or a score of 0-0 being assigned for the matches.
5. Round deadlines:
Round 1: July 8 – July 21
Round 2: July 22 – August 4
Round 3: August 5 – August 18
Round 4: August 19 – September 1
Round 5: September 2 – September 15
Round 6: September 16 – September 29
Round 7: September 30 – October 13
Playoff matches: October 14 – November 24
6. 3 points are awarded for a win, 1 point for a draw, and 0 points for a loss.
Placements are determined by total points.
In case of a tie, tiebreakers apply in the following order of priority:
1) Buchholz coefficient;
2) Number of wins;
3) Head-to-head result;
If tiebreakers fail to separate participants eligible for the final stage of the tournament, tie-breaks will be held.
Tie-break rules: template draft, random pair of towns + trading for town choice and color choice.
7. Draws and Buchholz coefficient calculations for the tournament will be done manually.
Each round's draw will only consider the number of points earned. Rating and current Buchholz coefficient will not be considered.
Buchholz coefficient calculation principle: the sum of all points earned by the player's opponents.
There will be no distinction between points earned in a game and points earned technically for the Buchholz coefficient.
If a player leaves the tournament, their opponents from previous rounds will receive one point added to their Buchholz coefficient for each subsequent round in which the departing player is not paired.
When, due to an odd number of participants in a round, one player is left without an opponent, they receive a draw result with themselves for the Buchholz coefficient for that round (receiving a technical win in the game table) according to the following formula:
n+1*x, where n is the player's number of points at the time of the draw for the round in which they were left without an opponent, and x is the number of rounds remaining until the end of the tournament, including the round in which the player was left without an opponent.
8. "Final Battle – 13" features 16 players:
FB-12 winner Antiplayer,
FB-12 runner-up FireToSky,
"SM-masters" tournament winner Vinceras,
Winner or finalist of the "Only XL-6" tournament,
Winner or finalist of the "Favorites, Into Battle-11" tournament,
Winner or finalist of the "Battle of the Mages 3" tournament,
Winner of the "Новичок - 2019. Winter" tournament with a rating of at least 1750,
9 players – from the OFB-13 tournament.
ICQ 423164784

In reply to Jaris
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I made a wrong move, and my opponent took the Utopia with control one turn earlier. I took the same Utopia the next day. As a result, since I was playing blue, I was two days behind. Kirr put a lot of pressure on me, but in the end, I managed to catch her and bombard her with crap, which is simply unkillable for the 20th-level Mech. Thanks for the game and the time spent.
Battle Report Discarded
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
h3dm1
Game Length
141 days
Game Date
10/13/2019
Reported
10/13/2019 4:53 PM

Discarded by organizer on 10/13/2019 5:09 PM

In reply to Morgot1982
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Morgot1982
I went to the wrong place, and my opponent took the Utopia with control one turn earlier. I took the same Utopia a day later. As a result, since I was playing blue, I was two days behind. Kirr put a lot of pressure on me, but in the end, I managed to catch her and throw "poop" at her, which is simply unkillable with the 20th-level Mech. Thanks for the game and the time spent.
not in the right topic
:smile19:698286888
In reply to Morgot1982
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Morgot1982
I made a wrong move, and my opponent took the Utopia with control one turn earlier. I took the same Utopia a day later. As a result, since I was playing blue, I was two days behind. Kirr put a lot of pressure on me, but in the end, I managed to catch her and bombard her with dung, which is simply indestructible on the 20th-level Mephit. Thanks for the game and the time spent.
Canceled.
ICQ 423164784

In reply to ckotuHa
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Thanks for the game!

--

This time I played like a scrub. For the first week, we were neck and neck in development. I bet on building up the library (and only realized at the end of the game that one-time upgrades were disabled), while the opponent was building the GM in the dungeon, where without upgrades (!!!) TP/RR + DD are available. In general, my tempo dropped, but the horses in the citadel were ready + all mines were captured.

The Necromancer entered, but specifically from necromancy I raised about 150-200 bones; it wasn't going very well, let's put it that way.

Three candidates for mains emerged: the Necromancer - Moandor, who grabbed Earth; Terek, who grabbed Air; and Iona, who accidentally ate an experience box (really misclicked :)) and got Intelligence and Earth.

