Posts from Future king.
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Added 1 hour and 41 minutes ago
So far, I really like it.
After three weeks, a Warlock of level 20 appeared. Magic skill 22. One lightning strike – and one of my units in the skies is gone :smile15:. I'll read what more experienced players write.
On the 3rd week, a "Sanitary" with these stats also appeared (besides spells and knowledge – 17 defense, 15 attack), and my troops were only enough for a couple of turns without practically any losses for the enemy.
In general, he needs to either completely remove the defense or completely remove the Chaos.
Yeah, I was just about to ask: did the author try to play through the map themselves (I only tried it with the Barbarian)?
On the 3rd week, a "Sanitary" also showed up with such stats (except for spells and knowledge - defense 17, attack 15), that my army is only enough for a couple of turns without practically any losses for the enemy.
The garrisons need to be strengthened.
In my opinion, either the Warlock's parameters need to be reduced, or he should be locked away, giving the player the opportunity to reach him when they are ready.
unicorns do not reflect any spells
I'll reveal a secret: Dungeon has an irresistible magic; the unit will be hit in any case, but by 20% or 75%, depending on the level of the Warlock's racial skill. Here's a guide to make it clear: https://youtu.be/F2-Cu5BcUu8?t=571
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Well, after many attempts, I finally found a strategy to complete the map. The hero must destroy the garrison, visit the brown tent, and immediately run southeast to liberate the town as part of the quest. And around the town and in the surrounding areas, there are hordes of monsters, all of which join the hero. About 1,500 zombies, assassins, vampires, etc. I even managed to recruit 60 phoenixes a little later. And that's it. After that, it's smooth sailing. We block the gates in both dungeons, resolve all issues on the surface, and then go down. Although, I went down, but haven't had time to explore it yet.
OK, I wandered around, escaped, reached the quest castle, took it, and started looking for who would join me. Aha, besides the 60 fairies near the castle, everyone else wanted to fight...
Overall, the map is quite good. It allows for powerful character development and a large army.
I completed the updated map. When I took the second town, a Sanitarian appeared with a huge army. But he wasn't as powerful as in the first version. Perhaps he would have defeated me in an open field, but I was in a castle. The rest of the playthrough wasn't difficult. Although I had to replay the battle with the ambush, but that's a minor issue. I didn't quite understand what the benefit was of giving the Amazing Quiver to the Prophet (it was part of an archer set).
But overall, the map is quite good. It's good for powerful upgrades and a large army.