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Yeah, a long one is definitely a plus; they've really settled in and developed, so there will be a lot of memories. Revan, are the "united kingdoms" canon, or did you change your mind?
Generally, if I were to run it, there are a couple of questions: 1) What date would you prefer? I will, of course, still need to prepare, but it would be good to have an approximate idea. 2) I assume that, considering most of the previous comments and answers in the chats, something more free-form and closer to regular expansions would be preferable to a story-driven one? 3) In terms of social skills, would you prefer everything to be resolved exclusively through role-playing, or a system of checks, like in Dungeon? Of course, even a system of checks will have its limitations, and players won't be able to convince anyone of anything.
1) I'm available anytime, but roughly... maybe around a month, depending on the preparation time, of course; 2) It doesn't matter, we can follow the storyline; I'd just like to avoid being stuck in the same location all the time; 3) I'd prefer a more free-form roleplaying experience, although having something extra that depends on reputation (like in the previous game) or a special skill also sounds good.
1) Things were better before. All other things being equal.
2) I realized that a story-driven game is more engaging for me, but in general... If you think about it, you should decide for yourself. It seems to me that the quality of the plot and the atmosphere are what will depend heavily on which format the GM finds more interesting to develop.
3) In general, I would say that checks are good, but... If, when creating a character, you have to balance between social skills and combat (and overall) usefulness, then it's better to have free-form roleplaying; otherwise, it's always been a bit of a turn-off for me.