The worst part of the game for me turned out to be the second week, where I spent most of my time running back and forth uselessly. I built TP and fly; in my army were 5 horses, 16 ducks, an angel, and maybe a hundred bones at most. Well, some archers remained too. Meanwhile, the opponent already had 7 angels and 43 ducks + angels were built (while I was still struggling with the GM). Basically, in a game like that, you should just concede, which is what I would have done if the opponent hadn't messed up on the timer.

On the third week, I get DD with Terek, a couple of boxes (Earth came as the 7th skill and Logistics as the 8th), and I plan to rush into the swamp, since the opponent was active there in his half of the map and I was terribly curious about what he found. The entrance there was awful; I didn't plan on venturing in without control (at least two days on foot to the town).

But my plans fell through: at 135, Alkin crashes into my dungeon adjacent to the swamp with a pack of angels and 83 (!) ducks (against my 37). I was a bit stunned, but then found out that I just needed to move around via teleports and I'd be set. In the same turn, the main is taken; Alkin is sitting in the town.

Terek is out of mana, I have no idea what to do since the stats are higher, and even with 500 bones I couldn't win this fight. I decide to trade artifacts, upgrade the GM, and buy boots + gloves. And, at the most critical moment, I build the Imp. Poor Terek with basic Earth quickly crashes into the Tower, learns everything he needs, and stands in the village for 3000 mp to take back the main.

At 136, the opponent flew somewhere, cast some spells, and returned already with a pack of archs + power. And here was my luck. He settled in the town, and I had a chance to pin him down.

I decided not to risk too much; I see the stats have decreased, probably AOTD. I crash in with the Necromancer and Imp: indeed, AOTD. But mana is less than 20! And then a cunning plan formed in my head.)) The Necromancer takes out 7 archs with the Imp, retreats, and Terek crashes in next.
The striking force was fire, of course; all the power dealt no more than 50 damage to any unit—only on 6 angels, 500 skeletons, and 37 ducks was there hope that they would pull through. With 180 mana, the Imp at 1600 should have carried it.

After the AOTD casts, the ducks flew at me; two hits wiped out the skeleton stack, I already thought it was game over. But as the play unfolded, the opponent ran out of mana, and after that, it was just a matter of technique. Of my entire army, only 13 ducks on haste and a couple of eyes remained, but there was enough mana to finish off the opponent.

If:
1. The opponent had slightly more mana
2. There was anti-magic
3. There was enough timer to just fly to the dungeon and double up

Then I would have definitely lost this clash. But I got lucky. Thanks for your time!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Лорд Хаарт / Lord Haart Start Hero Лорд Хаарт / Lord Haart
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
h3dm1
Game Length
136 days
Game Date
10/13/2019
Reported
10/13/2019 9:49 PM
Rating Impact Archived
Sadness 1518 1536 +18 ↑
theShevanesian 1614 1596 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2019 6:58 AM

In reply to ckotuHa
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We played a coin flip game without restarts. The result was not just bad, but terrible. 0 objects, the game was awful, I didn't even try to pull it off, knowing that my opponent with Tantrum wouldn't make a mistake. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
132 days
Game Date
10/14/2019
Reported
10/14/2019 1:14 AM
Rating Impact Archived
ffoolabezlp 1504 1498 -6 ↓
silenthill 1736 1742 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/14/2019 2:18 AM

In reply to ffoolabezlp
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ffoolabezlp
We played a coin flip game without restarts. The result was not just bad, but terrible.
0 objects, the game was awful, I didn't even try to drag it out, knowing that my opponent with Tantrum wouldn't make a mistake. Thanks for the game.

I was clearing the map and gathering my forces in the center, preparing to attack my opponent, but he surrendered seeing the strength of my army. Thanks for the game.
In reply to herolwy
herolwy
tfp
Tfp!
In reply to ckotuHa
TFP!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
144 days
Game Date
10/14/2019
Reported
10/14/2019 6:23 PM
Rating Impact Archived
rebellious 1538 1553 +15 ↑
Dorsaj 1542 1527 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2019 1:33 PM

In reply to Sanin
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thanks, I thought I was going to lose.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Луна / Luna Main Hero Луна / Luna
Map Template
6lm10a
Game Length
214 days
Game Date
10/14/2019
Reported
10/14/2019 7:33 PM
Rating Impact Archived
jobstar 1591 1610 +19 ↑
Mizrael 1709 1690 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2019 10:32 AM

In reply to jobstar
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So, the main stage of the tournament is almost over. However, I will take a break for a couple of days. I am waiting for:
1. A final answer from FireToSky regarding participation/non-participation in the playoffs.
2. Possibly, =Lizard= and Dima Surmay will finish the final of the "War of Mages - 3" tournament.
3. In the seventh round, there is still the match Volland vs Browser - it can still be played before Wednesday.

Now about the seventh round. All reports are in the thread except for the games Volland vs Browser (no information) and twaryna vs positive.
In the match twaryna vs positive, the result positive def twaryna was recorded due to twaryna's refusal to continue the game, although this was prescribed by the judges' decision, and later by the decision of the Arbitration Committee. At the same time, positive received a warning for inappropriate behavior, and in case of subsequent complaints, more serious sanctions will be applied to the player - at a minimum, this is a technical loss in a specific match and disqualification from the tournament.
twaryna announced his withdrawal from the tournament and does not claim to participate in the playoff matches.

Thus, the preliminary results of the tournament are as follows.
=Stinger= (21) and Redwhait (18) confidently advance to the playoffs.
For the third direct qualification, there is a tie between Xocenk and herolwy (16 points each). The player with the higher Buchholz score advances directly, the other takes the highest place among the participants in the playoff matches.

Players who scored 15 points: Dima Surmay, Ihromant, ProtosArchon, Sanin, positive, jobstar, as well as Sadness (14 points), sir Davos Seaworth (13 points) and players with 12 points: Norbakk, *filibuster*, Mizrael, silenthill, Montt, ckotuHa, MrP1nchy - all these players will definitely make it to the playoff matches.

Further, there are three players with 10 points: alkaposha, Javdet, zoog - these players have a chance to get into the playoff matches under certain circumstances (for example, if someone else refuses to participate directly or Dima Surmay manages to win the Battle of Mages and drops out of participation here). And I will immediately write that the player who takes the next place after the last of the participants in the playoff matches, provided that he has the same number of points here, may subsequently receive a chance to participate in the playoffs. But he may not receive it, it will depend on the specific circumstances.

It's too late to do calculations now, and I won't have the opportunity tomorrow. And I need to get an answer from FireToSky.

The final results and playoff pairings will be announced on Wednesday.
ICQ 423164784

In reply to Sanin
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Given these circumstances, where players who finished in 19th place (or even lower) end up in the final bracket (and may even have a chance with 10 points and a 3-1-3 win record), it's likely that players with a rating below 1700 will make it to the final bracket. Wouldn't it be better to allow the newly crowned winner of the "Novice" tournament into the final bracket without the 1750 rating requirement? (It's almost impossible to reach 1750 in such a short time, even technically). And in terms of skill, the finalists of the "Novice" tournament demonstrated very good timings for capturing objectives (e.g., mines).
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Sadness
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Sadness
Thanks for the game!

--

This time I played like a sack of potatoes. For the first week, we were neck and neck in development. I bet on building up the library (and only realized at the end of the game that one-time upgrades were disabled), while my opponent was building GM in a dungeon where, without upgrades (!!!), TP/RR + DD are essential. In short, I fell behind on tempo, but horses were stationed in the citadel + all mines were cleared.

The Necromancer entered, but specifically from necromancy, I raised about 150-200 bones; it wasn't going very well, let's put it that way.

Three candidates emerged for the mains: the Necromancer - Moandor, who grabbed Earth; Terek, who grabbed Air; and Iona, who accidentally ate an experience box (really misclicked :)) and got Intelligence and Earth.

The worst part of the game for me turned out to be the second week, where I spent most of my time running back and forth uselessly. I built TP and fly; in my army were 5 horses, 16 ducks, an angel, and maybe a hundred bones at most. Well, some archers remained. Meanwhile, the opponent already had 7 angels and 43 ducks + angels were built (while I was still struggling with GM). Basically, in such a game, one should just concede, which is what I would have done if the opponent hadn't messed up on the timer.

On the third week, I get DD with Terek, a couple of boxes (Earth came as the 7th skill and Logistics as the 8th), and plan to rush into the swamp, since the opponent was active there in their half of the map and I was terribly curious about what he found. The entrance there was awful; I didn't plan to venture in without control (at least two days on foot to the town).

But my plans fell through: at 135, Alkin crashes into my dungeon adjacent to the swamp with a pack of angels and 83 (!) ducks (against my 37). I was a bit stunned, but then found out that I just needed to move around the teleports and I'd be happy. In the same turn, the main is taken; Alkin is sitting in the town.

Terek is out of mana, I have no idea what to do since stats are higher, and even with 500 bones I couldn't win this fight. I decide to trade artifacts, rebuild GM, and buy boots + gloves. And, at the most critical moment, I build an impl. Poor Terek with basic Earth quickly crashes into the Tower, learns everything necessary, and stands in a village for 3000 mp to reclaim the main.

At 136, the opponent flew somewhere, cast some spells, and returned with a pack of archs + power. And here was my luck. He settled in the town, and I had a chance to pin him down.

I decided not to risk too much; I see that stats have decreased, probably AOTD. I crash in with the Necromancer and an impl: indeed, AOTD. But mana is less than 20! And here a cunning plan formed in my head.)) The Necromancer takes out 7 archs with the impl, buys his way out, then Terek crashes in.
The striking force was fire, of course; all the power dealt no more than 50 damage to any unit—only on 6 angels, 500 skeletons, and 37 ducks was there hope that they would pull through. With 180 mana, the impl at 1600 should have carried it.

After the AOTD casts, ducks flew at me; two hits wiped out a stack of skeletons, I already thought it was game over. But as the play unfolded, the opponent ran out of mana, and after that, it was just a matter of technique. Of my entire army, only 13 ducks on haste and a couple of eyes remained, but there was enough mana to finish off the opponent.

If:
1. The opponent had slightly more mana
2. There was anti-magic
3. There was enough timer to simply fly to the dungeon and double up

Then I would have definitely lost this clash. But I got lucky. Thanks for your time!
Yes, I didn't even think about a backup plan, I was that confident. My own fault. Thanks for the game!
In reply to sir Davos Seaworth
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Sir Davos Seaworth
Given these circumstances, where players who finished in 19th place (or even lower, as it's said that they even have a chance with a 10-point difference and a win-loss record of 3-1-3) end up in the Facebook group, players with a rating below 1700 will definitely be included. Wouldn't it be better to allow the newly crowned winner of the "Novichok" tournament into the Facebook group without the 1750 rating requirement? (It's almost impossible to reach 1750 in such a short time, even technically). And in terms of skill, the finalists of "Novichok" demonstrated very good timings for capturing objectives (dungeons, etc.).
As a finalist of this "Novichok" tournament, I think Chainik will agree with me that we have nothing to gain in the Facebook group.
In reply to ffoolabezlp
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ffoolabezlp
As a finalist in this very "Novichok" tournament, I think Chainik will agree with me: we have nothing to gain in the FB.

How can you say we have nothing to gain? The experience of participating in such a tournament is invaluable. And if you manage to win against someone or even make it to the second round, that's great.

If you reason like that, then 90% of OFB players have nothing to gain in the FB, so why not just give up on everything? The process of participating in the tournament is interesting in itself.

I believe that the winner of "Novichok" should be given the opportunity to participate in the FB without selection. Whether he takes advantage of it or not is another question.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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sir Davos Seaworth
how can there be nothing to gain?? The experience of participating in such a tournament is invaluable. And if you manage to win against someone or even make it to the second round, that's great.

But if you reason like that, then 90% of OFB participants have nothing to offer, so why bother with it at all? The process of participating in the tournament is interesting in itself.

I believe that the winner of the "Novice" tournament should be given the opportunity to participate in the FB without selection. And whether he takes advantage of it or not is another question.
All of this is great, but only for a novice.
But in reality, a novice takes a slot from one of the strong players.
It would be logical for a novice from 2019 to participate in the OFB in 2020; then we can talk about a rating threshold, and the novice will have time to prove that he is worthy.

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